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Thoughts on GameSpy's Article on SWTOR

STAR WARS: The Old Republic > English > General Discussion
Thoughts on GameSpy's Article on SWTOR

Kaisernick's Avatar


Kaisernick
06.20.2012 , 03:22 PM | #191
ok stoped reading after point 1, 100% disagree on that, the story is amazing and brings life into mmo's hell i loved the agent story so much i decided to delete him and reroll just to go through it again.

Dezzi's Avatar


Dezzi
06.20.2012 , 03:23 PM | #192
Quote: Originally Posted by Shingara View Post
At lvl 50 i can run all the old flashpoints, they have heroic modes that make them relevant, i can earn credits, social status and gear to either sell, break down or keep. The only reason i would want to go back to a starter area is to grab the datacrons and lore stuff or help a friend and 9/10 times i would raf them and create a new char todo it with them.
Yes, but if you want to run those flashpoints with your friend who happens to be at-level for them, then what? You have to roll an alt to the appropriate level? Why?

GW2 cuts out that whole process and just scales you for the encounter--there are no hoops to jump through. In GW2 you wouldn't have to roll an alt to level with your lowbie friend, though I suppose you could if you wanted to.

It's an elegant solution to the problem.
Ebon Hawk (RP)
Peace | Knowledge | Serenity | the Force
I'm a Jedi because the galaxy needs Jedi.

MrLeee's Avatar


MrLeee
06.20.2012 , 03:25 PM | #193
The great thing about Guild Wars 2 is it's a Pay2Play game. I don't have to spend a dime to play ALL of Guild Wars 2.


I have been in both Beta Weekends for Guild Wars 2, I also still play SWTOR.

When GW2 comes out will I quit SWTOR, hell no (unless things get really bad)
But I will be playing BOTH GW2 AND SWTOR. Both good games in their own ways!! Though I wish BioWare have worked on SWTOR a little bit more because it is missing a lot of options MMO's should have these days!

(This is like the ole' CoD vs Battlefield argument). I like them both, I play them both. I don't need to pick a side!
Prefers blasters over hokey religions and ancient weapons.

Shingara's Avatar


Shingara
06.20.2012 , 03:25 PM | #194
Quote: Originally Posted by Dezzi View Post
Yes, but if you want to run those flashpoints with your friend who happens to be at-level for them, then what? You have to roll an alt to the appropriate level? Why?

GW2 cuts out that whole process and just scales you for the encounter--there are no hoops to jump through. In GW2 you wouldn't have to roll an alt to level with your lowbie friend, though I suppose you could if you wanted to.

It's an elegant solution to the problem.
so whats the point of gear ?, its not that elegant really.
Health Warning - Thread May Contain Nuts.
First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge. http://www.swtor.com/info/news/blog/20120731

MrLeee's Avatar


MrLeee
06.20.2012 , 03:26 PM | #195
Quote: Originally Posted by Dezzi View Post
Yes, but if you want to run those flashpoints with your friend who happens to be at-level for them, then what? You have to roll an alt to the appropriate level? Why?

GW2 cuts out that whole process and just scales you for the encounter--there are no hoops to jump through. In GW2 you wouldn't have to roll an alt to level with your lowbie friend, though I suppose you could if you wanted to.

It's an elegant solution to the problem.
I love how they did this! I play with an low level friend and instead of getting crappy level 5 gear to drop I get MY level stuff!! Great system IMO!
Prefers blasters over hokey religions and ancient weapons.

lordofdamornin's Avatar


lordofdamornin
06.20.2012 , 03:27 PM | #196
Dynamic events were much-lauded in Rift, too. Early on, they were great. The Invasions, even better.

Have you been there lately?

I had this huge post planned, but I decided to trim it down to a few things that are fact:

Human beings are not very good at exponential thinking. This is why Rift looked so inventive and awesome early on, and why GW2 does now. Indeed, the story and combat animations in this game would fall into the same category, for some. Because human beings are not good at exponential thinking, people like Dezzi, and Fox (the OP), can't seem to see past the 2 month mark. They both probably fell for this same gig with Rift, ToR, and soon, GW2. That's not intended as a slam on you guys, it just means you are normal human beings.

