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Why did they rise server cap?

STAR WARS: The Old Republic > English > General Discussion
Why did they rise server cap?

TheBBP's Avatar


TheBBP
06.21.2012 , 01:57 AM | #21
Quote: Originally Posted by SajmanPeetee View Post
but what does that say about EA when people are voting them worse than those companies that did?
It says more about the unwashed, unhinged masses that are totally detached from reality that voted in that poll. In a country where people are losing their homes and retirements to the horrible and probably illegal practices of large financial institutions, you mean to tell me that EA rises above all of that evil to be the worst company in America?

That is stupid on every level.
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Commander - The Way of the Maker Christian/Family-rated Guild
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Shingara's Avatar


Shingara
06.21.2012 , 01:58 AM | #22
Quote: Originally Posted by cyberfreaq View Post
I had to modify the post since I misread the title and thought it was about something different

But to answer, I see no reason to raise the level cap. There are no advantages to it other than to give a false sense of progression to the players. The new companion, new missions, all can be done without raising the level cap.

Even if a game is "designed" to have increased level cap, why would they not profit from the current gear sets, from the current available end-game content and continue to build on it, rather than start from basically 0. Making content obsolete just because is a terrible design decision.

Again, it is my feeling that the reasoning behind it is: "everyone's doing it". I hate bandwagon logic.
Well the companion is nothing todo with the level increase, if makeb is the 1st of many planets add, they wish us todo more class missions, have content that is coming that requires a level increase then there is nothing wrong with it, for the gear, we wont lose the gear, we may lose the mods but we do that now minus the armouring for set bonus, so if they increase level or add 3 new tiers of operations within the year from this date we will still be swapping out gear and mods because we shall be going beyond the gear set we have right now.

The only difference shall be that we have levels inbetween the tiers of operations, we dont know what they will do with the operations, for all we know the story mode will stay at level 50 and the other modes shall goto lvl 55 with new mods and gear within them.
Health Warning - Thread May Contain Nuts.
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Bloodstealer's Avatar


Bloodstealer
06.21.2012 , 01:59 AM | #23
Iirc they did in fact raise server caps soon after launch...

First they added lots more server then decided on raising server caps... wrong way round imo but that's kinda how I remember it.
The number of players at launch was heavier across server with at least a dozen of them hitting full very quickly (my old home server was one of them). o high server caps had to implemented even after extra servers were installed becuase they did not control the traffic of new players to servers alreadyexperiencing queues.
So any new player with an ounce of intelligence that checked server staus before choosing their home server, would for the large part hive to one of the busy servers.. therefore the extra servers were left sparsily populated.
Of course those same players that jumped on the heavy pop servers became intolerant of que times more and more so SWTOR then acted to raise server pops. Problem solved...
At least until the real issues of the game became evident.. poor performance (FPS), heavy instancing and lifeless planets, features lacking, endgame issues, Illum lagfest, WZ lagfest, Character / gear appearances.. all leading to a decline in subs added to natural wastage (always expected after launch)... thos extra servers and a high percentage of the original servers (my home server included) saw their pops crash to unenjoyable single to low double digit numbers... and now they have traffic managed server transfers to create half a dozen busy ones... except the performance issues have already began to creep in.. eerm well bulldoze their way back in I should say... and this weeks patch is their next band aid to try and cover the cracks.

So they have had the technology to raise server caps from the start or very soon after.. they just chose not to use that technology soon enough imo
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Sanxxx's Avatar


Sanxxx
06.21.2012 , 02:00 AM | #24
Quote: Originally Posted by Drom View Post
Why did they rise server cap NOW? Why not at launch? More people on less servers is better. So why open 220 servers and 200 close after 6 months and boost 20. What's the point?

Or those "megaservers". What's up with that? Why now? We could have 20 megaservers at launch and nobody would say a thing about low population by now.

There's someting fishy about that.
Do you know what the server cap is ? Can you point me to the data showing a cap increase ?

"mega servers" are still someway off, whilst the hardware tech is there it would need a serious application rewrite , as evidenced by the recent need to instance fleet at a reduced number (interestingly, not a big problem back in Jan when there were also multiple fleet instances)

Shingara's Avatar


Shingara
06.21.2012 , 02:02 AM | #25
Quote: Originally Posted by SajmanPeetee View Post
I understand your sarcasm, but what does that say about EA when people are voting them worse than those companies that did?

A job is a job, there are a trillion of them out there. But for some, computer gaming is their only hobby and EA is doing everything they can to destroy it one dollar at a time.

PS: That's not a knock on Bioware who I feel is a great company and excellent at game design.
More like what does that say about the people who voted for that when the world is basically falling down because of banks and Brokers Exchangers. "The world is burning but lets vote for EA because we dont like ME3 ending"
Health Warning - Thread May Contain Nuts.
First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge. http://www.swtor.com/info/news/blog/20120731

TheBBP's Avatar


TheBBP
06.21.2012 , 02:04 AM | #26
Quote: Originally Posted by Shingara View Post
More like what does that say about the people who voted for that when the world is basically falling down because of banks and Brokers Exchangers. "The world is burning but lets vote for EA because we dont like ME3 ending"
Like I said a few posts up:

It says more about the unwashed, unhinged masses that are totally detached from reality that voted in that poll. In a country where people are losing their homes and retirements to the horrible and probably illegal practices of large financial institutions, you mean to tell me that EA rises above all of that evil to be the worst company in America?

