Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Legacy Perks in Game Update 1.3

STAR WARS: The Old Republic > English > General Discussion
Legacy Perks in Game Update 1.3
First BioWare Post First BioWare Post

Arodin's Avatar


Arodin
06.23.2012 , 07:37 PM | #91
Quote: Originally Posted by Laris_Rai View Post
I think you're doing a LOT of projecting here. If I don't need a perk I'm not going to go through a huge amount of hassle to get it. There's lots of other things I could do with my time.
I'm not saying people will feel that they need every perk, but certainly enough of them to make it unnecessarily expensive. Forget about the non-essential stuff like fast-travel or field mailbox. Realistically, I can't see anyone playing a new character from 1 to 50 without the following minimum perks:

At least two sets of XP boosts for their two favorite types of gameplay:
~500,000 credits
Speeder perks:
~450,000 credits

That's almost 1 million credits already.

For someone who's in it for the story, which is the main reason many people play alts, they will probably also want the companion affection bonuses to help with getting all of the companion story-lines. That's another 500,000 credits. People who are heavily into crafting will want the crafting perks for another 350,000.

Multiply all of this by however many alts a person may be playing, and you could be talking in the ballpark of 10 million credits or more. That's in addition to skill training, speeder training, crafting costs, gear, repairs, etc. It's insane! I've never seen such massive overbearing money sinks, even in the most hardcore Asian grinding MMORPGs.

I read somewhere that less than 10% of the population in SWTOR has 1 million credits, and less than 1% has 10 million credits. No idea how accurate that is, but I do know that I have way less than 1 million credits. I'm sure I'm not the only one who feels completely priced out of Legacy system.

Nightsong's Avatar


Nightsong
06.23.2012 , 10:41 PM | #92
These things having a high cost is a good thing.

A high cost directly fights mmo inflation. I'd rather they start high and lower as needed then end up with starter crafting mats selling in the GTN for thousands of credits. I have several alts myself, with more coming as we get more slots/Cathar. I have yet to get a 50, and yet I can afford all of their crafting and training, with some left over to save up for some of these. There is nothing wrong with having something to work for, after all, it gives you something to do.

Also, I am a very casual player atm. The nice weather comes with chores, and sometimes I can't find the time to sit down and play. So no, I'm not a player that is logging a ton of hours in the game to afford things, just wanted to head that argument off right there.
PEACE IS A LIE, BUT SO IS PASSION
Proud member of the Grey Jedi

BeeblesTV's Avatar


BeeblesTV
06.24.2012 , 12:08 AM | #93
And before you are able to afford all these for your new alt, they will be useless to you. Doh! Should be account wide.

Rheshalea's Avatar


Rheshalea
06.24.2012 , 12:57 AM | #94
Quote: Originally Posted by BeeblesTV View Post
And before you are able to afford all these for your new alt, they will be useless to you. Doh! Should be account wide.
Indeed they should be account wide. At least as long as we only have 8 character slots per server!

BobaFetaCheese's Avatar


BobaFetaCheese
06.24.2012 , 03:46 AM | #95
The only way a character can afford this is if it is an alt and a main account is funding it.

What about new players that have yet to make it to end game? How do they buy these perks?

The entire Legacy system is nothing but a huge money sink with very little benefit. It's pretty much a cash shop but instead of cash, it's currency.

These perks need to be cut by 80%.
Matz (50 Gunslinger) in SpaceCowboys on Ebon Hawk
My first 50! YES! YES! YES! YES! YES! YES! YES!

Laris_Rai's Avatar


Laris_Rai
06.24.2012 , 05:28 AM | #96
Quote: Originally Posted by BobaFetaCheese View Post
The only way a character can afford this is if it is an alt and a main account is funding it.

What about new players that have yet to make it to end game? How do they buy these perks?
1) Play the game a lot.

2) Get credits

3) Buy perks.

My work here is done.
"Buy the ticket, take the ride." - Hunter S. Thompson

Tiaa's Avatar


Tiaa
06.24.2012 , 06:06 AM | #97
Step in the right direction but I don't understand why more "Credit Sinks" are needed in this game.

Everything already revolves around grinding credits and it's really tedious now.

At least make more efficient ways to credit grind instead of the same over populated three areas.

Nightsong's Avatar


Nightsong
06.24.2012 , 07:22 AM | #98
Quote: Originally Posted by Tiaa View Post
Step in the right direction but I don't understand why more "Credit Sinks" are needed in this game.

Everything already revolves around grinding credits and it's really tedious now.

At least make more efficient ways to credit grind instead of the same over populated three areas.
I like to think that Bioware is adding more daily areas as well and some of the mini games that players have been asking for that also generate credits. I think that new planet will have some and we will probably see more out of the first expansion, the one that gives us the Cathar.

I'd rather they start with too many credit sinks than have too few. Inflation is a terrible thing in MMO's, I'm glad they seem to be keeping it under control here.
PEACE IS A LIE, BUT SO IS PASSION
Proud member of the Grey Jedi

Nightsong's Avatar


Nightsong
06.24.2012 , 07:29 AM | #99
Quote: Originally Posted by Arodin View Post
I'm not saying people will feel that they need every perk, but certainly enough of them to make it unnecessarily expensive. Forget about the non-essential stuff like fast-travel or field mailbox. Realistically, I can't see anyone playing a new character from 1 to 50 without the following minimum perks:

At least two sets of XP boosts for their two favorite types of gameplay:
~500,000 credits
Speeder perks:
~450,000 credits

That's almost 1 million credits already.

For someone who's in it for the story, which is the main reason many people play alts, they will probably also want the companion affection bonuses to help with getting all of the companion story-lines. That's another 500,000 credits. People who are heavily into crafting will want the crafting perks for another 350,000.

Multiply all of this by however many alts a person may be playing, and you could be talking in the ballpark of 10 million credits or more. That's in addition to skill training, speeder training, crafting costs, gear, repairs, etc. It's insane! I've never seen such massive overbearing money sinks, even in the most hardcore Asian grinding MMORPGs.

I read somewhere that less than 10% of the population in SWTOR has less than 1 million credits, and less than 1% has 10 million credits. No idea how accurate that is, but I do know that I have way less than 1 million credits. I'm sure I'm not the only one who feels completely priced out of Legacy system.
As someone who only plays for the story, I'd have to disagree with your assumption of what is needed.

I only see the use in the perks for story mode and the first speeder, as well as a companion story perk. I don't do flashpoints or pvp, and even if I did, two perks aren't really necessary, as someone who tested them in this thread has said. I craft, and would like the crit perk, but not all my alts need it, and certainly not right away. The only ones I would like right from the start are the story mode ones and the first speeder, all the rest can wait.
PEACE IS A LIE, BUT SO IS PASSION
Proud member of the Grey Jedi

Blondesolid's Avatar


Blondesolid
06.24.2012 , 07:40 AM | #100
Do these xp perks go hand in hand with legacy xp? I'm going to assume so, therefore my main will be picking up the wz xp for sure! I have a feeling some day, there will be a high lvl legacy perk that I would purchase