Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Why Macros belong in TOR.

STAR WARS: The Old Republic > English > PvP
Why Macros belong in TOR.

FourTwent's Avatar


FourTwent
06.15.2012 , 06:15 AM | #841
Quote: Originally Posted by hidy View Post
purchae a naga you cheap bastards
whenever they make a finger trackball version, i might

Veniras's Avatar


Veniras
06.15.2012 , 06:36 AM | #842
Ok what is the standard equipment for this game?

Razer Naga, one gamepad and keyboard with inbuilt macros?

Or a 105-keyboard and a 3-button mouse?

Or a third?

Haystak's Avatar


Haystak
06.15.2012 , 07:00 AM | #843
Macros dont belong in MMOs, they trivialize abilities, and essentially play the game for you. Im against anything that involves removing the human player from the equation, and replaces him/her with a program, machine, or computer. If I wanted to play a game against a million other computers I would of swallowed the red pill and went back to my happy life in the matrix.

I played WoW, and saw how macros could make life easier. I also saw that most people would not even learn there class and instead would copy and paste the optomized spec, macro'd rotation, and faceroll there way to max dps. You were removing the human factor from the game. It would be like watching Profootball with cyborgs.

I fought the system for a while, I learned how to keybind eveything and pushed "MY" abilities to the max, but the occurence of me getting completly destroyed by a mirrored class was happening more and more. I made it a point to find out how they beat me, i dont know why its the competetive side of me.I usually asked the guys who were beating me consistantly how they got to that level, and the answer almost always involved using complex macros, or addons(which are really just macros with a gui interface.)

I eventually made the switch. Guild was trying to be first downing the Lich King on our server, our numbers werent cutting it, and a rival guild was close on our heels to beating us to the finish line. I didnt want to be the guilds dead weight and made it a point to get whatever I needed to streamline my game play.
Things changed instantly. I could hit a button and 3 things would happen in quick succession. Managing my rotation required no thought. I was able to focus only positioning, was always in the right place at the right time. We downed the Lich King by the end of the week, and everyone was happy.
I however felt left out, like it wasnt me playing, I was simply a small piece in my toons ability, and no longer the whole factor. My toons name would top charts, and it wasnt me who was doing it, it was the machine.

I stopped using the macros soon after, call me a purist, stubborn, or just plain stupid.

I did however do it knowing that my numbers wouldnt be at there absolute best, and that the people I played with who were using them were doing it just a tad better, but I like trying to be John Henry vs the Steam engine.

Steam engine may always win in the end, but John Henry's story is much more impressives than the steam engines.

Quick Edit: my toons name is based on a character from the Author Raymond Feist, and has nothing to do with computer commands.
60s Scoundrel,Sage
55s Everything else

Khoraji's Avatar


Khoraji
06.15.2012 , 07:13 AM | #844
Quote: Originally Posted by FourTwent View Post
whenever they make a finger trackball version, i might
ew, trackball for gaming?

whatever floats your boat i guess.
Khoraji - Jung Ma - <Dread>
Ven Zallow refugee

Livelyhound's Avatar


Livelyhound
06.17.2012 , 03:59 AM | #845
[QUOTE=Chocbo;842255]
2: If there's one thing Khem has taught me it's that the hit boxes are wonky so a mouse over macro for healers would help
QUOTE]

Is it just me or does nobody in this thread who is pro-macro know about F# keys? I mean Khem is F1 F1.
F1 : target yourself
F1 : target companion, if already on self.
F2 : target group member 2
F2 : target group member 2's companion, if already on group member 2.
...

Not to mention Alt-T, keybind any target marker to any key and probably many more I can't think of as it's bedtime.

Focus Macros are totally not needed.
and given the aforementioned "wonky hit boxes" i can't exactly see how mouseover macros would help in the slightest.

In other words: NO to MACROS
and Learn to Target.

Livelyhound's Avatar


Livelyhound
06.17.2012 , 04:03 AM | #846
Quote: Originally Posted by _compton_ View Post
There is nothing automated about focus macros. .
Also this made me laugh.

I hate to cite wikipedia but what the hell:
"Keyboard macros and mouse macros allow short sequences of keystrokes and mouse actions to be transformed into other, usually more time-consuming, sequences of keystrokes and mouse actions. In this way, frequently used or repetitive sequences of keystrokes and mouse movements can be automated."

Bolded the funny bit. Macros a nothing but automation...

TwitchWINs's Avatar


TwitchWINs
06.17.2012 , 04:43 AM | #847
Quote: Originally Posted by ShadowSoljer View Post
Essentially what you want is this:

One button that does all the work for you.

Get some skill and you won't need macros. GG
The funny thing is people like this are the ones who would actually use a cast sequence macro. wtb /tar party1,2,3,4[dispel] clicking PLAYER FRAMES is so horrid but i am reduced to DOING IT IN THIS GAME!
Cheers on the amazing post i support this, We need macros its just that simple.
Bestworld - The Bastion
<Hey im pooping>
http://www.swtormovies.com/movieview.php?id=3751

Vibby's Avatar


Vibby
06.17.2012 , 04:55 AM | #848
I have NO problem healing without using some mouseover ease of use feature. I either click or keybind to a player, and heal them.

I have NO problem spiking a target, I pay attention to who's being attacked or who needs to be and I do that.

It's not that hard once you learn to do it. Learning the opposite way first may be difficult to change from.

also thread necro FTL
AruzRooz
The Raa Legacy

Blagaah's Avatar


Blagaah
06.19.2012 , 11:49 AM | #849
Here's the only thing I'd use macros for: Button paging. It simply saves screen space. Example from how I have my WoW macros set; I use One 12 button bar, but I write the macro so that when I hold, say, SHIFT, the two buttons under my thumb switch from single target to AoE moves. I know I can simply bind all four bars to base, then 3 bars with ctrl, alt, and shift (one each) but that takes up a HUGE amount of screen space.

I totally get the arguments of having several abilities tied to one macro, and cast sequence macros can also be a bit unbalancing if they aren't implemented correctly. However, there is a qualitiy of life compromise between 100% NO and anything goes.

UGLYMRJ's Avatar


UGLYMRJ
06.19.2012 , 11:52 AM | #850
Yeah... the original post was way too long to keep my attention past "/m"... mostly because I hate macros and people who want them want an easy mode. The more complicated the better IMO and simplifying the game is just bad.... very bad. The last thing this game or any game needs is something to make bad players better.

I'm sure you'd love to have a 20 attack macro set up so you could click auto follow, get up and make a sammich come back and auto follow macro kill someone else but that's not fun nor competitive. It's just bad.... let me repeat...

BAD!