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Legacy Perks in Game Update 1.3

STAR WARS: The Old Republic > English > General Discussion
Legacy Perks in Game Update 1.3
First BioWare Post First BioWare Post

VisceRogue's Avatar


VisceRogue
06.22.2012 , 05:08 PM | #31
So far the only useful thing for me at lvl50 appears to be crew skill crit % increase (please let this be significant because i have horrid luck atm), and the in-the-field respec. The biggest problem with respeccing --- especially as a PVE tank / DPS everything else Powertech --- is that if you respec too often (more than once a week) then you start to get absolutely gouged by respec prices. Please shorten the respec CD or make it a flat rate. It's making me not want to raid PVE anymore because DPS is my preferred spec!
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Kissakias's Avatar


Kissakias
06.22.2012 , 05:12 PM | #32
so the 1.3 is only those legacy and char perks ?
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Bugattiboy's Avatar


Bugattiboy
06.22.2012 , 05:14 PM | #33
The legacy system failing again? It's EA so, meh, what else is new?

Arodin's Avatar


Arodin
06.22.2012 , 05:35 PM | #34
The problem with the credit costs is that this system is designed to favor players who like to play alts, and players who like to play alts hardly earn any credits at all -- it all gets spent on skill training, speeders, crew skills, etc. Players who like to play their level 50 characters earn lots of credits, but these perks will not appeal to them -- there's nothing here that is a benefit in Warzones or Operations.

So you have a system in which the people who would enjoy it can't afford it, and the people who can afford it won't like it.

Good job.

lameln's Avatar


lameln
06.22.2012 , 06:10 PM | #35
"while most Global Unlocks can be earned through normal play or can alternately be purchased for credits, Character Perks can only be purchased using in-game credits"

Stop feeding us this line, it's patently false. Apart from the social unlocks (which have no real value) and the valor unlocks (again, no value) everything but the light side/dark side stuff can ONLY be purchased with money. Considering sacrifice at least used to be a trained ability for inquisitors...yeah, nothing of value is unlocked in the legacy without paying large sums of credits

Developers don't seem to understand why this specifically hamstrings people who level lots of alts. When you're playing a character that's level 10, 20, 30 - you don't make much money, and the credits you do make are mostly taken up by training costs. However, if you sit on your one level 50 character and do dailies you make a ton of money.

The perks are an even bigger blunder now than the global unlocks. Every single character will gain value from some of them (crafting crit, quick pass to black hole so we don't have to deal with the long load time through Correllia, etc.) but the more characters you have the more you'll have to pay. If you have 8 characters getting even just the more useful legacy perks will bankrupt even the more hardcore players.

TL;DR - Legacy was built to create an incentive to level alts, however the exorbitantly high credit costs that are required for essentially EVERY useful legacy bonus strictly favor people who DON'T level alts, and thus are in better position to afford them.

I was so happy during the beta days when the devs would talk to us and explain their reasoning behind systems they put in place. These days it seems that patch after patch is filled with stuff that SHOULD be good, but is poorly designed. Why do they need such insane money sinks everywhere? Do they not realize that character-by-character unlocks that aren't tied to legacy level and cost tons of credits just AREN'T FUN? I'm an altoholic and this announcement made me feel like "crap, better go run a ton more dailies" instead of feeling EXCITED for new stuff!

lameln's Avatar


lameln
06.22.2012 , 06:12 PM | #36
Quote: Originally Posted by Arodin View Post
So you have a system in which the people who would enjoy it can't afford it, and the people who can afford it won't like it.

Good job.
QFT! Devs, please, this is so obviously faulty. At LEAST make the perks Legacy-wide. This isn't "customization of each character" - it's a blatant credit sink that screws over people who roll alts.

KrackenOne's Avatar


KrackenOne
06.22.2012 , 06:38 PM | #37
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DarthZaul's Avatar


DarthZaul
06.22.2012 , 06:43 PM | #38
They still haven't provided an acceptable justification of the credit costs.

Quote: Originally Posted by lameln View Post
If you have 8 characters getting even just the more useful legacy perks will bankrupt even the more hardcore players.

TL;DR - Legacy was built to create an incentive to level alts, however the exorbitantly high credit costs that are required for essentially EVERY useful legacy bonus strictly favor people who DON'T level alts, and thus are in better position to afford them.
Between the credits and needing legacy 25 it makes you have to play your 50 for a very long time before doing an alt.

I don't understand why Bioware refuse to acknowledge that they are wrong in this. All the forums posters agree, the fan sites agree, Dulfy probably agrees. Their 'metrics' even agree that no one has that much money.

smithre's Avatar


smithre
06.22.2012 , 06:44 PM | #39
Quote:
At the second rank of the perk, the Droid carries a full range of adrenals and medpacs
Unless I'm missing something, on the PTS, the second level of the field droid only carries medpacs and warzone adrenals. Is this (full range of adrenals) something that will change in a later build of 1.3? Or did this comment gloss over the details?

lhhgbh's Avatar


lhhgbh
06.22.2012 , 07:15 PM | #40
Need to add more character slots..

That is all...