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Ten million plus subs is still feasible...(only have one shot though bioware)

STAR WARS: The Old Republic > English > General Discussion
Ten million plus subs is still feasible...(only have one shot though bioware)

jgelling's Avatar


jgelling
06.21.2012 , 04:31 PM | #91
Quote: Originally Posted by Sarfux View Post
I agree and I think the super secret space project is just that. Something very epic and awesome that will make everyone's jaw drop on the floor. Knowing BioWare, they are probably working on something so great for space that it will upstage EVERYTHING and make it look last generation. The future of this game will have 10 million plus subs. As I have been saying from the beginning it will. People just need to give it time and realize that things are coming together. When they do, it will skyrocket and take off when people see the things coming in and changing. More planets, open space pvp, guild ships, capital ship battles. This game will be number one in the world if they do it right. Mark my words
Really? I mean that'd be fantastic, but in the back of my mind I stil remember the space mini-game they had in both KOTOR and KOTOR 2 - the same garbage except you could skip it in the sequel. I can't imagine why you think they'd be able to revolutionize things with some sort of flight game? It's not like that's their strength - they're known for storytelling and cinematics, not amazing physics.

Tatebomb's Avatar


Tatebomb
06.21.2012 , 04:33 PM | #92
Quote: Originally Posted by Sarfux View Post
Not right away. But the game will keep growing. You'll see
I respect your optimism but pity your naivety. I don't think this game is failing per se but I think it settles at 250-500k subs. Which is fairly successful.
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Smuglebunny's Avatar


Smuglebunny
06.21.2012 , 04:38 PM | #93
I think this game WAS failing, but they really want to make it successful and they are trying. So Im gonna give the benefit of the doubt and play on cuz I love Star Wars.

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Chronium's Avatar


Chronium
06.21.2012 , 04:39 PM | #94
Quote: Originally Posted by jgelling View Post
Really? I mean that'd be fantastic, but in the back of my mind I stil remember the space mini-game they had in both KOTOR and KOTOR 2 - the same garbage except you could skip it in the sequel. I can't imagine why you think they'd be able to revolutionize things with some sort of flight game? It's not like that's their strength - they're known for storytelling and cinematics, not amazing physics.
It's not very good to use an outdated example when you can play there rail shooter, Sure it's not the best model to use for a MMO but it is still a great rail shooter.
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jgelling's Avatar


jgelling
06.21.2012 , 04:41 PM | #95
Quote: Originally Posted by Chronium View Post
It's not very good to use an outdated example when you can play there rail shooter, Sure it's not the best model to use for a MMO but it is still a great rail shooter.
Sure, the Starfox clone is better than the KOTOR stuff, but I was just saying in all their games I don't think we've seen anything to believe they're capable/willing to build some immersive, revolutionary space combat game.

If they could do anything like that, seems to me they'd release it as a standalone game. They've said they have something in the works, and I bet it's some multiplayer feature to the same basic system we have now. Of course they've described it as unimaginably awesome, but I'd bet that's the core of what they'd hope to add.

I could be wrong but I don't think they committed themselves to doing anything with space this year though, at least in their E3 stuff? Or have they?

Elboc's Avatar


Elboc
06.21.2012 , 04:46 PM | #96
I actually agree with the OP. SWG was held on for months if not years simply for the space game. It was awesome. In my opinion and many others, the land game was pretty blah save crafting and roleplaying, but the space game.. Ah the space game. It was freaking awesome.
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lobotaru's Avatar


lobotaru
06.21.2012 , 04:46 PM | #97
No, what they need to do is fulfill the promises they had about the game at launch. Like making it actually story driven and not just another MMO with a story. Our choices should effect what our character will be doing and where that character will be going. Our efforts should cause perceived changes, for good or ill, in the game world. Something like the phasing zones in WoW except that what the world turns into depends on the actions of the character (light or dark), and not into one predetermined form. When the dialogue at the end of a mission says that imperial assassins are now after you, that should mean imperial assassins are now coming after your character. In turn, that should mean a change in the game world for that character. A new zone, a unique quest path, new companions and story options. If they lived up to their promise of a story driven game, that would bring people back, as it would create the drive to play the game all the way to the end.

Chronium's Avatar


Chronium
06.21.2012 , 04:46 PM | #98
Quote: Originally Posted by jgelling View Post
Sure, the Starfox clone is better than the KOTOR stuff, but I was just saying in all their games I don't think we've seen anything to believe they're capable/willing to build some immersive, revolutionary space combat game.

If they could do anything like that, seems to me they'd release it as a standalone game.
It doesn't need to be revolutionary they just need to clone a good space game like rogue squadron, wing commander, or freespace and then modify it to work for a MMO setting.
Vote yes for proposition IG-88! - Droids as a playable race

I support the ABR movement - Anything But Rails!

Chronium's Avatar


Chronium
06.21.2012 , 04:49 PM | #99
Quote: Originally Posted by lobotaru View Post
No, what they need to do is fulfill the promises they had about the game at launch. Like making it actually story driven and not just another MMO with a story. Our choices should effect what our character will be doing and where that character will be going. Our efforts should cause perceived changes, for good or ill, in the game world. Something like the phasing zones in WoW except that what the world turns into depends on the actions of the character (light or dark), and not into one predetermined form. When the dialogue at the end of a mission says that imperial assassins are now after you, that should mean imperial assassins are now coming after your character. In turn, that should mean a change in the game world for that character. A new zone, a unique quest path, new companions and story options. If they lived up to their promise of a story driven game, that would bring people back, as it would create the drive to play the game all the way to the end.
That doesn't happen in video games period. I don't know why you would even expect them to even try doing that in TOR.
Vote yes for proposition IG-88! - Droids as a playable race

I support the ABR movement - Anything But Rails!

zerosaint's Avatar


zerosaint
06.21.2012 , 04:54 PM | #100
10 Million subs? Never say never... but not bloody likely.
That 750k subs unsubstantiated quote is honestly far more likely based on observational evidence.
And honestly that's survivable, but SWTOR is most likely not going to be even close to being "The Juggernaut". of the MMO world.

EA/BW shot that possibility in the balls.