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Bioware planning a third faction?

STAR WARS: The Old Republic > English > General Discussion
Bioware planning a third faction?

RAZIM's Avatar


RAZIM
06.25.2012 , 03:43 PM | #71
Quote: Originally Posted by Jonoku View Post
Mr. George Lucas is the reason for Mandolorians, Hutt Cartels, Pirates, Star wars gangs. how can we forget, which supports the reason of a third faction.
Maybe players could be given the choice to defect to the Hutt Cartel?

From a story perspective they could build the first 'Galactic Trade Federation' (more awesome than just Neimoidians and battle droids this time though) defending against interference from the Empire and Republic in their business.

e.g. Agents and Smugglers take on a hutt navy/pirate theme and Troopers and Bounty Hunters are the base of their army. They'd have hutt vessels now instead of their 'old faction' ships.

Fitting the a large number of Sith and Jedi into that situation could be a stretch though. Can't think of a reason they'd work together.

Wolfninjajedi's Avatar


Wolfninjajedi
06.25.2012 , 03:45 PM | #72
Does everyone forget the Black Sun? Ya know, the most powerful crime syndicate in the galaxy?...Well not in this era, but it was by the GCW era. So that could be another canditate, but this is about Republic vs Empire so a third faction as playable isn't likely.
"There is one lesson you've yet to learn. How to become one with the Force!"
―Cin Drallig to Darth Vader

Maucs the Tauntaun King, former SWG player.

sciphadeias's Avatar


sciphadeias
06.25.2012 , 09:50 PM | #73
Quote: Originally Posted by Spectus View Post
Correction: the Mandalorians DID have the power to challenge the Republic or Empire militarily. At this point in the Old Republic's lore, though, they are essentially wiped out as a true faction. Revan and Malek saw to that with the Mandalorian War prior to the events of KOTOR, and the Mandalorian faction is currently a sliver of its former self, with individual clans essentially falling back to life as mercenaries in service of larger, more powerful groups, or individually simply freelancing as guns-for-hire.

I would nominate an "Underworld" faction as this game's third faction, comprised of the following groups of NPCs:
  • The Bothan SpyNet
  • The Hutts (as the prime movers in the Outer Rim)
  • The Mandalorian Remnant
  • Various information brokers, spice traders, and crime lords and cartels

Bounty Hunters and Smugglers would be obvious choices for player-character classes. If a third faction were introduced, I would suggest creating a mechanism in which existing BH's and Smugglers would be given the choice to remain within their Republic or Imperial factions, or to switch allegiance to the Underworld Faction. I would also introduce an Imperial Stormtrooper class, simply because the Empire needs its Stormtroopers, while the Republic would also be allowed to recruit its own Bounty Hunters-type character class: the Mercenary.

And I would flesh out the Underworld faction with a new pair of Force-Sensitives: the Wild Force Wielders. Hunted by the Empire, yet unwilling to submit to the asceticism of the Jedi Order, they often find themselves shunned within the Republic due to their "special" talents, which some attempt to conceal while others abuse them freely. This rootless existence makes life a dangerous gamble for them. On the one hand, finding suitable tutors for the furtherence of their talents presents a formidable challenge, while on the other, they are at great risk if they confide about their talents to the wrong person.
I agree... The Mandalorian age has come and gone. Revan put an end to that chapter in Star Wars history. The time of the Hutts are upon us now.

Dark Lord

Goretzu's Avatar


Goretzu
06.26.2012 , 10:48 AM | #74
Quote: Originally Posted by Jonoku View Post
Looks like you haven't look into SW lore enough or even consider what else lucas can make up out of his imaginative brain of his.
Of course there is only 2 factions and no other faction are big enough to rise against it, /sarcasm. There is so much in SW that it will survive for hundreds of years. For example lucasarts are working on making a Bounty Hunter game called Star Wars 1313. They can make more and a perspective of a Mandolorian Character, you will just never know until the game/movie/book makes it's debut.
No just Lucas, in the EU there's plenty of instances of a "faction" magically appearing for plot/story reasons..... or rather for commercial reasons to allow a plot or story to be built around it.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

SnkByte's Avatar


SnkByte
06.26.2012 , 11:01 AM | #75
Quote: Originally Posted by VanGoethe View Post
I don't want to burst any bubbles, but they've been using the hutts as neutral enemy that both the republic and empire can fight in things like Karagga's Palace, and as a lore reason that they're making GTNs cross-faction. I'm pretty sure it's not to set up a third faction. If they made a Hutt faction, what would they do when those characters went to do things like KP?

I think the Hutts are a convenient group that can be adversaries for both factions. That being said, there's plenty of lore reason to make Empire enemies for both factions (which they certainly do in the flashpoints, and I think soon will in the next Operation). So I guess it's a possibility. But I don't think that's what they're setting up.
Neither I want to burst their bubble but you are completely and utterly right. The reason other powerful factions are introduced in MMOs is VERY simple and ONLY to make things on developers easier. The reason is only to justify same Op/Flashpoint/dungeon/raid or whatever PVE content to work for both factions. Otherwise they need to create double content for every side. How ONE SINGLE OP/flashpoint will work for both factions if they don't have same enemy? Some ppl are really naive.

Erikusz's Avatar


Erikusz
06.27.2012 , 01:53 AM | #76
If this is true, then what about the Bounty Hunters and smugglers? I would expect such classes as part of a Cartel faction, but it would be kinda weird to just take them out of the Empire/Republic as you have your guild and your friends in that faction.... I don't know... Would have been cool, but I just don't see it happen.
The Red Eclipse
Erech Winama Cymon

Liokae's Avatar


Liokae
06.27.2012 , 01:54 AM | #77
Quote: Originally Posted by jgelling View Post
Playable third faction? I'd be surprised - WoW doesn't have that, last I checked.
do ho ho ho ho

sciphadeias's Avatar


sciphadeias
06.27.2012 , 10:40 AM | #78
Quote: Originally Posted by Liokae View Post
do ho ho ho ho
What does WOW have to do with this? Your insinuation is juvenile.

Dark Lord

Warlt's Avatar


Warlt
06.27.2012 , 10:49 AM | #79
Quote: Originally Posted by jgelling View Post
Playable third faction? I'd be surprised - WoW doesn't have that, last I checked.
This is'nt WoW get a life dude

viewtifuldee's Avatar


viewtifuldee
06.27.2012 , 10:58 AM | #80
I think the Hutts taking over the GTN thing was more of an in-character explanation of what is supposed to be an economy improvement than a hint of a third faction.

That being said. I wouldn't mind if the Hutts was added as faction. Though, I think it would take a lot more work to do it. They would need new storylines, more voice work, possibly new classes, new gear, benefits for joining the faction, etc. I think they're more concerned with making money than spending more money at this point.
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