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Knockbacks in Huttball need to be disabled

STAR WARS: The Old Republic > English > PvP
Knockbacks in Huttball need to be disabled

ZeusThunder's Avatar


ZeusThunder
12.18.2011 , 09:01 PM | #1
Or their cooldowns increased far beyond 30 seconds.

The term "over powered" is used too often, but when a single player can stop a group of 5 from scoring by knocking them into the pit it's an over powered ability.

Smashapotamus's Avatar


Smashapotamus
12.18.2011 , 09:03 PM | #2
QQ

/10char
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Promoting scrub shag'n & tea baggin.

zStyLezZxx's Avatar


zStyLezZxx
12.18.2011 , 09:03 PM | #3
Stay away from pits and focus down that "1" person. Stuns should keep him from knocking back.

Don't QQ if your bad please.

dougan's Avatar


dougan
12.18.2011 , 09:07 PM | #4
Quote: Originally Posted by zStyLezZxx View Post
Stay away from pits and focus down that "1" person. Stuns should keep him from knocking back.

Don't QQ if your bad please.
This.

Your group of 5 can't prevent one guy from getting his knockback off? You're bad.
Dougan

ZeusThunder's Avatar


ZeusThunder
12.18.2011 , 09:12 PM | #5
Quote: Originally Posted by dougan View Post
This.

Your group of 5 can't prevent one guy from getting his knockback off? You're bad.
You know they can leap right? Doesn't take any skill to leap then knockback. And you can't keep 8 players under constant cc.

Theninjafuzz's Avatar


Theninjafuzz
12.18.2011 , 09:13 PM | #6
Quote: Originally Posted by dougan View Post
This.

Your group of 5 can't prevent one guy from getting his knockback off? You're bad.
Cyro grenade.
A computer beat me at chess once, but it was no match for me at kick boxing.
Sylvein 50 Marauder, Stunt 50 Mercenary, Syltrain 50 Assassin, Relek 50 Operative
Quote: Originally Posted by StephenReid View Post
That sounds logical... generally not the way I see people posting around here.

Rabbican's Avatar


Rabbican
12.18.2011 , 09:20 PM | #7
Stagger your support, if you get knocked off pass up ball to other teammate still on platform.

The knockbacks have an animation, if you position your self smartly (inside their portrait if possible) you go straight up and back down, otherwise you go 180 to their point of reference to you.... so keep track of that angle (not always possible with stealth assassin push-back/ranged push back (force push)

Knock-backs/leaps/passes add depth the to game, huttball is the best warzone / bg / pvp map I've ever played.
Shards of Alderaan, Helm of Graush, 50 Jedi Sage: Deceiver
Operation Latte Thunder, Helm of Graush, 50 Operative: Watcher

wwkingms's Avatar


wwkingms
12.18.2011 , 09:20 PM | #8
but warriors charging to people exiting the graveyard is ok?

oh yea and u can use knockbacks offensively AND defensively. ur team can do it too

DarthDerpDerp's Avatar


DarthDerpDerp
12.18.2011 , 09:22 PM | #9
lmao...knockbacks are the whole effing point in Huttball.

frankly...both teams get perfect mirrors, and you can fight same side in hutball. Learn the terrain (which is polite for "L2P")
Darth Blight
-Sith Sorcerer, Reaper Officer of <Fear>

Wakamama's Avatar


Wakamama
12.18.2011 , 09:25 PM | #10
yes plz disable them all !!! remove poison pits and fire pits oh and make it a flat ground cos i CBA to go up and down all the time!!!
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