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Why BioWare have you killed me?!?!?

STAR WARS: The Old Republic > English > PvP
Why BioWare have you killed me?!?!?

Cryptiic's Avatar

06.18.2012 , 12:38 PM | #1
Patch 1.2 has made Commandos the crappiest healers in the game and our lack of utility is horrific. We do ok damage but nothing near what other classes are doing because the channeled AOE's we have hit small areas (nothing like smugglers or sorcerers). You give us this big sweet looking autocannon and I feel like I'm shooting with a cap gun. My War-Hero weapon should hit much harder. And because I'm so squishy (no absoption shield like slingers/snipers/sorcerers/sages) so we are reduced to running around corners constantly in order to use our crappy heals to maybe get back to half health before the enemy is all over us again. Oh and lets make it so melee players can be immune to my knockback which already has an insanely long cooldown. Sentinals should not be 4 shotting a heavy armor'd trooper. If you are going to let powertech spam elemental attacks with no cooldown then at least give me no cooldown or a talent to make Field Aid have no cooldown. Your changes to my class make them almost useless in a PVP setting. It makes me sad.

DimeStax's Avatar

06.18.2012 , 12:43 PM | #2
I shed a tear for you after reading this post.

Tathais's Avatar

06.18.2012 , 01:02 PM | #3
Unfortunately. that's just how this game works right now. There appears to be a fairly large DPS disparity between classes and healing in general is fairly undervalued. The bottom line is, balance in this game is quite out of whack, which, to be fair, isn't entirely unexpected. It is a fairly new game after all and it will take time to sort out.

The only real problem is both the game developers and a large portion of the community (who, coincidentally, play certain DPS classes :P) refuse to acknowledge this fact... a fact on which many, many people have commented or written blog posts. The flaws in this game are well documented and well explained. Until there's a desire to see the game balanced, you'll probably have to change something on your own...

If you're a DPS who is not one of the higher end DPS classes, there's not much you can do. Hang in there and wait for balance changes, or reroll. The levelling PvP experience in this game was done very well... from 10-49 everybody on the same playing field stat-wise. From about 25-49 most classes have a good enough skill set to be considered fairly even. Try something new and you'll probably have a good time. This will give you something to do while things are evened out.

If you're a healer, you can either reroll DPS until healing is in a better position or you can find a few friends (one pretty much has to be a tank) and queue with them. If you've got people looking out for you, things get a little better as a healer. Your heals still won't really keep up with focused DPS and you'll still find yourself kiting damn near everything (if you can) but with a more coordinated effort you'll find yourself contributing. The guard alone makes the difference between dying in a 4s stun and living with 20% health, allowing you to hopefully run away and heal back up. You'll still feel like you're not being very effective, but it's a lot better than feeling worthless

If neither of those appeal to you, cancel your sub and check back in a few months. Either the devs will wake up and balance the game a bit better, or they'll stick to their guns that this game should be a rapid-fire burst race... but by then hopefully a game that's more appealing to your tastes will be out. To be fair, not every game is going to be the same and if SWTOR isn't what you want, check out something else.

Good luck!

Day_Day's Avatar

06.18.2012 , 01:09 PM | #4
IMHO find a tank.

LegionAlpha's Avatar

06.18.2012 , 01:13 PM | #5
Oh em gee. Reroll less qq more pew pew.
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Akyio's Avatar

06.18.2012 , 01:20 PM | #6
healing is not really in a bad position. I honestly feel its in alright position, scoundrels/operatives are now top healers.

its still like before tbh - if your team has 1-2 healers, opposing none, then you have more chance to win, but it doesnt guarantee win.

and i also do feel that balance here is difficult subject, can't talk about balance when i see marauders and PT dealing their massive burst damage in several seconds

Khoraji's Avatar

06.18.2012 , 01:40 PM | #7
as a merc healer myself, i am not happy with the nerfs. But they were needed. We were godmode pre-1.2

But for the love of god do not nerf us anymore, we are fine the way we are.
Khoraji - Jung Ma - <Dread>
Ven Zallow refugee

xxprimalxx's Avatar

06.18.2012 , 01:43 PM | #8
When healer survivability was questioned. All dps. Replied "find a tank, get guarded, make friends or play dps" since it appears EA/Bioware thinks healers are balanced due to their spreadsheet numbers it seems your wrong and need to L2P? Not that i agree but that seems to be the general thought.

Postalz's Avatar

06.18.2012 , 01:51 PM | #9
I actually like that healers are killable unlike other games where 2-3 dps can be on them and healer still lives for a while or just doesn't die.

Don't get me wrong, I know mercs/commandos have issues and I hope they're addressed. Both their DPS and heal specs are weak at the moment.

But I am glad healers are not godmode like other games.

Cryptiic's Avatar

06.18.2012 , 03:08 PM | #10
Thanks for the feedback guys. I have seen sages put up HUGE healing number 700k + in a warzone and I am lucky to break 200k heals on my trooper. Our AOE heal Kolto Bomb just isn't cutting it. Give us an absorb shield like sages with a short cool down and we might be able to live longer than 4 seconds. I have seen sages in full recruit gear hold off 3 attackers for a full min and end the match with 400k heals. I run around pillars screaming like a little girl hitting every instant (low numbers) heal I got just to live 20 seconds longer. Against a Powertech I don't even try to burn cooldowns or cleanse anymore. Once I'm slowed and dotted I'm dead, end of story. We just don't have enough tricks in our bag to survive in PVP and our heals just don't heal enough or don't activate fast enough even in full medic gear.

So yeah, I had to switch back to dps (or level another toon and begin the long grind to full war-hero which puts me way behind the power curve for rated WZs).