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Pls do not buff threat generation in 1.3

STAR WARS: The Old Republic > English > General Discussion
Pls do not buff threat generation in 1.3

jgelling's Avatar


jgelling
06.20.2012 , 09:01 PM | #21
Threat generation and the bright lines between tank, DPS and healer are what's obsolete.

DenitharPurloin's Avatar


DenitharPurloin
06.20.2012 , 09:10 PM | #22
Ok, forgive me but I did not read all the responses, so this may have been stated before...

To the OP, you are not the one working hard. Unless you are a shadow tank (and then you are not working hard) it is in the hands of the DPS to lower their threat. If they do not, and have ANY skills at all playing their DPS class, you will not hold aggro.

That is basically all I have to contribute to this post.

lordofdamornin's Avatar


lordofdamornin
06.20.2012 , 09:31 PM | #23
Quote: Originally Posted by Galbatorrix View Post
It's normally what happens when group finders are added. You have to make the group runs easier because you have to play to the lowest common denominator. If tanking is tough, people complain that the tanks sucks and then less tanks queue up.
This is a fallacy. The last time I logged into WoW, Call to Arms (you know, the tank bribe) was on...Tank. As it had been pretty much all day, every day, since the CTA inception.

This is after they made tanking ezmode.

This is after they put in the bribes.

This is after they put in the DS 5-mans, which are short and easy, and dropped good gear.

EZmode tanking does not lead to more tanks in the queue because it does not address the root problem - tanking is a thankless job, healing is a thankless responsibility, and dps is a faultless blamefest.

This change should not go live - ever. If more threat is needed later, it can be added via a scalable system, as others have mentioned. That said, all tanks appear to be taking a dps nerf, so perhaps this band-aid is temporarily needed. Temporarily. I would rather they just realize that tank damage doesn't need to be nerfed...

By the way...you don't miss Enrage timers because your dps had to wait 5 seconds. You miss Enrage timers because your dps haven't learned to maximize the fight yet. End of story.

Riôt

jgelling's Avatar


jgelling
06.20.2012 , 09:37 PM | #24
Do you mean to say a lot of people don't enjoy being meat shields?

The game should absolutely bribe tanks and healers early, often and a lot if they're going to insist on the old-fashioned rigid role system without so much as a dual spec option.

EternalChild's Avatar


EternalChild
06.21.2012 , 12:04 AM | #25
Quote: Originally Posted by alifaraaz View Post
In some respects I agree, but it is needed. Despite the %increase dps threat scales much.higher with gear than tanks since tanks dps increases much less significantly than dps with gear.

And during progression when you're trying to get that kill you don't wanna be using dps gear or stacking accuracy as a tank just to keep up on threat in those first seconds, which are the most important.

We've all found work arounds using CD, power adrenal and perfecting our opening rotation to allow dps to nuts straight away. But eventually as gear increases it'll reach the point where we can't match them. And they won't be able to slow down or they won't meet the enrage timers.
Hmm, perhaps i am playing a different game? I admit, i never done Denova HM or nightmare ops, but i have done everything else and i never ever had problems with holding boss' aggro with my Juggernaught tank after they increased threat for Crushing Blow. Keeping aggro of multiple targets is harder, but it is not really needed. I never used adrenals, never told DPS to hold aggro or to do not attack boss in the first seconds. And why should i stack accuracy if i never miss with any of my abilities (except Assault) with 0 accuracy? Or perhaps it is different in nightmare?

TKMaster's Avatar


TKMaster
06.21.2012 , 12:35 AM | #26
Quote: Originally Posted by Galbatorrix View Post
It's normally what happens when group finders are added. You have to make the group runs easier because you have to play to the lowest common denominator. If tanking is tough, people complain that the tanks sucks and then less tanks queue up.
Someone gets it.
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Ariss - Agent / Op
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Darth Wraithus - Sith Warrior / Jugg

lordofdamornin's Avatar


lordofdamornin
06.21.2012 , 10:20 AM | #27
Quote: Originally Posted by TKMaster View Post
Someone gets it.
This would be true, if the premise were also true, but since the premise has been proven to be untrue, then this is untrue.

Riôt

Valkirus's Avatar


Valkirus
06.21.2012 , 10:24 AM | #28
Quote: Originally Posted by lordofdamornin View Post
This is a fallacy. The last time I logged into WoW, Call to Arms (you know, the tank bribe) was on...Tank. As it had been pretty much all day, every day, since the CTA inception.

This is after they made tanking ezmode.

This is after they put in the bribes.

This is after they put in the DS 5-mans, which are short and easy, and dropped good gear.

EZmode tanking does not lead to more tanks in the queue because it does not address the root problem - tanking is a thankless job, healing is a thankless responsibility, and dps is a faultless blamefest.

This change should not go live - ever. If more threat is needed later, it can be added via a scalable system, as others have mentioned. That said, all tanks appear to be taking a dps nerf, so perhaps this band-aid is temporarily needed. Temporarily. I would rather they just realize that tank damage doesn't need to be nerfed...

By the way...you don't miss Enrage timers because your dps had to wait 5 seconds. You miss Enrage timers because your dps haven't learned to maximize the fight yet. End of story.

Riôt
Actually it did help a lot with the que times in LFG. Even if you do not want to admit it. Blizzard knows it did and that is all that counts. Not the opinions of some players.
Trust is something which is earned.

Gungan's Avatar


Gungan
06.21.2012 , 10:31 AM | #29
This threat boost is primarily to improve aoe tanking, because it is extremely resource intensive to do it. Trying to pick up a lose mob with both taunts down is damn near impossible too.

markyboy's Avatar


markyboy
06.21.2012 , 10:37 AM | #30
Holding threat is my biggest problem as a PT Tank, as it stands it's way too easy for a DPS to grab agro from me, so any boost to my threat is greatly appreciated