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SWTOR becoming too convenient?

STAR WARS: The Old Republic > English > General Discussion
SWTOR becoming too convenient?

Revan-the-knight's Avatar


Revan-the-knight
06.25.2012 , 11:03 AM | #11
Quote: Originally Posted by Brappo View Post
What a silly topic, how is LFG system making the game too easy???
If Anything it makes the Game More Playable for people with very tight Schedules

Setalle's Avatar


Setalle
06.25.2012 , 11:11 AM | #12
Quote: Originally Posted by Brappo View Post
What a silly topic, how is LFG system making the game too easy??? The point of the game is enjoy the missions and raids, not spending hours looking for a group.
Not easy, convenient. Not the same thing.

Muskaan's Avatar


Muskaan
06.25.2012 , 11:17 AM | #13
Quote: Originally Posted by Setalle View Post
Not easy, convenient. Not the same thing.
What's wrong with the game being more convenient?
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Moriam's Avatar


Moriam
06.25.2012 , 11:45 AM | #14
Quote: Originally Posted by Muskaan View Post
I am a strict believer in things being extremely hardcore.

However, from my POV, the challenge should be in the game itself and not in trying to play the game.
So, the LFG tool is a massive convenience. yes. And definitely a step in the right direction. Finding the group shouldn't be the challenge. Defeating an encounter should be the challenge.
This.

rhirne's Avatar


rhirne
06.25.2012 , 12:06 PM | #15
Quote: Originally Posted by jgelling View Post
So video games should be hard work?

Of the issues you mentioned, and most of that stuff costs a fortune and provides really poor value for the price, I think the one questionable design choice was letting crafting take place anywhere, so it became just this bit of stuff that happened in the background and rarely concerned you.

It probably would have been better to keep crafting at certain areas that would've made towns livelier places. Having crafting take place in certain key areas would be better for the community.
As far as crafting goes, just look at the interface.. it is DESIGNED to be used on say - a mobile device. The end-point being "Oh, I can login with my phone, and send my companions on crafting missions." (BW actually said this)

And actually, crafting was not initially able to be done just anywhere. It changed during game-testing. You actually had to be at a crafting station (those tables that are now for augmenting) to do some crafting - such as adding and removing mods. And trying to find a table was sometimes difficult, esp on some planets, as there just were not that many around or spaced too far apart. So tying crafting to one spot was actually making it unnecessarily difficult - thus the reason for the change.

As far as the LFG system, that horse is pretty dead. It's had the discussions on it. The telport to flashpoint / world is actually a nice option when you think about it. Im on Hoth looking doing some questing while LFG. In the past, I would have to travel back to my ship, load into my ship, travel to fleet, load the orbital, travel to the next ship, LOAD the fleet, travel to flashpoint, LOAD... see what I mean. And not everyone's machine is the same, and not everyone's load times are the same. So rather than a bunch of loads (while the party is waiting), 1 simple load will suffice.

The perks mentioned (repair droid) actually cost quite a bit, and are on a 1 hour timer. Some of the perks are also tied to your Fleet pass (which is on an 18 hour timer). If a person has played enough to have all those extra benefits, more power to them. They are basically rewards designed to make the gaming experience better. You don't want to have to do all those quests on taris (AGAIN), put your points into class questsor FP's for more exp so you can skip the world quests.

This is a VIDEO GAME, it's not WORK. I shouldn't have to come home from WORK, to play a GAME which mnakes me WORK. It's not making the game easier, the content is not changing, they are just making it more convenient to DO the content and to allow for more people to experience more the the game they also pay for.
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bpphantom's Avatar


bpphantom
06.25.2012 , 12:08 PM | #16
Quote: Originally Posted by rhirne View Post
This is a VIDEO GAME, it's not WORK. I shouldn't have to come home from WORK, to play a GAME which mnakes me WORK. It's not making the game easier, the content is not changing, they are just making it more convenient to DO the content and to allow for more people to experience more the the game they also pay for.
I have to support this. That's exactly how I feel about it. If I come home and say "Okay, tonight I have to..." I can stop right there and step back for awhile.
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jgelling's Avatar


jgelling
06.25.2012 , 12:18 PM | #17
Quote: Originally Posted by rhirne View Post
As far as crafting goes, just look at the interface.. it is DESIGNED to be used on say - a mobile device. The end-point being "Oh, I can login with my phone, and send my companions on crafting missions." And actually, crafting was not initially able to be done just anywhere. It changed during game-testing. You actually had to be at a crafting station (those tables that are now for augmenting) to do some crafting - such as adding and removing mods. And trying to find a table was sometimes difficult, esp on some planets, as there just were not that many around or spaced too far apart. So tying crafting to one spot was actually making it unnecessarily difficult - thus the reason for the change.
Well, they could've simply added more tables, along with the existing walk-through animations, and scaled down crafting/mission times a LOT to make up for having to be in a place.

I don't know - I'm all for convenience, but the "phone-a-friend" crafting missions feel a little disconnected. I get the same feeling when you have a chat with companions and they tell you they have something super important to do, and no you can't come. It's like, great: why do I care about this event that apparently had nothing to do with me..? People would feel more invested in crafting if they actually played a more direct role than phoning up friends and playing Russian roulette with a RNG is all, and I think it'd make town centers more lively.

But that's about the only convenience I think the game suffers for.

Lazzer's Avatar


Lazzer
06.25.2012 , 12:33 PM | #18
I understand the point of view of the OP, at it's heart an MMORPG is an RPG, it requires living vibrant worlds to traverse through. The convenience of being able to teleport into instances and warzones removes the RPG from thew game and turns it into a set of waiting rooms and queues. This also changes it from MMO to simply multiplayer as you are then only associating/playing with up to 16 people in one go.

Caelrie's Avatar


Caelrie
06.25.2012 , 04:44 PM | #19
Quote: Originally Posted by Pcolapat View Post
How easy is too easy? Group finder allows you to stand in one spot and find a group for an instance that you don't have to walk to
So what? That makes the game better. The difficulty in the game is supposed to be in playing the flashpoint, not finding a group to do it.

If you don't want to use it, don't. Nobody's forcing you.

Quote: Originally Posted by jgelling View Post
So video games should be hard work?.
There's a whole plague of MMO gamers still stuck in the past where the only real difficulty in a task was the time involved. They can't grasp the idea that time isn't a difficulty at all. It's just tedious and adds nothing.

I'd prefer something be difficult and fast rather than easy and slow. They're the opposite. That's why you see them say things like group finders and teleports make the game "too easy". They literally can't comprehend any kind of challenge except pure time investment. It's pretty sad. They need to go back to Everquest. It's still around.

master_endymion's Avatar


master_endymion
06.25.2012 , 09:36 PM | #20
Quote: Originally Posted by Revan-the-knight View Post
If Anything it makes the Game More Playable for people with very tight Schedules
I'm working. It's included in my morning routine that I play at least 2 hours before going to work (Yes, I wake up early to do that) and trying the Group Finder in the PTS made me look forward to it and other perks "fit for the on-the-go people", people who play occasionally in short bursts during weekdays.
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