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Trash Respawn Denova HM

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Oggthebase's Avatar


Oggthebase
06.20.2012 , 04:42 PM | #21
as mentionned in the other thread with the same subject, the workaround is that at least one person that does NOT release before someone else enter the zone after the wipe, thus ensuring the same instance id is kept.

As long as someone is still in the instance (dead or alive), you won't be shifted across instances, and you won't get soft reset respawn.

Raekor's Avatar


Raekor
06.21.2012 , 01:25 AM | #22
Quote: Originally Posted by Oggthebase View Post
as mentionned in the other thread with the same subject, the workaround is that at least one person that does NOT release before someone else enter the zone after the wipe, thus ensuring the same instance id is kept.

As long as someone is still in the instance (dead or alive), you won't be shifted across instances, and you won't get soft reset respawn.
Doesn't always work. We were in Denova 2 as lots of people were doing it at the same time, but when somebody had to zone back in (after being punted off the cliff at one of the chests) we were the only group still in there. They couldn't shift zones to get to ours, so we had to go to his instance and re-clear trash.

But, they are working on it so not a biggy. Just tiring for the east coast people raiding to a west cost schedule.

Kalthalos's Avatar


Kalthalos
06.25.2012 , 10:59 AM | #23
This has been going on for a LONG time now. This instancing problem has caused us to prematurely call a raid night many times over the past several months. We need a solution asap.
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Ellvaan's Avatar


Ellvaan
06.27.2012 , 03:00 AM | #24
Greetings everyone!

The following information is located in Game Update 1.3 patch notes which may be of interest to you regarding this topic:

Quote:
Flashpoints and Operations
  • Non-boss enemies that have already been killed no longer occasionally respawn if the Operation Group is defeated .
  • Flashpoint progress no longer resets in some circumstances when the group is completely defeated.
Thank you!

Lord_Izza's Avatar


Lord_Izza
06.27.2012 , 08:07 AM | #25
I hate to say it, but we just ran KP tonight and this happened to us in there.

Wiped on Jarg and Sorno twice because carbonizer probe was invisible (probably in a wall, we adjusted our positioning and then it appeared on the next fight), and on the run back all the trash after Bonethrasher had respawned, so this issue doesn't seem to be completely fixed.

Odarim's Avatar


Odarim
06.27.2012 , 08:12 AM | #26
I can confirm this issue is still there. We had all trash respawn in ECHM last night.
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Iwipe's Avatar


Iwipe
06.27.2012 , 08:54 AM | #27
Ya can confirm this as well. Last night we forgot to leave one person in the old instance when we wiped. When we zoned back into, we zoned into instance 2 (was in instance 1) and all the trash respawned.

pure_laced's Avatar


pure_laced
06.27.2012 , 09:57 AM | #28
Quote: Originally Posted by Ellvaan View Post
Greetings everyone!

The following information is located in Game Update 1.3 patch notes which may be of interest to you regarding this topic:



Thank you!
Simple fix idea since you guys couldn't fix it your way. Remove all the trash from between the bosses for guilds that have cleared 4/4 at least 3 times already. Then we can switch instances all day long with no worries. 8P

I joke, I kid. In all seriousness, why would there be a switching of instances in the first place. Have a set cap in multiples of 8, and don't switch instances. So an instance could be 64 player cap perse before a new instance is opened up. Any combination of 8/16 man groups make up this cap but here is the rub. It is a dynamic set that if 56 people are already in the instance and a 16 man group wants in, they will create a new instance. If an 8 man wants in, they get into that one.

Make the instances have a timeout factor of 5 mins as well. That "slot" is held for 5 mins. This allows for wipe recovery where people are repairing outside the instance, that way their spot isn't taken by some other guild going in.

In theory, this shouldn't be too hard to implement.
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Killerdecoy's Avatar


Killerdecoy
06.27.2012 , 10:37 AM | #29
Our guild never had an issue with respawning trash other then when we came back a day later and the correct trash was there. Never durning a raid night did it respawn. But last night after 1.3 after our 2nd wipe on the first boss the trash respawned on us. Clearly this issue as it was stated to be fixed in the patch notes was NOT fixed.

Also not to mention a bug that happened for us 2-3 times during attempts of the first boss. When they would pick the 1 person with the yellow circle who must move under the other boss. When it should go purple to lock it in it would instead pick another person who would have to run to the boss.
.

DDE

Tako's Avatar


Tako
06.27.2012 , 02:30 PM | #30
Bioware employed monkeys to test things out?

I can also confirm the problem persists...
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