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Can't see the SOA drill


XLJedi's Avatar


XLJedi
06.22.2012 , 01:40 PM | #11
I'll put in the bug report...

Seems like the easy way to fix it would be with one of those handy-dandy target reticles tracking along on the ground beneath the thing!

I even tried changing my graphic settings from "High" to "Low" and nothing... I hate being defeated by the graphics card boss!
Reelo (Jedi Guardian)
Server: Jedi Covenant (East Coast Time)
Guild: Starlords
Always willing to lend a hand to those who stop by my server and say hello!

Craxim's Avatar


Craxim
06.22.2012 , 01:52 PM | #12
Quote: Originally Posted by XLJedi View Post
I'll put in the bug report...

Seems like the easy way to fix it would be with one of those handy-dandy target reticles tracking along on the ground beneath the thing!

I even tried changing my graphic settings from "High" to "Low" and nothing... I hate being defeated by the graphics card boss!
It can certainly be annoying. Just be glad that as time goes on, you'll have to run EV less and less, that's something we can all be thankful for!
Aoroc Jugg Tank -||- Maul Tankasin

Ras_Elased's Avatar


Ras_Elased
06.25.2012 , 12:14 AM | #13
If you cannot see the rock than ask to someone of your party that can see it to move there than mark him and intercede on him.

GhostNato's Avatar


GhostNato
06.25.2012 , 12:53 AM | #14
i have had a few issues with this myself

What Bioware needs to do is put a little marker on the minimap where the pylon is heading

XLJedi's Avatar


XLJedi
06.25.2012 , 02:42 PM | #15
Quote: Originally Posted by Ras_Elased View Post
If you cannot see the rock than ask to someone of your party that can see it to move there than mark him and intercede on him.
Not looking for a workaround... that's exactly what I do now. Wanted to see some confirmation that it IS a bug, I'm not the only one, and to bring it to light so the issue gets addressed.
Reelo (Jedi Guardian)
Server: Jedi Covenant (East Coast Time)
Guild: Starlords
Always willing to lend a hand to those who stop by my server and say hello!

MaximusRex's Avatar


MaximusRex
06.25.2012 , 03:41 PM | #16
The whole design of the Obelisks is kind of crappy for the tank. Even at max camera distance it's really difficult to see where it is, the way the camera follows you as you move tends to put the viewable area lower then the obelisk floats at. I try to run toward and under it with my camera facing down and then estimate where I need to be, its usually works. Part of this is for some reason Soa is 4 stories tall when most Rakata were the size of humans. It should cast a shadow or something to make it easier to place him.

If you don't see it at all its probably a bug related to your card, might check to make sure drivers are up to date, and if they are place a bug report ticket.

Monoth's Avatar


Monoth
06.25.2012 , 11:03 PM | #17
Quote: Originally Posted by XLJedi View Post
As a tank, I notice that in the final stage fight with SOA, I find it nearly impossbile to see the drill. I think it's a camera bug or something, because if I die, I notice that I can see the thing fine when viewing the battle from a distance, but when I'm up pulling aggro on SOA, I can't see the thing at all!!!

Of course, this is very aggravating to me because other people in the group are sitting there saying, "Why aren't you pulling SOA to the drill?" ...and I have to say, I can't see the thing. I don't see it when it first comes off the wall, or when it's hovering.

I've tried all sorts of camera angles, have max zoom set to 100%, zoomed all the way out, nothing seems to help...

Is this a bug?
Your tank needs to fight SOA with his camera low looking up, and every few seconds swing it around the room to see if the Pillar is up in the air.... It's a bit tough if your new to the instance, but once your get used to looking for the pillar it's rather easy....

BTW, it used to be you had to have SOA exactly under the pillar for it to knock out the shield... Bioware has made it easier by giving the pillar a bigger damage radius to knock off SOA shield... I usually pull SOA just past the pillar so I don't take any damage when it falls
F2P is like driving on a long stretch of highway with toll booths every 1/2 mile