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Are SWTOR players spoiled? (Came from FF XI instead of WOW)

STAR WARS: The Old Republic > English > General Discussion
Are SWTOR players spoiled? (Came from FF XI instead of WOW)

Temeluchus's Avatar


Temeluchus
06.21.2012 , 10:25 AM | #31
Quote: Originally Posted by Scryer View Post
WoW was similarly hard in vanilla, not as difficult as FF XI but not as easy as it is now.

They only reason it got easier is because "the majority" of people on the forums complained about the difficulty. While in reality, the real majority didn't mind and actually enjoyed the challenge, myself included. But only a very small vocal minority posts on the forums and Blizzard in all their wisdom decided to listen to them.

Thanks to them, BioWare got it's ideas for how the game should be run from the new, easier WoW.
WoW was never hard compared to any of it's predecessors. One of the main reason's of WoW's early success and huge population numbers was that it was geared towards the casual gamer. No death penalty or tax, no grinding for exp or levels,easy and safe navigation for lowbies etc. You can't even really say their raiding was hard,especially if you compare for example, vanilla Ragnaros vs. Kerafyrm The Sleeper.

I'm going to take flak for saying this, but I think it's less the modern games "spoiling" players and more just the current attitudes of the younger generations. I know it's a generalization but a lot of you carry around a "I want it now!!!" and "Gimmee,Gimmee,Gimme" attitude and have little to no patience. Who knows maybe I'm wrong, and I'm becoming a curmudgeon at my ripe old age of 33 or maybe it's just how I perceive civilians and apply it to the younger generations.
"Men call me Darkstar, and I am of the night.”

Valkirus's Avatar


Valkirus
06.21.2012 , 10:25 AM | #32
Quote: Originally Posted by Holden_Dissent View Post
I think Archage is trying to do that.
Good. That is one plus for them. Smart move.
Trust is something which is earned.

CygnusMX's Avatar


CygnusMX
06.21.2012 , 10:36 AM | #33
Quote: Originally Posted by Temeluchus View Post

I'm going to take flak for saying this, but I think it's less the modern games "spoiling" players and more just the current attitudes of the younger generations. I know it's a generalization but a lot of you carry around a "I want it now!!!" and "Gimmee,Gimmee,Gimme" attitude and have little to no patience. Who knows maybe I'm wrong, and I'm becoming a curmudgeon at my ripe old age of 33 or maybe it's just how I perceive civilians and apply it to the younger generations.
I still think you should blame the invention of microwave ovens for this.
Now everything is instantaniouse.Not to mention No more public phone booths (everyone has cell phones) even dialing a phone # took effort lol (rotary dialer) just watch a 1970s movie.
Mail ordering sucked too.
I ordered sea monkeys out of a comic book.....Yay 6 weeks later i got my sea monkeys which turned out to be about as much fun as watching backwash or food particles float around in a glass of water.
waste of lunch money
There was no coffee, and to survive you had to sift through the hair on your girlfriend's back for lice as a source of nutrition ...If she waxed her back you'de die

Valkirus's Avatar


Valkirus
06.21.2012 , 10:36 AM | #34
Quote: Originally Posted by Temeluchus View Post
WoW was never hard compared to any of it's predecessors. One of the main reason's of WoW's early success and huge population numbers was that it was geared towards the casual gamer. No death penalty or tax, no grinding for exp or levels,easy and safe navigation for lowbies etc. You can't even really say their raiding was hard,especially if you compare for example, vanilla Ragnaros vs. Kerafyrm The Sleeper.

I'm going to take flak for saying this, but I think it's less the modern games "spoiling" players and more just the current attitudes of the younger generations. I know it's a generalization but a lot of you carry around a "I want it now!!!" and "Gimmee,Gimmee,Gimme" attitude and have little to no patience. Who knows maybe I'm wrong, and I'm becoming a curmudgeon at my ripe old age of 33 or maybe it's just how I perceive civilians and apply it to the younger generations.
BWL was not easy by any standards back in it's prime time. Or heroic Lich King before any nerfs. Not many was able to do it. And even today..there is nothing "easy" about heroic Deathwing. Unless you have done it recently with the 25% nerf. But back when it was first released....it was hard. And even today..you have the option to turn that nerf off.
Trust is something which is earned.

Berezo's Avatar


Berezo
06.21.2012 , 10:37 AM | #35
FFXI was the most rewarding MMO experience i've had. Played it for 6 years. Yes, the new generation that WoW ushered into this market is SPOILED. They whine like children and demand that their behind get cleaned. The older MMO's were about the experience and not what you were "Entitled" to. This new generation has no idea how to have fun. It's sad because the game developers listen to them and there hasn't been a hardcore MMO to play in years. People suck and they will always continue to suck because they are lazy and don't give a flying duck.
Squad 367 Member

Drakinor's Avatar


Drakinor
06.21.2012 , 10:42 AM | #36
Quote: Originally Posted by xandax View Post
I don't see where the 'Are SWTOR players spoiled' question comes into the blog piece?

Do you claim SWTOR players are spoiled because other games are more grindy?
because SWTOR players dont have it that bad, SWTOR doesnt beat the hell out of you when you die, gives you more than one way to level etc. Its no sandbox in terms of open gameplay but its better than many other theme-park style games.
"The commander stands for virtues of wisdom, sincerity, benevolence, courage, and strictness" Sun Tzu

Ratajack's Avatar


Ratajack
06.21.2012 , 10:53 AM | #37
Quote: Originally Posted by Isaiahsdad View Post
Yet you still play this game? Just because you are from and " eastern mmo " doesn't mean anything. Basically, if you enjoy the game then play it, if not, then leave.