Human beings like to establish routines. As a whole, we like having things run smoothly, without interruption, and in the time frame we want them to run in. Anyone see where this is going yet?...

Human beings do not like change. As a whole, we don't like it when things become different. Things like, not being able to vendor items because no one is fighting invasions, or other Random Events any more. Things like, no matter how they purportedly scale, my choice is now to go somewhere else, or deal with this thing that is now in my way.

Human beings like to set and achieve goals that take *just the right amount* of time and effort to accomplish.

MMO's that are developed with a subscription-based model, know these things are fact. They are not opinion, they are documented psychological fact.

Keep cheering for GW2 as this revolutionary *next coming.* It is neither revolutionary, nor will it be evolutionary.

The best thing GW2 has going for it is being F2P - so why not play it, if you can stomach the box price.

Oh, this thread was about an article - my bad. In that case, I'll just say that the article's writing style is strikingly similar to someone who has many posts in this thread. That is all of the commentary that I have for it.

Oh - and hello, Wutru. You did get in before I called anyone a sheep.

Riôt

CelCawdro's Avatar


CelCawdro
06.20.2012 , 03:27 PM | #197
Quote: Originally Posted by Dezzi View Post
Yes, but if you want to run those flashpoints with your friend who happens to be at-level for them, then what? You have to roll an alt to the appropriate level? Why?

GW2 cuts out that whole process and just scales you for the encounter--there are no hoops to jump through. In GW2 you wouldn't have to roll an alt to level with your lowbie friend, though I suppose you could if you wanted to.

It's an elegant solution to the problem.
But not a new one. If I recall, City of Heroes was the first to do this.

Essentially, I have a problem with comparing a game to another in the genre instead of the genre as a whole. SW:TOR does things better than GW2. GW2 does things better than SW:TOR. It is asinine to dispute that - almost as asinine as it is for "journalists" to go out of their way to state one-half of the argument for the sake of hits.

Liquidacid's Avatar


Liquidacid
06.20.2012 , 03:27 PM | #198
why do people care so much about these articles and reviews... all they are is one D-bag game players opinion... in reality most of the people who are of decent age and are gamers have all the same qualifications as he/she does...

which is why the only game review I watch is Yahtzee ... because at least he is entertaining when he delivers his biased opinion
"bibo ergo sum" ( I drink, therefore I am)

Teamwork is essential; it gives the enemy other people to shoot at.

Arkerus's Avatar


Arkerus
06.20.2012 , 03:28 PM | #199
Quote: Originally Posted by MasterKayote View Post
lol, anyone remember the pre-release TOR articles?

"Oh the dialogue brings a whole new dimension to MMOs. I really felt like I was part of the world I was in. Made my whole experience better because of it. I found myself caring about the decisions I make and sympathizing with the npc's! Unlike that other game!"

"Oh look at the combat. The fact that it has no auto-attack puts me in the heat of the action. Its so much more realistic too since the character actually parry blaster fire and clash lightsabers! Unlike that other game which just swings at the air."

"The companions in swtor really bring the interactivity to new depths. They almost feel like another player! They server as your characters moral compass, help you craft, as well as fight. They are more than pets! Unlike that other game!"

5 months after release? Oops!

Yeah, keep buying the hype.
All of which you just wrote still holds true in TOR today. None of that was made up. I love those parts of the game. In my opinion, those 3 things are still big selling points and they are what I love about this game. So, your point is moot, even if you had one.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

Dezzi's Avatar


Dezzi
06.20.2012 , 03:29 PM | #200
Quote: Originally Posted by Shingara View Post
so whats the point of gear ?, its not that elegant really.
I wasn't aware that gear had to have any point beyond appearance, though gear does provide customizable stat bonuses in GW2. That said, gear of your non-modified level drops in "lowbie" areas.

Extremely elegant solution.
Ebon Hawk (RP)
Peace | Knowledge | Serenity | the Force
I'm a Jedi because the galaxy needs Jedi.