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Legacy Perks in Game Update 1.3

STAR WARS: The Old Republic > English > General Discussion
Legacy Perks in Game Update 1.3
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thomasmeadows's Avatar


thomasmeadows
06.23.2012 , 11:16 AM | #81
The bonuses are just a bit week for how much you have to play. I would like to see some better bonuses in 1.4.


Some examples...
  • Legacy of Travel
  • Instant teleport to any planet(after all class quest complete)
  • Instant Taxis(just teleport between taxi locations)
  • instant travel (no cool down for quicktravel)
  • Instant teleport to Illum and Tattoine open world pvp areas.
  • instant fleet pass
  • Legacy Speeder Speed Increase - Mount speed increased by 10%, 20%, 30%
  • Convenience Travel - "Board Ship" and "Home Point" bind options for quick travel ability
  • Summon Guildmate - to non - pvp area(cannot be used in combat)
  • Faster Quicktravel cooldown
  • Faster Fleetpass cooldown
  • Legacy Taxi Unlocks - once taxi's unlocked for one character, unlock them for all characters.

    Legacy of Sharing
  • Shared Legacy Social Level
  • Shared Legacy Valor(since it is now purely cosmetic and has no impact on stats)
  • Shared Legacy Titles
  • Shared Legacy Credits
  • Shared Legacy Achievements
  • Shared Legacy Companions - use all companions across all lvl 50 characters
  • Shared Legacy Bank - A bank tab that is shared by all characters
  • Shared Legacy Commendations
  • Shared Legacy Achievements
  • Shared Legacy Crew Skills - Send other character companions on crafting missions
  • Shared Legacy Ships - Borrow other character ships
  • Shared Legacy Mailbox - Check Mail on Other Characters

    Economic Legacy
  • Discount to unlocking legacy items - 10%,20%, 30%(maybe for higher legacy levels)
  • Discount for changing out mod's in armor - 25%,50%, 75%
  • Toggled Auction Houses - Switch between Neutral, Empire, Republic AH
  • Increase Days For Listing Auction House Items - 5 days, 7 days, 10 days
  • Increase Max number of Items for sale by 25, 50, and 100 per character
  • Discount for Credit Deposit on Item Sale - 10%, 20%, and 30%

    Family's Legacy(RP Stuff)
  • Legacy Storys/Missions - (ex. Rival Mission - Quest to fight other characters in legacy)
  • Character Heros - Summons alt character as a companion for 1 fight(maybe with a long cool down?)
  • Summon All Companions and/or Characters to Pose At Once(not for combat)
  • visible family trees on startship
  • Inspect people's Legacy Tree
  • More link options in family tree(master, apprentice, romance, married, adopted, sibling, slave, twin)
  • Legacy Storyboard - Ability to add story's about your legacy family to a story board for others to see
  • More companion RP abilities - (ex. /companion_hug /companion_high_five /companion_fist_bump)
  • Use alts for 4 man heroics(cant imagine the programming on this one, sounds tough lol)
  • Legacy Connections - Connect Family Tree to Other Characters family tree
  • Textbox to change character relationships(I can say my characters have whatever relationship i want)

    General Legacy Improvements
  • Legacy Character Slots unlocked as you reach lvl 50 on each character
  • Unlocked better appearance modifications(shader changers?)
  • Legacy Advanced Class - Level 1 advance class on character creation
  • More ship droid items being sold
  • Current Legacy Items Cost too much
  • Instant Companion Gifts(i know its already fast, but instant for certain legacy lvl)
  • Multi-Pet - Some people are just animal hoarders. Bring out more than 1 pet at a time.
  • Instant Light/Dark Side Switches(it can happen in real star wars) maybe restrictive to lvl 50 characters?
  • Move Character from Imperial Side of Server to Republic Side if class quest finished(could help to balance servers)
  • Change All Items from "bound" to "bound to legacy"
  • Legacy Rename
  • New Playable Species(WOOKIE)

    Other Suggestions
  • Companion Show Helm
  • Better looking armor
  • More efficient way to change out armor mods to change appearance and keep stats.
  • More modable bracers and belts
  • Ability to change moddable armor to medium or heavy armor
  • Ability to change appearance of armor - ie an appearance slot(just like armor, mods, enhancements)
  • Ability to add augment slots to any orange gear
  • Dual Specs
  • PVP Space Combat
  • Guild Capital Ships
  • Cross-server pvp/pve raiding/flashpoints/heroics
  • Way to Change Orange Moddable gear to "Heavy" or "Medium" Type armor from "Light"
  • Micro Companion Skill Trees
Lvl 50 Guardian | Lvl 50 Gunslinger | Lvl 50 Sage | Lvl 50 Commando | Lvl 50 Marauder | Lvl 27 Operative | Lvl 32 Assassin | Lvl 27 Powertech - Prophecy of Five / Bad Company

Arodin's Avatar


Arodin
06.23.2012 , 11:34 AM | #82
What they should have done is to make Legacy Points a separate currency in the game which you can spend on Legacy perks and unlocks. That way the rewards are directly related to the Legacy levels you have earned. Credits could still be a second option for people who like to only play on their level 50 character, and thus don't have a lot of Legacy points. I think there is a balance between credits and Legacy level -- a person with a very high Legacy level would not likely have a lot of credits, and vice versa. I'm sure there are exceptions -- that rare bird who has played the game so much he has 8 level 50 characters and a billion credits, but you can't design a system around crazy hardcore players like that (which is how the Legacy system currently feels to me).

