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★★★[ARENA] - benefits of adding ARENA to SWTOR★★★

STAR WARS: The Old Republic > English > PvP
★★★[ARENA] - benefits of adding ARENA to SWTOR★★★

westrunzil's Avatar


westrunzil
06.17.2012 , 09:10 AM | #331
You have my full support, especially for 1 vs 1 arena
LORD CALYPHO EU RP-PVP

Jerro's Avatar


Jerro
06.17.2012 , 10:16 AM | #332
Quote: Originally Posted by westrunzil View Post
You have my full support, especially for 1 vs 1 arena
well that would be the only arena setting to catch my interest. small group pvp only open up for fotm comp anyway. and arena have a tendency to get very static after short while in every season. what i really would like to see is rated single ques in warzones, i think that would be really fun. especially if there are big servers, battle groups, or cross server ques. you never know what team you gonna face. the ultimate pvp setting

Wookieenator's Avatar


Wookieenator
06.17.2012 , 10:37 AM | #333
please sticky this, work on it, and implement it asap. more important than rwz!!

Vaipyr's Avatar


Vaipyr
06.17.2012 , 12:08 PM | #334
Quote: Originally Posted by Dayfax View Post
1. Arena is far more competitive and skill-oriented than rated warzones.

Matter of opinion? Different skill sets are different.

2. Arenas will help keep PvPers subscribed to this game

Until they get jaded and angry enough to stop doing it. See WoW, where arena participation has declined nearly every season since the system was introduced.

3. Arena will help balance this game's PvP

Holy Yoda, you've got to be joking. If WoW showed you anything, it was that an arena system introduces massive, irreversible imbalances into every aspect of the game.

4. Arenas are breeding ground for skilled players

The only point where I can agree. At the very least, it teaches people positioning and situational awareness.

On the other hand, it's also a breeding ground for win trading, paid carries, and queue dodging. In other words: cheating on a massive scale.

5. SWTOR arena will be EASIER to balance than WoW

Given that people already beef about imbalances and broken mirrors, do you really believe that small scale PvP in this game will be immune to FotM comps?

C'mon. You can't be that naive.

6. Adding arenas will be FINANCIALLY productive for bioware

"Blizzard as a company, for some unknown reason, did not appear to like arenas." LOL, I wonder what that reason could be?

Maybe because it became impossible to manage, permanently introduced class imbalances, fueled customer complaints and made every successive developer's life a living hell for the last five or six years?
Truth.
Arena's destroy classes in both PvE and BG/WZ experiences. I did my time, grinded up my arena rating, paid millions of gold for constant respecc'ing from my preferred class of prot warrior to mortal strike faceroller because of the need to get gladiator rating and gear for BG's and world pvp. It was *********** terrible. I endured the constant balance destruction arenas brought to the game, the steady participation decline, the massive fotm re-rolling of classes and team comps.
Friendships destroyed because they wouldn't roll and level a new class in order to stay competitive with whatever comp had the balance pendulum swing in their favor that season, guilds fall apart, and the general attitude of the community go to complete and utter garbage all because of arenas. Arenas were the worst thing to ever happen to WoW. Period.

durhame's Avatar


durhame
06.17.2012 , 12:46 PM | #335
The OP must be a sent/mara, assn/sdw or a pyrotank.

One thing i do agree with is this, it will help identify op classes. not that folks can't be good but still, you'd loose some things like who wants to go up against a healer? Or who wants to go up against a mara/senti? BW can look at the stats of win, loose but i think more importantly they need look at gear. can't say it is a really fair fight with recruit gear and wh gear in the arena. I think you should be able to decide which tier you go in of the 3. Otherwise, you will have people camping out in the arena.

In all honesty, this the is really the best opportunity to learn how to fight another class of similar gear. You can really fine tune your skills on one v.s. one. As we already get enough practice in group pvp.

XUlyssesX's Avatar


XUlyssesX
06.23.2012 , 10:40 AM | #336
Quote OP. Awseome bump.
Ulysses

Darklor's Avatar


Darklor
06.23.2012 , 11:29 AM | #337
You have my support for Arenas. I play E-Sport in every game I played and this game needs more PvP modes, like Arenas (4v4 in this game would be awesome), sieges, good outdoor or something like that.

jolleebindu's Avatar


jolleebindu
06.23.2012 , 11:37 AM | #338
After reading the first couple posts, i tend to agree with the benefit of arenas

however i'm having a hard time agreeing with the association of team based objective play being casual, with the deathmatch being more complicated.

I agree that deathmatch would provide better balancing statistics, but the coordination required for objective based includes killing opponents (thus adding another factor - not simplifying)

baring that i generally agree w/ the op
JolleeBindu
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Thoop's Avatar


Thoop
06.23.2012 , 11:57 AM | #339
benefits of arena

1 create never ending class QQ
2 create never ending class balance nerfs
3 create never ending pve imbalance among classes to balance for arena
4 kill SWTOR pvp

a 1v1 duel pit on fleet i'd go for, but we already have arena, it's just 8v8 here. Nothing more is needed but an incentive to do open world pvp

DO NOT WANT EVER, keep the QQ pit in WOW
Quote: Originally Posted by JeramieCrowe View Post
I've been waiting for you, Thoop. We meet again, at last. The circle is now complete. When I left you, I was but the poster; now *I* am the troll!
#myfreeswagreferallink- > http://www.swtor.com/r/4cqDGG

Dmasterr's Avatar


Dmasterr
06.23.2012 , 12:05 PM | #340
Quote: Originally Posted by Thoop View Post
benefits of arena

1 create never ending class QQ
2 create never ending class balance nerfs
3 create never ending pve imbalance among classes to balance for arena
4 kill SWTOR pvp

a 1v1 duel pit on fleet i'd go for, but we already have arena, it's just 8v8 here. Nothing more is needed but an incentive to do open world pvp

DO NOT WANT EVER, keep the QQ pit in WOW
So basically same as now? but with accurate data?