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Pls do not buff threat generation in 1.3

STAR WARS: The Old Republic > English > General Discussion
Pls do not buff threat generation in 1.3

vojinsa's Avatar


vojinsa
06.20.2012 , 02:42 PM | #11
the only time (TANK N SPANK) a tank MIGHT lose threat is the first 15-20 sec of a fight. shadow tanks dont have a FORCE JUMP/STORM to the boss like a VG/JG so they MAY suffer the most in that short time(dps force jumping in or rdps not waiting). i agree boosting threat will turn tanking into an idiot class but you have to think why are they doing it?
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Galbatorrix's Avatar


Galbatorrix
06.20.2012 , 02:50 PM | #12
It's normally what happens when group finders are added. You have to make the group runs easier because you have to play to the lowest common denominator. If tanking is tough, people complain that the tanks sucks and then less tanks queue up.

Blackardin's Avatar


Blackardin
06.20.2012 , 02:54 PM | #13
Quote:
I'm really liking the effecitveness of threat right now and i fear increasing it as planned will making tanking too easy and less fun. I like that i have to maximise my dps as a tank and cleverly use my abilities to maintain threat./ what i'm seeing in the game so far works so much better unlike WoW where they buffed threat gen to the extent no skill was required any more by tanks.
I don't want to see a flat increase to embedded threat, but I would like to see the ability for well played tanks to manage threat more effectively. In a game where boss kills are centered around dps races, as we gear up and dps gets stronger, tanks will require greater tools to manage threat as "holding-off" for dps could result in hitting the enrage timer.
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Fireswraith's Avatar


Fireswraith
06.20.2012 , 02:55 PM | #14
I'm fine with what they are doing, especially in nerfing Assassin/Shadow tanking down to the level of the others. I would be even more fine if, for example, for Juggernauts they would make Sundering Assault (the armor debuff) have a high threat value attached to it like Backhand. But coming from DAOC I like the idea of a tank having an attack ability that they can essentially spam that generates a lot of threat.

Macetheace's Avatar


Macetheace
06.20.2012 , 08:26 PM | #15
Quote: Originally Posted by alifaraaz View Post
In some respects I agree, but it is needed. Despite the %increase dps threat scales much.higher with gear than tanks since tanks dps increases much less significantly than dps with gear.

And during progression when you're trying to get that kill you don't wanna be using dps gear or stacking accuracy as a tank just to keep up on threat in those first seconds, which are the most important.
this is a fair point, because tanks get more reudciton as their gear goes up, not more damage and not more threat, at least not anywhere near as much. Fair point, in which case, another means should be found, like making tank threat scale with Endurance partially, so at least, tanks can generate roughly the same amount of threat when eveyrone is geared in campaign/blackhole as they can when eveyrone is geared in Tionese...otherwise x amount of gear later, you'd have to buff tank threat again, and that will just mess up the game for those at a lower level or entry level 50, becuase tanking becomes far too triival, and less fun.

So i would propose an alternative means of threat scaling with tank gear than an arbitary 33-50% increase

Talarchy's Avatar


Talarchy
06.20.2012 , 08:28 PM | #16
I would be much more concerned with the -45% defense rating we get nerfed with.
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Macetheace's Avatar


Macetheace
06.20.2012 , 08:31 PM | #17
Quote: Originally Posted by Galbatorrix View Post
It's normally what happens when group finders are added. You have to make the group runs easier because you have to play to the lowest common denominator. If tanking is tough, people complain that the tanks sucks and then less tanks queue up.
in which case if they're that worried about it they can give a 5% increase to stats to everyone. but i doubt this would be the case.. i do not recommend they follow wow at all when it comes to group finder a few things are different here.

firstly it is not cross server, it is per realm, higher pool, closer pool of players
2. what is wrong with expecting a pick up group to be able to do the content just as effective as a non-pickup group? atm, there is no group finder, people have to ask in general chat for groups, htey find them they get nospecial favors or boosts tot anking or dps or helaing for that, yet still succeed in making succesful groups, why should this change when group finder is introduced? it's the same server pool, it will just stop the general spam for gorups and allow people away form the fleet to be able to find groups to go where htey want better.

no need to make it easier just because of group finder, i like this game still being a bit more challenging for the content , no one's chaffed in frustration, and content is getting done.

Darkulous's Avatar


Darkulous
06.20.2012 , 08:39 PM | #18
Got to make tanking easier in order to combat que times with the new LFD. The new tool is already handicapped being a same-server tool. You can't afford to handicap it further by having a shortage in tanks. It doesn't matter if a certain number of players can handle the threat table we have today. What matters is having "enough" players who can manage it.
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Valkirus's Avatar


Valkirus
06.20.2012 , 08:46 PM | #19
Quote: Originally Posted by Blackardin View Post
I don't want to see a flat increase to embedded threat, but I would like to see the ability for well played tanks to manage threat more effectively. In a game where boss kills are centered around dps races, as we gear up and dps gets stronger, tanks will require greater tools to manage threat as "holding-off" for dps could result in hitting the enrage timer.
The very reason WoW buffed tank threat a while back. Exactly the reasons you just mentioned. But they did it logically with across the board 40% buff. You could continue tanking like you allways had and not have as much threat issues. Tho...surprisely it still does not make up for some impatient dps. But it makes tanking a lot more fun for most tanks and gets more tanks using the LFG tool.
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Valkirus's Avatar


Valkirus
06.20.2012 , 08:51 PM | #20
Quote: Originally Posted by MasterKayote View Post
I miss the days when dps HAD to watch their own aggro or they would pull from even the best tanks.

...... and die instantly because of it.

/sigh ... thanks again WoW!
Lol..that still happens. Happened tonight in fact in a LFR run I did. More than once.
Trust is something which is earned.