The same can be said to the entitled, "I want it now, and I want it with little or no effort" crowd. If you like the game stay and play, if you don't like the game, then there are other games out there. Maybe the entitled crowd could stop screaming for dual spec, no cost to move mods, no cost to respec, etc. and actually put a little effort into this game and stop expecting handouts.

CosmicKat's Avatar


CosmicKat
06.21.2012 , 11:10 AM | #38
Quote: Originally Posted by Photoshop View Post
The last MMO I played seriously was EQ1.

I love how fast you can level in this game and that most of the "grind" is doing quests and not killing the same monsters over and over.

What I dont like is not having 30+ man guild raids to take down a single boss. Not having unique armor and weapons that only a couple people have, in swtor everyone seems to be wearing the same stuff.
It is all smoke and mirrors.

For example, Taris is a 10 level "grind" of running around killing the 'same' monsters over and over. They just have you return to an npc after every couple of dozen kills to make it seem like you are doing something other than killing the same monster over and over. They'll also throw in several "click on the glowie" distractions, but essentially every quest is a "kill X number of rats" exercise.

The reality is there is no AI for monsters. All minion types are 2-3 hit kills that all fight exactly the same. There is no variety in monster tactics, with the exception of the odd boss monster. With your companion out it is quite easy to breeze through virtually all quest content by only ever using the core powers every class has at level 2, the rest are just gravy.

There is no danger, ever, in travelling.
There is no variety in monsters, other than cosmetic graphical differences. Flying monsters act exactly like ground based ones, humanoid monsters fight no differently than monster or animal types.
Maps and terrain serve no purpose tactically. There is no difference to fighting in a "dungeon" as opposed to on open ground.
There is virtually no danger in monster fighting if you are the proper level. If you do die, there is no penalty for it.

We are obviously seeing games like EQ through rose-colored glasses and few of us would ever go back to that level of time commitment, however the absolute extreme level of easiness to the current MMO field has gone way too far. The only way SWTOR could get any easier is to have a "level me to 50" button on character creation. As the game sits today, levelling to max is not even remotely a challenge nor does it require any skill or significant time contribution. That is the reason why this game has such a massive number of disgruntled players, the journey to 50 is ponderously boring not because it is slow, but because a 6 year old could do it. A game must challenge the players in some form or another and there is no challenge here. Nothing you do in the game ever feels like an accomplishment.

It is entirely possible to have an "accessible" game that is also challenging. City of Heroes/Villains has been doing it for nearly a decade. Though it was once considered the easy, time friendly alternative to serious MMO's, it now makes TOR and WoW look like kiddie games.

AndasKastor's Avatar


AndasKastor
06.21.2012 , 11:20 AM | #39
I used to slog uphill both ways to Hallas...

My wife and I discussed this last week. Rose colored glasses are a wonderous thing. The frustrations of the older games aren't remembered as sharply as the moment that you accomplished something. You just remember that the frustration made it that much sweeter (whether it actually did or not).

Not trying to diss anyone as I am the same way Just don't get too wrapped up in false memories.

Sanxxx's Avatar


Sanxxx
06.21.2012 , 11:40 AM | #40
Quote: Originally Posted by CosmicKat View Post
It is all smoke and mirrors.

For example, Taris is a 10 level "grind" of running around killing the 'same' monsters over and over. They just have you return to an npc after every couple of dozen kills to make it seem like you are doing something other than killing the same monster over and over. They'll also throw in several "click on the glowie" distractions, but essentially every quest is a "kill X number of rats" exercise.

The reality is there is no AI for monsters. All minion types are 2-3 hit kills that all fight exactly the same. There is no variety in monster tactics, with the exception of the odd boss monster. With your companion out it is quite easy to breeze through virtually all quest content by only ever using the core powers every class has at level 2, the rest are just gravy.

There is no danger, ever, in travelling.
There is no variety in monsters, other than cosmetic graphical differences. Flying monsters act exactly like ground based ones, humanoid monsters fight no differently than monster or animal types.
Maps and terrain serve no purpose tactically. There is no difference to fighting in a "dungeon" as opposed to on open ground.
There is virtually no danger in monster fighting if you are the proper level. If you do die, there is no penalty for it.

We are obviously seeing games like EQ through rose-colored glasses and few of us would ever go back to that level of time commitment, however the absolute extreme level of easiness to the current MMO field has gone way too far. The only way SWTOR could get any easier is to have a "level me to 50" button on character creation. As the game sits today, levelling to max is not even remotely a challenge nor does it require any skill or significant time contribution. That is the reason why this game has such a massive number of disgruntled players, the journey to 50 is ponderously boring not because it is slow, but because a 6 year old could do it. A game must challenge the players in some form or another and there is no challenge here. Nothing you do in the game ever feels like an accomplishment.

It is entirely possible to have an "accessible" game that is also challenging. City of Heroes/Villains has been doing it for nearly a decade. Though it was once considered the easy, time friendly alternative to serious MMO's, it now makes TOR and WoW look like kiddie games.
Basically well put.

The NPC AI issue is a pet peeve of mine, EQ/DAOC were both much better in this respect (not talking here about bosses) , patrols,social mobs ,runners, call for help etc , heck even the level 42 Sand Giant in the level 20 zone, made it all the more interesting.