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Ten million plus subs is still feasible...(only have one shot though bioware)

STAR WARS: The Old Republic > English > General Discussion
Ten million plus subs is still feasible...(only have one shot though bioware)

TUXs's Avatar


TUXs
06.21.2012 , 02:01 PM | #81
Quote: Originally Posted by mothermoy View Post
......wait for it..........Space.
Huh...

I don't quite get your reasoning for that prediction, nor do I agree with it...
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Degarmo's Avatar


Degarmo
06.21.2012 , 02:02 PM | #82
Bringing meaningful world PvP with control points and takeable fortress-type areas on each planet with galaxy-wide rewards for taking and holding said points would go a long way for this game as well.
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jarjarloves's Avatar


jarjarloves
06.21.2012 , 02:17 PM | #83
Quote: Originally Posted by Cerdo_hormiguero View Post
"P2P AAA MMO" . . . that better? Moreover, quoting the entire population isn't very useful. What is useful is quoting the largest subscriber base a "P2P AAA MMO" has achieved (i.e. the largest share of the pie). And that number is 5.5 million US/EU subs at WoW's peak.

With today's plentiful competition, do you really (like the OP) think a MMO can DOUBLE that record?
who ever said it had to be US subs?

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mattgyver's Avatar


mattgyver
06.21.2012 , 02:27 PM | #84
hope springs eternal

Liquidacid's Avatar


Liquidacid
06.21.2012 , 02:43 PM | #85
Quote: Originally Posted by Cerdo_hormiguero View Post
At WoW's peak, they had around 5.5 million US/EU subscribers, and at a time of little competition. So it's logical to assume that around 5 million US/EU subscribers is as much as a P2P mmo can hope to achieve (and that would require stealing half of WoW subs + tons of subs from other games). Do you understand the logic?

Mentioning the population of the US is useless. The best figure is the highest US/EU subs any P2P mmo has achieved and that should be assumed to be about the ceiling.
that would make sense if it weren't for reality and we ignored the fact that since MMOs went mainstream there are MANY MORE MMO players total today that there where when WoW peaked... in fact I'd bet there are more MMO players right now that DON"T played WoW when it was at peak

then saying you would need to steal subs from WoW.. lmao... there are many many many more than 5 million total subs to all triple A MMOs together right NOW without "stealing" any from each other... I know this may be a shocker but people can sub to more than one game... and again the pool of MMO players is much much more than it was when WoW peaked so again your point is illogical

a little common sense can go a long way

I'm not saying this game will get 10 mill just that your assertion that no game can go over 5.5 million as that is the total number of MMO players because it's what WoW had at peak is incredibly absurd
"bibo ergo sum" ( I drink, therefore I am)

Teamwork is essential; it gives the enemy other people to shoot at.

JediRaffa's Avatar


JediRaffa
06.21.2012 , 04:08 PM | #86
Although I do not agree that we will ever see 10 million subs in an already saturated MMO market, I do agree that with careful planning and creativity from BW specific to "space", SWTOR can be taken to an entirely different level than any other MMO out there.

Here are some of my ideas to elevate the gameplay:

1) First and foremost, completely ditch the rail space combat they have now. Open space travel with complete X,Y,Z axis movement (Like Homeworld.)
2) Make customizable ships. Not the one we use for general space travel. Real combat ships like an X-Wing fighter, Y-Wing, etc... Customize to the "T" with weapons, armor, shields (better than what they have now) and also allow augmenting or mix & match parts of your ship (example, longer wing on the X wing or perhaps a different looking engine drive) Just make it so that we can make our ships look awesome and personalized. Change colors, add detailing (flames or lightning on the side) scoring on the hull after heavy blaster fights. There is so much potential here
3) Operations (raids) :
a. Battle for Endor - Create a 20 man PvE operations (40 or more if hero can handle it!) so that you can split up your team into 2. One team in space, other team on the ground. Ground troops need to advance, take over strategic areas to lower the shields so that the capital ships in space and land on Endor. In space, commendeer a fleet of 1 man x-wings (or whatever ships available) and mid size to capital ships. You assign 1 man per fighter craft, maybe 2-3 per mid range ship and 10 on the capital ship. Fight off advancing crafts. Make objectives that would give your ground troops certain advantages (example - take out cruiser that is blasting away at the ground troop drop ships in order to continue soldier / crate supplies.) Make "boss" battles in both space and air. Example, AT-AT on ground or perhaps sith lord stationed at the energy shield depot. I can go on and on!!

