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PVP post server transfers

STAR WARS: The Old Republic > English > PvP
PVP post server transfers

Pizzel's Avatar


Pizzel
06.19.2012 , 09:30 PM | #31
The crappy thing is I only see maybe 25 pct of players in augmented war hero. The majority of people are in standard Bm or so with nothing augmented. Anyone else notice this on there server.

Cooperal's Avatar


Cooperal
06.19.2012 , 10:10 PM | #32
Higher populations tend to close the gap between low level brackets and endgame, in terms of player skill. The most dedicated players will get drowned out by the sheer numbers of people are who new or only seek short term goals. They'll lack gear, they lack the knowledge of dealing with players over NPCs, they may even be unwilling to learn, or worse again want to be carried to the end.

That's the nature of online gaming for you. Rogue Moons teams normally sported more well known veterans than the new meat per match. It's a shame but the greater frequency of matches makes transfers worth it in my eyes. As long as you arn't losing so much that you're missing out on your weekly.

FourTwent's Avatar


FourTwent
06.20.2012 , 01:13 AM | #33
you gotta remember, a lot of the people transferred have probably not been playing pvp to the best of their ability for a while. they've been casually playing(not all of them, but probably the majority) or havent been playing at all since the more casual players dont want to wait in queue for 20-60 minutes.

now that queue pops are crazy fast. they'll queue up for the quick xp or trying to do the daily and this is the result.


Quote: Originally Posted by Pizzel View Post
The crappy thing is I only see maybe 25 pct of players in augmented war hero. The majority of people are in standard Bm or so with nothing augmented. Anyone else notice this on there server.
this is what im seeing on the fatman as well. but at least for this server I think it's because of so many re-rollers that they're still gearing up and augmented gear is last after they get fully decked out and optimized their WH gear.

Draequin's Avatar


Draequin
06.21.2012 , 10:57 AM | #34
bumped and still terribad.
SQUADRON238

Prisoner's Avatar


Prisoner
06.21.2012 , 11:08 AM | #35
Quote: Originally Posted by WickedImage View Post
LOL. What a joke......
You seriously think that PvP'rs from destination servers are better than the ones from origin servers? HAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHHAAHAHAHAHAHAH AHAAHHAHAHAH!

It's all the same, just more of it at once. Get over yourselves, you sound stupid saying you're better because you were there first.
Ding, ding, ding! We have a winner!

Dariuss's Avatar


Dariuss
06.21.2012 , 11:08 AM | #36
Quote: Originally Posted by Razot View Post
On my new server it would be a great time to be a healer because nobody will ever try to kill you....EVER!
Quoted for truth!

Even when they are marked I have to constantly remind people to focus on the healer first.

DroidDreamer's Avatar


DroidDreamer
06.21.2012 , 11:09 AM | #37
Quote: Originally Posted by Kill_Rain View Post
Anyone else think that the server transfers destroyed pvp WZs? I play imperial on Drooga's Pleasure Barge and its gotten so bad that i won't even pvp anymore. Am i alone or has anyone else seen this?
No. Server transfers were a SMASH hit on my server (Prophesy of the Five). We went from one to three PvP pops a night to nonstop PvP matches. Sure you get the occasional poor PUG but so what. I'll trade getting owned with my team of noobs to window shopping on the fleet with WZ comms I don't have any day. And PUGs are PUGs. I've gotten some superb ones too.

So, no, far from it: Server transfers *saved* PvP.

Foenixz's Avatar


Foenixz
06.21.2012 , 11:49 AM | #38
Quote: Originally Posted by Kill_Rain View Post
Anyone else think that the server transfers destroyed pvp WZs? I play imperial on Drooga's Pleasure Barge and its gotten so bad that i won't even pvp anymore. Am i alone or has anyone else seen this?
Have you thought because the pool of player sis larger there are far more less skilled players just because of shear numbers? If 80% of the pop is bad and you had 2k people xfer who pvp .... well do the math. I personally am enjoying it as it means I have a much larger pool to destroy. I haven't had as many 6k Smashes since pre surge nerf.
Member Synergy Online Gaming

since 2002 and we are still going strong

Jedikillar's Avatar


Jedikillar
06.26.2012 , 07:30 PM | #39
i couldnt care less about that...i have 8 chars on my server and theres a 60 min wait to get it...***

i thought queues were instant if you already had a character on taht server
There is no emotion, there is peace; Through peace, I gain strength; Through strength, I gain knowledge; Through knowledge, i gain power; Through power, I gain serenity; Through serenity, I gain victory; Through victory, I gain harmony; Through harmony, I find there are no chains, there is the force
Cry Havoc, and let loose the dogs of war!

Totaltrash's Avatar


Totaltrash
06.26.2012 , 07:39 PM | #40
I agree with the op.

WZs are bad after the mergers.
On my old server (Darth Sion), most regular pvp'ers were WH level, properly equipped and played for objective. We got wz pops from 12 noon to midnight everyday. Even as a pug, you would almost always end up on a decent team with competent players.

Now, I see ZERO expertise people in almost every warzone and the mindless brawling, dueling and medal farming that we all know and love from 10-49, has creeped back into level 50 wzs.

One can only hope that it will get better over time...