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Reducing Nightmare Pilgram spawn timer?

AzazaelLoki's Avatar


AzazaelLoki
06.20.2012 , 01:25 PM | #1
With the servers being so packed now, is the respawn for Nightmare Pilgram going to be reduced from 2 hours? Could we further get a reasoning as to why it was given a respawn timer in the first place? It isn't like it can be continually farmed by the same group.

juleanden's Avatar


juleanden
06.20.2012 , 04:17 PM | #2
they should rather make it each 7th day, such high respawn rate kinda works against the whole world boss concept.

Iwipe's Avatar


Iwipe
06.20.2012 , 06:14 PM | #3
Quote: Originally Posted by juleanden View Post
they should rather make it each 7th day, such high respawn rate kinda works against the whole world boss concept.
Well the issue is that when you have 20-30 guilds on the same server all killing him and all raid around the same time, 7 hr respawn would be pretty brutal.

Even with 2 hr respawn, there are already server dramas starting.

This wasn't much of an issue before the server xfers, but with the "mega" servers we have now, this is becoming an issue.

criminalheretic's Avatar


criminalheretic
06.20.2012 , 06:36 PM | #4
Quote: Originally Posted by juleanden View Post
they should rather make it each 7th day, such high respawn rate kinda works against the whole world boss concept.
It's a story based MMO.

Story based = The fact that some random strangers from Idaho killed a world boss shouldn't affect my gaming experience.

MMO = Sometimes it does.

Are you claiming realism? Like why should there always be a huge world monster to kill if another group of heroes already killed him? Cause the idea of there being that many heroes around at all, contradicts that sense of realism.
What we don't understand, we can make mean anything.
Hyperspace Cannon -> Drooga's -> The Harbinger

Astarica's Avatar


Astarica
06.20.2012 , 07:22 PM | #5
Quote: Originally Posted by criminalheretic View Post
It's a story based MMO.

Story based = The fact that some random strangers from Idaho killed a world boss shouldn't affect my gaming experience.

MMO = Sometimes it does.

Are you claiming realism? Like why should there always be a huge world monster to kill if another group of heroes already killed him? Cause the idea of there being that many heroes around at all, contradicts that sense of realism.
According to the story, every SI archtype character is a Dark Council member and every SW archtype character is the Emperor's Wrath. That's a lot of Emperor's Wraths and Dark Council members walking around in the galaxy.

murshawursha's Avatar


murshawursha
06.20.2012 , 10:46 PM | #6
Quote: Originally Posted by Astarica View Post
According to the story, every SI archtype character is a Dark Council member and every SW archtype character is the Emperor's Wrath. That's a lot of Emperor's Wraths and Dark Council members walking around in the galaxy.
Also according to the story, only one of each class archetype actually exists in the canon of the Star Wars universe. Should Bioware have stopped letting people log in after the first 8 players rolled characters?