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Ten million plus subs is still feasible...(only have one shot though bioware)

STAR WARS: The Old Republic > English > General Discussion
Ten million plus subs is still feasible...(only have one shot though bioware)

RSLeMire's Avatar


RSLeMire
06.21.2012 , 12:29 PM | #71
Quote: Originally Posted by Cerdo_hormiguero View Post
SWTOR subs are currently at less than 750k . . . and you are hoping for 10million? LOL
Uhh, why do you keep saying that when you have no way of knowing that number. Just cause you repeat it doesnt make it true.
"Whatever our fate, let us meet it as Jedi."

Evilpuppy's Avatar


Evilpuppy
06.21.2012 , 12:42 PM | #72
Quote: Originally Posted by mothermoy View Post
......wait for it..........Space. This is Biowares one and only shot at really hitting a home run. Only two other MMOs have really even tried space. Eve and Star Trek Online. If Bioware can pull Space off right, this game will explode so hard.....will make that other game look like a merry-go-round at the park. Id say 20 million subs would not be out of the question...(it would take a perfect space launch on a scale we have never seen...but possible). Discuss? Do you agree or disagree with me? What would you like to see in the Space launch....(while the missions are fun....thats not really space. thats space commendation grinding material).

P.S. However space is all or nothing. if Bioware fails space. this will stay a million to 750 sub mmo. only populated by us star wars nuts....
That is some real interesting market research and hard numbers! BW should hire you. Clearly you have a strong knowledge & understanding of what players around the world want.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.

Cerdo_hormiguero's Avatar


Cerdo_hormiguero
06.21.2012 , 01:15 PM | #73
Quote: Originally Posted by Liquidacid View Post
that makes no sense... 5 million or so? you mean MMO players? you are trying to tell my 4/5th of ALL mmo players in US/EU subbed to WoW at the same time? lmao... given the pop of the USA alone is around 312 million and the prevalence of gaming I can easily call crap on that one
At WoW's peak, they had around 5.5 million US/EU subscribers, and at a time of little competition. So it's logical to assume that around 5 million US/EU subscribers is as much as a P2P mmo can hope to achieve (and that would require stealing half of WoW subs + tons of subs from other games). Do you understand the logic?

Mentioning the population of the US is useless. The best figure is the highest US/EU subs any P2P mmo has achieved and that should be assumed to be about the ceiling.

DiabloDoom's Avatar


DiabloDoom
06.21.2012 , 01:23 PM | #74
Quote: Originally Posted by Cerdo_hormiguero View Post
By the way . . . the US/EU mmo market only has a realistic 5 million or so (i.e. the max WoW was able to achieve). Hitting 10million requires half the subs coming from Asia (and note that Blizzard had a strong foothold in the Asian market due to the popularity of the original Warcraft series).

For SWTOR to acquire that much of the Asian market would be extremely difficult due to the investment required (while subs and funding fall), the competition from so many other popular games there, and the lack of confidence in EA and SWTOR (i.e. they haven't been playing a related product happily for years, like with Warcraft).
MMO? MMO cover a lot of genres, not just RPG. There are around 22million MMORPG subscribers globally. Half and half East/WEst

Cerdo_hormiguero's Avatar


Cerdo_hormiguero
06.21.2012 , 01:33 PM | #75
Quote: Originally Posted by DiabloDoom View Post
MMO? MMO cover a lot of genres, not just RPG. There are around 22million MMORPG subscribers globally. Half and half East/WEst
"P2P AAA MMO" . . . that better? Moreover, quoting the entire population isn't very useful. What is useful is quoting the largest subscriber base a "P2P AAA MMO" has achieved (i.e. the largest share of the pie). And that number is 5.5 million US/EU subs at WoW's peak.

With today's plentiful competition, do you really (like the OP) think a MMO can DOUBLE that record?

jgelling's Avatar


jgelling
06.21.2012 , 01:42 PM | #76
No one actually thinks a space game is going to get 10 million subs?

I feel like sci-fi in general might be in a bit of a slump. The entertainment market has been flooded by vampires and medieval fantasy stuff in recent years: Twilight, Vampire Diaries, Game of Thrones, Teen Wolf, True Blood, whatever.

Don't get me wrong though - I'm sure a good space game would be an improvement, but I think it'd be a super small one compared to even a single tiny tidbit of new story.

I'll never get tired of saying episodic story additions are the most important thing to keep people hooked on a story-driven MMO. Login to find out Mako's deep dark secret in the latest episode, e.g., is much more convincing than "Mako misses you running dailies for her."

DiabloDoom's Avatar


DiabloDoom
06.21.2012 , 01:47 PM | #77
Quote: Originally Posted by Cerdo_hormiguero View Post
"P2P AAA MMO" . . . that better? Moreover, quoting the entire population isn't very useful. What is useful is quoting the largest subscriber base a "P2P AAA MMO" has achieved (i.e. the largest share of the pie). And that number is 5.5 million US/EU subs at WoW's peak.

With today's plentiful competition, do you really (like the OP) think a MMO can DOUBLE that record?
Why just P2P and what is AAA? But no I do not really think like the OP thinks, especially since I've already said earlier about the 10% Sci-fi population out of that 22million.

Bomyne's Avatar


Bomyne
06.21.2012 , 01:55 PM | #78
Quote: Originally Posted by ZudetGambeous View Post
Anyway, the point being, space revamp would most likely be the final nail in the coffin for this game, not some savior.
How can it be the final nail when the game is otherwise perfect?

Mossesman's Avatar


Mossesman
06.21.2012 , 01:58 PM | #79
Quote: Originally Posted by Entropicus View Post
SWG space was awesome, until you had to take 4 shuttles to get back to where you left your ship. Having a full crew YT-1300 was awesome, though for PvP I saw more than a fair share of other people on Tempest, but they always outgeared me and I went down in flames.

The way the Hero Engine tends to get real laggy when a bunch of people start fighting up close, I dont know if it could handle a 20v20 dogfight. Though it wouldnt be as gfx intense since there would be fewer skills being used/particle effects.

Being able to take a guild capital ship into battle with a fighter escort would definitely get me back in space.
SWG space was good fun but it had its flaws. Mostly how some ships were useless, interceptor ships were fotm, and if your opponent had 0.000001 more pitch on his engine then that is a huge advantage.

If something similar was implemented for TOR then i hope these will be looked at
Eathos - Commando | Norzrik - Guardian
Kezron - Scoundrel | Ashinelle - Shadow

nadokaoh's Avatar


nadokaoh
06.21.2012 , 01:58 PM | #80
quickest way to 10mill offer china 7cents a hour subs and since its based on time played not days we can count them as long as they have play time on their account
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