Bioware may be thinking of the Legacy system as something that players will like to cherry pick just a few perks from and leave it at that, but that's not how it will play. There is a psychological effect when there is a bonus available to a player. It doesn't make sense to level a character without the benefit of that bonus. Any part of the game that is a bit slow or tedious becomes so much worse when you are constantly thinking "if I had perk X, this would be going faster." Running around on Taris without a speeder will be inconceivable once the perk is available to get a speeder earlier. Grinding out side-missions that you have done several times already will be inconceivable once perks are available to increase XP gain in other areas. Players are going to feel that many of those perks are MANDATORY to play an alt, because it just doesn't make sense to play without them.

So what does that mean? Those of us without enough credits will feel obligated to grind for credits before we can play our alts. And I know a lot of people find that grind so awful and tedious, it may be enough to say "I can't take this game anymore" and just quit. This is the effect the Legacy system has in its current state.

grandmthethird's Avatar


grandmthethird
06.23.2012 , 12:12 PM | #83
yeah yeah yeah, the perks are cool, gonna cost, but are cool

i think the real question is- did brave heart write that blog i was reading?
"Hope has a vicious enemy called fate"

mariioow's Avatar


mariioow
06.23.2012 , 12:32 PM | #84
what i don't like about this perks is that experience perks are only useful till 50 then they are useless and you have to buy them again for another character but it looks like bioware thinks it's fine

Sancofa's Avatar


Sancofa
06.23.2012 , 12:46 PM | #85
To many Perks not enough Legacy Unlocks
can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out.

Sorry my english isn't very good looking

LarryRow's Avatar


LarryRow
06.23.2012 , 01:06 PM | #86
Quote: Originally Posted by Nonoka View Post
Excuse me, but you do NOT speak for me, and I am part of the community....... I DO NOT WANT dual specs. I don't want to join a group to be told that i HAVE to respec to X just because I can. That is BS.
LOL, you are already in that situation because all grouping is done on the fleet and they can tell your useless dps operative to go respec to heals, except now it costs credits. With Dual Spec it will be free.

L2Think

Scotland's Avatar


Scotland
06.23.2012 , 02:38 PM | #87
Quote: Originally Posted by RendakFel View Post
The only thing I took from this entire post:

William Wallace. FREEEEEEEEEEEDOOOOOOOOOOM
i dont think he actually ever said that but yeh, ill let you away with it.

psi_overtake's Avatar


psi_overtake
06.23.2012 , 04:07 PM | #88
Read through a lot of posts in this thread, and there are some fantastic ideas. Hope they get recognized as such

My question is, these individual perks are great, but will it be possible to buy one of these perks for your entire legacy? Say, for 3x the cost for an individual character? I'd love to unlock the bonus to Sprint for all my characters, and wouldn't mind paying more up-front to unlock it for everyone as opposed to doing it for every single one of my characters individually.
PsiSniper Sniper & PsiOvertake Sorcerer (Updated July 5, 2012)
Ascend / Consumed / Art of War
The Brony Legacy
Quote: Originally Posted by CourtneyWoods View Post
Let's show them how Imperial Intelligence handles things! Pa-Chow!

Laris_Rai's Avatar


Laris_Rai
06.23.2012 , 04:39 PM | #89
Quote: Originally Posted by Arodin View Post
What they should have done is to make Legacy Points a separate currency in the game which you can spend on Legacy perks and unlocks. That way the rewards are directly related to the Legacy levels you have earned. Credits could still be a second option for people who like to only play on their level 50 character, and thus don't have a lot of Legacy points. I think there is a balance between credits and Legacy level -- a person with a very high Legacy level would not likely have a lot of credits, and vice versa. I'm sure there are exceptions -- that rare bird who has played the game so much he has 8 level 50 characters and a billion credits, but you can't design a system around crazy hardcore players like that (which is how the Legacy system currently feels to me).

Bioware may be thinking of the Legacy system as something that players will like to cherry pick just a few perks from and leave it at that, but that's not how it will play. There is a psychological effect when there is a bonus available to a player. It doesn't make sense to level a character without the benefit of that bonus. Any part of the game that is a bit slow or tedious becomes so much worse when you are constantly thinking "if I had perk X, this would be going faster." Running around on Taris without a speeder will be inconceivable once the perk is available to get a speeder earlier. Grinding out side-missions that you have done several times already will be inconceivable once perks are available to increase XP gain in other areas. Players are going to feel that many of those perks are MANDATORY to play an alt, because it just doesn't make sense to play without them.

So what does that mean? Those of us without enough credits will feel obligated to grind for credits before we can play our alts. And I know a lot of people find that grind so awful and tedious, it may be enough to say "I can't take this game anymore" and just quit. This is the effect the Legacy system has in its current state.
I think you're doing a LOT of projecting here. If I don't need a perk I'm not going to go through a huge amount of hassle to get it. There's lots of other things I could do with my time.
"Buy the ticket, take the ride." - Hunter S. Thompson

Eillack's Avatar


Eillack
06.23.2012 , 04:39 PM | #90
Yay high credit prices! Exactly what new characters are capable of buying ....oh wait....