b. Battle of Hoth - Take Empire Strikes back and bring it to like in a 20 man PvE operation. Republic would control snow speeders with 2 men per speeder. Assign a ground patrol to advance on incoming AT AT's (ala Luke Skywalker style!!!) Assign team to control ION Cannons and defend base from advancing forces !! Protect Princess XXXX underground from Darth so and so!!

c. Death Star run - Need I say more ? Send a convey of ships to board the deathstar to disable its shields, then fly back out. "Red 5 standing by!", "Get set-up for your attack run !!"

4) See #3 but instead of making it an Operation, make it a battleground !! Have republic and imperials go at it with similiar objectives as above in PVP style action!!! Commandeer a massive AT AT as imperial and advance with awesome firepower on republic troops. Pilot a snow speeder and take out incoming AT AT's using your harpoon cable!!! Ride Taun Tauns into battle!

5) No Tab targeting in space combat. Enough said. It has to be like X-wing vs Tie fighter with crosshairs. Also, use a headset to give your R2 unit voice commands !! "repair shields", "power up shields", "power up torpedos", "I've lost R2!!!", "Can't Shake'em!" (which barrel rolls!). Customize your R2 unit ! Fly in formations to add tactical advantages.

6) Music - come on guys this is freakin Star Wars. Pump up the music and often! Dont give me space battles with dead air in between. I want heart pumping music the entire way.

7) NPC ships for more strategic back drop. Defend ship A from being destroyed in order to make the battle more epic (without lagging out the server with real time players) Apply same concept everywhere, like on Hoth or Endor, etc....

I have so many ideas to make the space combat epic. This is where SWTOR can become the giant MMO that we have all envisioned. Please Bioware make it happen. Or you can simply retain my services as a DEV and I will make it happen for you !!!

Sarfux's Avatar


Sarfux
06.21.2012 , 04:26 PM | #87
I agree and I think the super secret space project is just that. Something very epic and awesome that will make everyone's jaw drop on the floor. Knowing BioWare, they are probably working on something so great for space that it will upstage EVERYTHING and make it look last generation. The future of this game will have 10 million plus subs. As I have been saying from the beginning it will. People just need to give it time and realize that things are coming together. When they do, it will skyrocket and take off when people see the things coming in and changing. More planets, open space pvp, guild ships, capital ship battles. This game will be number one in the world if they do it right. Mark my words
Always be who you are, not what the galaxy wants you to be

Tatebomb's Avatar


Tatebomb
06.21.2012 , 04:26 PM | #88
Oh please. Adding some deeply involved space stuff like you're suggestin not only isn't really feasible it certainly won't add 10x the current subs even if they did it.
Jedi Covenant:

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Sarfux's Avatar


Sarfux
06.21.2012 , 04:29 PM | #89
Quote: Originally Posted by Tatebomb View Post
Oh please. Adding some deeply involved space stuff like you're suggestin not only isn't really feasible it certainly won't add 10x the current subs even if they did it.
Not right away. But the game will keep growing. You'll see
Always be who you are, not what the galaxy wants you to be

Chronium's Avatar


Chronium
06.21.2012 , 04:30 PM | #90
Quote: Originally Posted by JediRaffa View Post
5) No Tab targeting in space combat. Enough said. It has to be like X-wing vs Tie fighter with crosshairs. Also, use a headset to give your R2 unit voice commands !! "repair shields", "power up shields", "power up torpedos", "I've lost R2!!!", "Can't Shake'em!" (which barrel rolls!). Customize your R2 unit ! Fly in formations to add tactical advantages.
Umm XvT has tab targeting it's set to a different key but tab really is the best spot for it especially now because of MMO's.
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