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Overleveling


EDILBERTOXAVIER's Avatar


EDILBERTOXAVIER
06.23.2012 , 03:39 PM | #111
Quote: Originally Posted by Urael View Post
Doesn't the 1.3 perk adjust exp gains away from quest leveling and increase on another area (e.g. PvP, Space)? If so then until BW puts in an option of limiting exp one could adjust exp to an area that they don't play to slow down their quest leveling. This of course will not slow down people that play all aspects of the game but, it is a work around for those that want a solution to slow their leveling and are primarily quest levelers.
Does the 1.3 upadet Legacy perk work that way? I believe it just increases XP gain in a choosen area, without diminishing XP gain from UNchoosen areas of gameplay.

EDILBERTOXAVIER's Avatar


EDILBERTOXAVIER
06.23.2012 , 03:50 PM | #112
Quote: Originally Posted by Retro_Chrome View Post
call it hogwash all you want i have a commando who is presently 45 and is just now making it to nar shaddah i really only pvp in this game and sometimes do the class quest when i want another companion to assist with dabbling in crafting. this is very possible, and my preferred way of doing things.

as far as /xp off command that would break 1-49 pvp since it is feasibly possible to then have a crap ton of expertise at lvl 49 given enough comms for gear. if i had unlimited time as a 49 before i hit 50 i could purchase copies of the lvl 48 weapon and remove the mod/enh with expertise in it and add it to all of my other gear. while this would be expensive it wouldnt be all that hard to achieve since i would never have to worry about lvling to 50.

luckily you still have to be level 50 to purchase the battlemaster/warhero gear otherwise this would also be a reason not to implement this feature.
A lot of ppl here raised that argument agaisnt the /xp off command stating as you say that it would become sort of a PvP strategy to avoid getting to level 50. I read your opinion on this and still fail to see the point (all the "maximize gear" tactic you mentioned could be done by a level 50 as well). Not to flame you or anything like that. Just trying to understand the argument. What would be the advantage an eternal level 49 could possibly have over a level 50 in PvP?

Kourage's Avatar


Kourage
06.23.2012 , 03:56 PM | #113
Guess what...

Many quests are optional. You can skip most of them and get to the tougher quests. I personally never do green quests, including green space missions while leveling.
Looking for a good woman. Able to clean, cook, sew, catch bait, and clean fish. Must have boat and motor.
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mshao's Avatar


mshao
06.23.2012 , 07:07 PM | #114
Quote: Originally Posted by Senatsu View Post
WoW hasn't been a real MMO for years. Yes, you group with people, but due to the stupidity of Blizzard it's nothing more than playing with really, really, stupid bots.
This subject is started to get tired...so to break the monotony - I LOL'ed at this.

hillmer's Avatar


hillmer
06.23.2012 , 07:29 PM | #115
Quote: Originally Posted by Ignicity View Post
lol, no. It was a character is it's 20's
no hes right but it only seems to happen to my characters above lvl 40.

If you're overleveling, just skip side missions and do just class quest, pvp, and space. Cutting the amount of xp you get would just cause pvp to be full of people between lvl 40 and 49. This would ruin pvp for lvl 10s.
Overleveling is not a problem, it just gives an option to choose which content to do on each toon.

the thing about "it" happening to lvl 40+ characters was referring to restaed xp outside of a rest zone.

Bahamzero's Avatar


Bahamzero
06.23.2012 , 07:34 PM | #116
Im always underleveld. After chapter1 i can hardly do my class quests everytime

sumuji's Avatar


sumuji
06.23.2012 , 08:05 PM | #117
It would be nice if quests didn't gray out, meaning they would always give the min rewards. There's really no reason to put restrictions on something like that because there's no way to abuse it that I can tell. I realize most MMO's do it but I can't think of any real reason why. Maybe it did means something in some game long ago and it's just adapted as a standard model for future games?

I was finding myself constantly overleveling the content and this was on my first character. I got to where I skipped several whole planets ,except for the class story, because the quests where simply gray.That left me a little irked considering it was my first time around but I couldn't make myself run all the side quests for nothing. Felt like I might have missed out on some SW immersion through the planet sidequest lines. I could still run the stuff sure but a little extra motivation would help.

It will also most likely get easier as time goes on. Even with the legacy update I can gain more XP from one of the game's sphere and level even faster. That really only applies for people that have been in the game for a while and leveled up their legacy but my alts may never see those missed planets either except for the class quests.

anackerc's Avatar


anackerc
06.23.2012 , 09:38 PM | #118
Quote: Originally Posted by sumuji View Post
It would be nice if quests didn't gray out, meaning they would always give the min rewards. There's really no reason to put restrictions on something like that because there's no way to abuse it that I can tell. I realize most MMO's do it but I can't think of any real reason why. Maybe it did means something in some game long ago and it's just adapted as a standard model for future games?

I was finding myself constantly overleveling the content and this was on my first character. I got to where I skipped several whole planets ,except for the class story, because the quests where simply gray.That left me a little irked considering it was my first time around but I couldn't make myself run all the side quests for nothing. Felt like I might have missed out on some SW immersion through the planet sidequest lines. I could still run the stuff sure but a little extra motivation would help.

