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Bioware! 1.3 is NOT ready! Please don't release!

STAR WARS: The Old Republic > English > General Discussion
Bioware! 1.3 is NOT ready! Please don't release!

dankat's Avatar


dankat
06.22.2012 , 11:44 PM | #91
"Project Animation is disliked"...really?
Damn the fool who said history doesn't repeat itself, he clearly was not talking about MMOS.

LordKOLZ's Avatar


LordKOLZ
06.22.2012 , 11:57 PM | #92
LOL even when someone post a legitimate concern on here the rabid fanboys go in a rampage. Hilarious. And it's a wonder to some people how the fanboys still say the game is doing amazingly well...

Rafaman's Avatar


Rafaman
06.22.2012 , 11:57 PM | #93
Quote: Originally Posted by Zannis View Post
Another reason this patch is going full steam ahead is the group finder in game before the F2P to 15 opens in July.

Provided the new and incoming players are wise enough to roll on the destination servers.
Well... maybe, they could release the group finder early. You know, not really as a part of 1.3. That would make a lot of folks happy. And... there would be a few that would be unhappy of course.

Rafaman's Avatar


Rafaman
06.23.2012 , 12:01 AM | #94
Quote: Originally Posted by dankat View Post
"Project Animation is disliked"...really?
Yup... I'm on the PTS and it is hard to see sometimes even thought it is almost instant. They are trying to make instant as you know but those that aren't huge PvPers, don't like it at all. I don't really mind it one way or the other as long as they don't nerf Project. For my Shadow, it is my bread and butter.

Harakir's Avatar


Harakir
06.23.2012 , 12:12 AM | #95
group finder + custom augments with some bugs bring it on .

ZORG's Avatar


ZORG
06.23.2012 , 12:14 AM | #96
Quote: Originally Posted by Delsai View Post
Not enough testing for the Ranked Warzones.
http://www.swtor.com/community/showthread.php?t=486018

New project animation is highly disliked within the community.
http://www.swtor.com/community/showthread.php?t=473299

Gunnery and Arsenal concerns.
http://www.swtor.com/community/showthread.php?t=486018

Assassin / Shadow Tank Concerns.
http://www.swtor.com/community/showthread.php?t=473439

Jugg / Guardian Concerns.
http://www.swtor.com/community/showthread.php?t=485750

+ More


Not to mention countless bugs being reported for the looking for group and warzones. This patch has hardly been tested and has only received (1) update since release to test server. I have a hard time understanding why they are rushing something that has so many issues and not fully tested.

I read the PTR forum daily and I also play on the PTR. I can assure you this patch will not be a success but will be nothing but problems and frustration for players.

Please reconsider the release date.


Thank you.
How do you know you have played the latest build?
Fear leads to Anger
Anger leads to hate
HATE leads to suffering

Celise's Avatar


Celise
06.23.2012 , 12:17 AM | #97
all i see here is scaremongering to try rally support. when i played the PTS the other week to gain the required amount for the titles, i found the group finder to be immesurably better improvement then standing around for literally hours spamming the message "commando lfg red reaper." without much success. it will be a great thing to help my consular sith to level up only by flashpoints when that perk system comes in, luckily its only in game money and not the real thing beyond the sub cost.

i havent done the ranked wz, but tbh balancing the classes in pvp is alot more harder and time consuming them fixing bugs and issues and it would probably take the better part of 3 months or longer to get a really good balance. it would make little sense holding the whole patch back because of need of extensive ranked wz matches, the bioware team can probably learn a heck of a lot more information from the public server then they could on a test server.

the jedi/sith concerns towards their class types? i think you just need to relearn these skills and how they function more, i honestly dont note that big a difference toward the skills in the end, but then again im not a hardcore type of player to notice these things beyond the fact that some people dont like change, and they really should just give it a chance to find out if its worth scaremongering or if its misplaced and can be overcome instead, as a challenge should be.

i havent noted anything unusual with the project ability, tbh its just an animation that changes nothing, as long as it does its damage, thats good enough.

every game has its bugs, thats a given and some more then others but when 1.3 comes, it will be time to find out if this new patch has more bugs or less bugs, before continuing down this line with an answer.

SaintAvalon's Avatar


SaintAvalon
06.23.2012 , 12:39 AM | #98
Hope you realize they don't always have the latest version on the PTS. We are likely playing an old build.

Ansalem's Avatar


Ansalem
06.23.2012 , 12:44 AM | #99
what I hate is that bioware overlooked their relic changes and apparently doesn't realize that they are making the war hero power relics the best in slot items for pve now. the 113 power from those relics comes out to a consistent 25.99 dmg increase and you can use 2. There is no need to use the matrix cubes anymore even with their increased stats. Also the on use campaign relic only comes out to like 18.11 damage increase across the board and the proc relics are only about 22 damage increase. Getting tired of bioware overlooking such simple things as comparing pvp to pve relics in each situation. That and the fact that 3 of my campaign armorings are absolutely worthless to me as a bh arsenal spec. 3 of the eliminator campaign pieces come with commando armorings instead of reflex...why on earth would a BH dpser pick endurance over increased aim? it just doesnt make sense. Most of the Bhs on my server are popping rank 26 armorings without the set bonus on them into rakata gear just so they can get the set bonus and the proper armoring stats for their spec. When is bioware going to wake up and learn how to itemize for specs correctly and learn how to make pve relics that are best in slot for pve?
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FourTwent's Avatar


FourTwent
06.23.2012 , 12:49 AM | #100
Quote: Originally Posted by Ansalem View Post
what I hate is that bioware overlooked their relic changes and apparently doesn't realize that they are making the war hero power relics the best in slot items for pve now. the 113 power from those relics comes out to a consistent 25.99 dmg increase and you can use 2. There is no need to use the matrix cubes anymore even with their increased stats. Also the on use campaign relic only comes out to like 18.11 damage increase across the board and the proc relics are only about 22 damage increase. Getting tired of bioware overlooking such simple things as comparing pvp to pve relics in each situation. That and the fact that 3 of my campaign armorings are absolutely worthless to me as a bh arsenal spec. 3 of the eliminator campaign pieces come with commando armorings instead of reflex...why on earth would a BH dpser pick endurance over increased aim? it just doesnt make sense. Most of the Bhs on my server are popping rank 26 armorings without the set bonus on them into rakata gear just so they can get the set bonus and the proper armoring stats for their spec. When is bioware going to wake up and learn how to itemize for specs correctly and learn how to make pve relics that are best in slot for pve?
so you're getting mad that the pve relic is 22 dps and the pvp is just under 26? so you're talking about less than an 8 dps difference when classes put out 1500 dps and more?

I mean I'm all about optimization and all, but that's a little OCD