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Vig guardian = the most worthless class I've ever played

STAR WARS: The Old Republic > English > Classes > Guardian / Juggernaut
Vig guardian = the most worthless class I've ever played

Darkshadz's Avatar


Darkshadz
06.16.2012 , 09:05 PM | #91
Quote: Originally Posted by Aerion View Post
Come on, suggesting that I have trouble understanding you because I'm not a native speaker? That's a low blow.
I do understand that you are saying that Freezing Force has adventages over Leg Slash and i don't disagree with that, I simply say that I, personally, had prefered a different approach to give the Guardian an ability to prevent kiting, no matter whenever it would have made him better or worse. It was from the very beginnig just a offhand remark about how I feel about, how this skill affects the way the Guardians handling feels.
I'm not a native speaker either. But so far you seem struggle with english comprehension in some of your posts. That or I fail at explaining myself. Personaly the only time when I really feel like kiting is an issue is when you have billions of sorcs spamming force lightning.

edit: oh yea and snipers but it's our anti-class :P

Aerion's Avatar


Aerion
06.16.2012 , 09:25 PM | #92
Well maybe it's you having trouble understanding what I'm trying to say.
I do understand that you are telling me why you think that Freezing Force is good and that isn't factually wrong.
However from the very beginning the only thing that I was trying to say is that I, personally, in my own subjective opinion, don't like the skill from a, for lack of a better word, style sense.
In that context I don't care about balance or if the skill is bad, good or awesome; it was just an offhand remark, maybe even a little offtopic, and you really shouldn't take it too seriously.
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Darkshadz's Avatar


Darkshadz
06.16.2012 , 09:31 PM | #93
Quote: Originally Posted by Aerion View Post
Well maybe it's you having trouble understanding what I'm trying to say.
I do understand that you are telling me why you think that Freezing Force is good and that isn't factually wrong.
However from the very beginning the only thing that I was trying to say is that I, personally, in my own subjective opinion, don't like the skill from a, for lack of a better word, style sense.
In that context I don't care about balance or if the skill is bad, good or awesome; it was just an offhand remark, maybe even a little offtopic, and you really shouldn't take it too seriously.
That's how you should've explain what you think about freezing force.

skotish's Avatar


skotish
06.17.2012 , 03:20 AM | #94
when do guardians get dispatch ?
Quote: Originally Posted by Frankenseuss View Post
Palpetine: "... Not from a TOR dev."
TOFN Farquar'hoffe/Val'korsin

Sabredance's Avatar


Sabredance
06.17.2012 , 04:38 AM | #95
Quote: Originally Posted by skotish View Post
when do guardians get dispatch ?
46 .

skotish's Avatar


skotish
06.17.2012 , 07:29 AM | #96
Quote: Originally Posted by Sabredance View Post
46 .


Thank you very much
Quote: Originally Posted by Frankenseuss View Post
Palpetine: "... Not from a TOR dev."
TOFN Farquar'hoffe/Val'korsin

Aerion's Avatar


Aerion
06.17.2012 , 04:16 PM | #97
@Darkshadz: Honestly, I've been doing so for the last few pages.

But back to topic:

I think that the current Guardian looks like a, for lack of a better work, patchwork, it's almost as if there was a basic concept pre beta and after that little things have been changed left and right without looking for the big picture.
And I assume that this is the reason why there is so much disagreement about whenever or not the Guardian is balanced.

For example, recently a lot of people play their Guardian as a Vigilance/Defense hybrid, as something that should be an Off Tank, but, if their testimonys are to be believed, still deal damage comparable to an pure DPS Guardian, while receiving a remarkable boost to their survivability.
Does this mean that Vigilance/Defense hybrids are to strong?
Maybe, I don't want to make a defenitive statement regarding that without having played one, but I think that there is at least another reason: Survivability.

Having played a full Vigilance Guardian in PvP since release I came to a conclusion:
The Vigilances potential is limited by lacking survivability,
the fact alone that many players choose to play their full Vigilance Guardian in Soresu form and that this is a valid option should be taken as a hint that something is awry.
But you don't even have to look that far to see what I mean, every Vigilance Guardian who still plays in Shien form can attest that a few heals can boost your overall performance by a ridicolus factor.

Some people may say: "use your defensive cooldowns if you want survivability", but, aside from the fact that I belong to the crowd who thinks that the Guardians defensive cooldowns are medicore at best, compared to what over classes bring to the table, I honestly think that defensive cooldowns shouldn't matter that much.
First of all it's a quality of live issue, having to activate three skills before jumping into combat isn't fun,
but far mor importantly overreliance on cooldown blurs a classes overall performance.
Even if you could become nearly invincible with all cooldown activated, like some classes and speccs can,
you'd still be squishy while they are cooling down, which makes up the mayority of time,
and I firmly believe that a classes performance should be mostly constant and not strongly jumping based on whatever skill is on cooldown.

Based on how viable tanky Guardian versions are and how strongly added survivability from outside sources can affect a Vigilance Guardians performance, i think it's save to say that there still is a problem with its survivability, maybe not because of its own cooldowns and mechanisms but because how the game handles suvivability generaly.

I for one want to urge the Developers to take a long look at the Guardian, and maybe by extension the combat system as a whole, and ask themselfs "Is it what we intended it to be?" and then, if needed, make some, maybe drastic, changes rather sooner than later.
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Sharee's Avatar


Sharee
06.17.2012 , 04:35 PM | #98
Quote: Originally Posted by Aerion View Post
... I belong to the crowd who thinks that the Guardians defensive cooldowns are medicore at best.
I think focused defense is great for a vigilance guardian. Even if you don't care about the healing, 19% reduction to all damage taken for 10 seconds, on a 45 second timer, thats awesome IMO. I especially like the synergy with defiance(using focused defense after a stun makes it basically free)

Aerion's Avatar


Aerion
06.17.2012 , 05:29 PM | #99
That's why I wrote medicore, while Focused Defense provides a good boost to the Guardians defenses (by the way, the reduction boost is 15%, the other 4% are passive), the other two cooldowns aren't all that great, also I think that Focused Defense cost can be rather high even for a Vigilance Guardian.
But like I said, I see the main issue not so much in what the Cooldowns do but in how reliant the (Vigilance) Guardian is on them.
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arkitip's Avatar


arkitip
06.17.2012 , 07:00 PM | #100
Every DPS class aside from the Sentinel/Marauder and Sniper/Gunslinger has crappy survivability. Snipers have bad survivability if you can catch them so theirs comes in the form of multiple forms of CC and the cover system. Sentinels, since they're a melee class, get 2 additional defensive cool downs (3 if you count force camo).

Every other AC with a DPS tree has to rely on "kill you before you kill me" or hoping they don't get focused. Guardians/Warriors actually have better survivability than most due to the ease of switching stances.