It will also most likely get easier as time goes on. Even with the legacy update I can gain more XP from one of the game's sphere and level even faster. That really only applies for people that have been in the game for a while and leveled up their legacy but my alts may never see those missed planets either except for the class quests.
Actually, I haven't seemed to find any mention of it- but that seems to be an inherent problem of MMO's period:

XP always seems to flow far too quick for social mavens and far too slow for people who want to just take their time and enjoy the content- which is usually a solo venture.

Needless to say that the only solution that I was able to come up with is to just run alts- one "social" toon for teaming with friends/family/whoever on a well-populated server and another "solo" toon on some quiet backwater where no one can bother me and I can take my time and explore.

And, frankly? Given that I have yet to play ANY RPG of ANY kind both on and off- line that isn't filled with WAY more content than can be experienced in a single go (and I would be rapidly bored with any game that ever WAS that easy)... I'm okay with that solution for myself.

I mean, that's just the way that it is.

My solos are ALWAYS going to be struggling to finish the class missions even with grinding out just about every random mob that I encounter and my socials are ALWAYS going to blink by all of that cool content that I would hate to miss if it wasn't for my solos.

Point IS that:

Groups just ALWAYS burn through the XP faster- even WITHOUT bonuses: they have more missions/quests to complete and always complete them faster.

That's just the way it is-. IT IS WHAT IT IS...

You know, this IS in fact, WHY humans are social creatures: because we can do more and better in a group than we can on our own.

And game developers may indeed create the worlds that we play in- but... well, NO amount of coding can change reality.

So, frankly? I don't think that there IS a solution for Over/Under leveling except maybe trying to balance it out as much as you can or, do what I did and just make two.

EDILBERTOXAVIER's Avatar


EDILBERTOXAVIER
06.24.2012 , 08:42 AM | #119
Quote: Originally Posted by anackerc View Post
Actually, I haven't seemed to find any mention of it- but that seems to be an inherent problem of MMO's period:

XP always seems to flow far too quick for social mavens and far too slow for people who want to just take their time and enjoy the content- which is usually a solo venture.

Needless to say that the only solution that I was able to come up with is to just run alts- one "social" toon for teaming with friends/family/whoever on a well-populated server and another "solo" toon on some quiet backwater where no one can bother me and I can take my time and explore.

And, frankly? Given that I have yet to play ANY RPG of ANY kind both on and off- line that isn't filled with WAY more content than can be experienced in a single go (and I would be rapidly bored with any game that ever WAS that easy)... I'm okay with that solution for myself.

I mean, that's just the way that it is.

My solos are ALWAYS going to be struggling to finish the class missions even with grinding out just about every random mob that I encounter and my socials are ALWAYS going to blink by all of that cool content that I would hate to miss if it wasn't for my solos.

Point IS that:

Groups just ALWAYS burn through the XP faster- even WITHOUT bonuses: they have more missions/quests to complete and always complete them faster.

That's just the way it is-. IT IS WHAT IT IS...

You know, this IS in fact, WHY humans are social creatures: because we can do more and better in a group than we can on our own.

And game developers may indeed create the worlds that we play in- but... well, NO amount of coding can change reality.

So, frankly? I don't think that there IS a solution for Over/Under leveling except maybe trying to balance it out as much as you can or, do what I did and just make two.
You have a good point. Nevertheless, unlike real life you can always mold reality rules to give ppl more freedom of choice. Someone here has posed an interesting idea. A /off_XP command or even a /slow_down_XP command would solve it all. This solution is not unlike those we find in several single player RPGs in the form of player made mods.

Regarding your strategy to overcome this. I find it a great solution. It would never work for me though. For me the only reason to roll an alt is to experience the story in a diferent pace and make diferent choices all the way. I usually change the order of the quests and make diferent choices to see what happens. Apart from diferent outcomes we also have diferent loot and diferent fighting challenges for diferent specs within the same quest content.

Of course, this gameplay style takes too long to get to 50 and it would make me stay on the game for about 1-2 years with several low/mid level characters. But it is a self imposed permanence. Unlike some MMOs in the past where you were forced to stay 1-2 years to get max level (perhaps as a deliberate strategy to retain audience). Isn't it a good thing? Is it possible to any MMO to have a healthy enviromment for long terms if everyone is at max level? How further the developers can push level caps and introduce new max level content till the audience gets burned out? All MMOs need low/mid level population to survive (at least the ones that use leveling as a ruleset).

SlmJmOSUMB's Avatar


SlmJmOSUMB
06.24.2012 , 09:02 AM | #120
The biggest problem for the xpoff command is that it will inevitably increase CSR's job and give boatloads more tickets to sort through and deal with. You will have people that turn it on at the beginning of a planet (just for a quest or 2) and then forget to turn it off for 1-2 planets. All of a sudden these people are way underlevel and don't have any content they can do to catch back up. They would have to grind their levels (and everyone knows the kind of complaints they will get if someone has to grind to level...even if it's their own fault). Plus then the CSR's will have to deal with hundreds of "I forgot to turn off my xpoff function...can I get all my xp back?" Plus complaints and anger when CSR's don't make up for their mistakes.
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