That is stupid on every level.
Crosswire - Republic Commando
Commander - The Way of the Maker Christian/Family-rated Guild
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Shingara's Avatar


Shingara
06.21.2012 , 02:05 AM | #27
Quote: Originally Posted by Sanxxx View Post
Do you know what the server cap is ? Can you point me to the data showing a cap increase ?

"mega servers" are still someway off, whilst the hardware tech is there it would need a serious application rewrite , as evidenced by the recent need to instance fleet at a reduced number (interestingly, not a big problem back in Jan when there were also multiple fleet instances)
Quote:
Stephen Reid
As many of you know, we're experiencing high load and corresponding queues on some servers. This is to be expected during launch, as a high number of people want to play the game, and for long stretches at a time.

We're monitoring all of our servers around the clock, and we're raising server population caps where required. However, to ensure our long-term goals of server stability and healthy populations, we do not want to raise population caps too rapidly. We want incoming players to populate lower population servers. At the same time, higher population servers will not be 'locked' because we want to allow people to join a server to play with their friends if they wish to.


Source = http://www.darthhater.com/articles/s...-server-queues

Quote:
PCG: Will they be cross-server at launch? Is that planned for the future?

DE: They will not be cross-server as we are coming up on a huge move to servers with massively higher population caps than we have today.


DE = Daniel Erikson, Source http://www.pcgamer.com/2012/05/23/th...adaptive-gear/

Dont worry peeps, he refuses to believe the devs etc.
Health Warning - Thread May Contain Nuts.
First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge. http://www.swtor.com/info/news/blog/20120731

deusBAAL's Avatar


deusBAAL
06.21.2012 , 02:10 AM | #28
Quote: Originally Posted by Drom View Post
Why did they rise server cap NOW? Why not at launch? More people on less servers is better. So why open 220 servers and 200 close after 6 months and boost 20. What's the point?

Or those "megaservers". What's up with that? Why now? We could have 20 megaservers at launch and nobody would say a thing about low population by now.

There's someting fishy about that.
You ever read the Dev Tracker? You rally should.

Why megaserver today? -> Because the Devs SAID openly that they can do it now but werent able to do it before, eg at launch.

Why 220 servers at launch? -> because people here on the forum were raving mad about the wait time! "BW I will unsubb now! BW I am paying so let me in NOW! BW I dont care about OTHERS, just let me in!" Thus BW opened up the extra servers. From todays perspective that was short-sighted, but back then I most likely would have done the same.

Thats the whole point. Whats hard about it to understand?
Funny how PVP folks strive to become the best PK, while PVE folks know that PKs are just really really bad players.

Bloodstealer's Avatar


Bloodstealer
06.21.2012 , 02:12 AM | #29
Quote: Originally Posted by Drom View Post

Or those "megaservers". What's up with that? Why now? We could have 20 megaservers at launch and nobody would say a thing about low population by now.

There's someting fishy about that.
At launch they wanted to limit the chance of the game suffering like many other MMO's have with server crashes as live loads began to hinder things.. so they launched with lots more servers and lower server caps.. just they failed to manage the traffic around the servers.. why.. becuase by the time they probably realised.. they already had small pockets on every server and only a few heavy ones and just had to roll with it.

If they had managed the original launch traffic across few servers then there would have been more busy servers and much fewer light ones. In other launches I have been part of, as a server baecame close to server caps (no matter what its limits were/are that server became restricted.. and so the population became more herded if you like... the server loading could still be controlled to miotor game performance and at some point those full servers could be re-capped and opened up again after the initial frenzy has backed off.... SWTOR just chose to do it their way.. and to their credit launch was pretty smooth.. but no wonder .. and now their decisions have come back to nite them in the backside.....lets just hope the transfers will see players keep faith as its busy again... and lets hope that the game performance can sustain the compacted populations (som far I am not convinced tho because areas like fleet or WZ's are already being slated for FPS etc... and the band aid this week only adds to that fact.. but lets hope after the latest frenzy dies down some improvements will be more noticeable.
The Chaotic Misfits Guild.
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Sanxxx's Avatar


Sanxxx
06.21.2012 , 02:13 AM | #30
Quote: Originally Posted by Shingara View Post

Source = http://www.darthhater.com/articles/s...-server-queues



DE = Daniel Erikson, Source http://www.pcgamer.com/2012/05/23/th...adaptive-gear/

Dont worry peeps, he refuses to believe the devs etc.
Oh dear , here we go again.

Devs make announcements about features etc that are coming in the future, be they releases, improvements , bug fixes or whatever.

When they deliver said feature they also announce it,

First quote , something we are doing now.
Second quote, something we intend to do.