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Community Q&A Blog Discussion: June 15th, 2012

STAR WARS: The Old Republic > English > General Discussion
Community Q&A Blog Discussion: June 15th, 2012
First BioWare Post First BioWare Post

actorman's Avatar


actorman
06.15.2012 , 07:17 PM | #11
Quote: Originally Posted by RichyYoung View Post
Once again ignored my question on when they will increase the GTN listing time... Only asked every single time...

The HK 51 requirements suck big time, im republic not imperial... I will never roll an imp, the very fact that this game has two sides is a giant draw ... everyone picks a side. Forcing me to roll an imp just so im not behind everyone else in the game sucks...

If people want to roll both sides becuase thats what they want to do, thats completely there choice but dont force us to do it...
Playing both sides is fun. I got 50's on each.

Deewe's Avatar


Deewe
06.15.2012 , 07:51 PM | #12
Quote: Originally Posted by CourtneyWoods View Post
Cycao: Can I please get a response on this issue I have for Ranked Warzones and how you will deal with a disconnect? People disconnect from Warzones; it happens and sometimes itís the game, others itís a client issue, but it happens. To go down one man in a ranked warzone will be detrimental to the team.

Rob: We are aware that a Warzone team suddenly losing a player is a great disadvantage to that team, and we are investigating ways we can better mitigate that loss to the team. One of the things that we currently have implemented is that the team that loses a team member will have that factor taken into consideration when the system makes adjustments to ELO ratings at the end of the match.
Being ganked repeatedly for a few minutes by another team won't ever be compensated by any amounts of points.

Simply put, if a team loose a player then the opposite team should have the overflow put in a waiting room with a FIFO queue. It won't be either much fun for players waiting but it's an acceptable trade off especially because as soon as a team member dies he's replaced by one waiting.

Now if you want to make it less annoying you can add some activities in the waiting room, like vendors, mail box and so on.

RichyYoung's Avatar


RichyYoung
06.15.2012 , 07:55 PM | #13
Quote: Originally Posted by actorman View Post
Playing both sides is fun. I got 50's on each.
Like i say it should be a choice not a requirement. I play for the republic, my characters are lightside. Isnt that the whole point in having two sides...

Seisaan's Avatar


Seisaan
06.15.2012 , 08:14 PM | #14
Quote: Originally Posted by RichyYoung View Post
Like i say it should be a choice not a requirement. I play for the republic, my characters are lightside. Isnt that the whole point in having two sides...
No, having two sides is to add more variety to the game as it encourages people to try both sides and access different questing areas/story lines. And what does being Republic have to do with being light side?
Brask- 50 Sniper (Canderous Ordo)
Yura- 14 Shadow (Canderous Ordo)
Zaerdra- 50 Commando (Ebon Hawk)
Seisan- 24 Assassin (Helm of Graush)

-Azimov-'s Avatar


-Azimov-
06.15.2012 , 08:25 PM | #15
Quote:
One of the things that we currently have implemented is that the team that loses a team member will have that factor taken into consideration when the system makes adjustments to ELO ratings at the end of the match.
It's Elo not ELO!
Unless you are actually doing an Electric Light Orchestra rating system, which would be cool though it might cause some "confusion"

JeramieCrowe's Avatar


JeramieCrowe
06.15.2012 , 09:39 PM | #16
Is there a reason we had to answer this question again:

Quote:
Skondy: Can one of the Developers give a detailed breakdown on how threat is generated? I have heard that it is generated more by how many times a player can land blows on the boss than by how much damage is dealt. So that a tank can hold aggro better by using his basic attack (rapid shots, saber strike, etc) in combination with his high threat moves, rather than trying to do as much damage as possible to a boss.

Austin Peckenpaugh (Senior Designer):
Threat is equal to damage inflicted at a "one damage equals one threat" ratio. Passive threat modifiers then adjust that amount by a percentage, while active threat dumps adjust current threat levels by a percentage. I wouldn't suggest using your basic attack to try and generate high threat.
When we already had it answered in the April 20th Q&A:

Quote:
BlackMink: Could you please explain SWTOR's threat mechanics? What exactly do the de-taunt abilities do, and how exactly is threat generated? Is threat directly related point for point to the damage you do, or does each individual ability generate a pre-set amount of threat?

Cameron Winston (Combat Designer):
Threat is calculated based on damage done, plus or minus certain modifiers, with one damage translating directly into one point of threat. These modifiers are always called out in the abilities which adjust them. For example, Soresu Form increases your threat generation globally, while Crushing Blow or Hilt Strike specifically generates extra bonus threat when activated.

De-taunt abilities reduce your threat level by a flat percentage of its current value. Healing generates less threat than damage and is split evenly among all enemies you are currently fighting.
There were SO many other questions that haven't been answered yet that could have been instead!
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight

Polebreaker's Avatar


Polebreaker
06.16.2012 , 12:22 AM | #17
Quote: Originally Posted by RichyYoung View Post
Like i say it should be a choice not a requirement. I play for the republic, my characters are lightside. Isnt that the whole point in having two sides...
It is a choice. You can choose not to get the companion. You can also choose to play a light side imp. Or 4, as in my case. You're not being "forced" to do anything but complete the storyline, and if there's an aspect of the story that requires cross-faction cooperation, then it certainly wouldnt be the first time that happened in the star wars universe.

ZORG's Avatar


ZORG
06.16.2012 , 12:46 AM | #18
Quote: Originally Posted by Deewe View Post
Being ganked repeatedly for a few minutes by another team won't ever be compensated by any amounts of points.

Simply put, if a team loose a player then the opposite team should have the overflow put in a waiting room with a FIFO queue. It won't be either much fun for players waiting but it's an acceptable trade off especially because as soon as a team member dies he's replaced by one waiting.

Now if you want to make it less annoying you can add some activities in the waiting room, like vendors, mail box and so on.
They could just increase the damage and mitigation of the team that is short handed. The BOLSTER buff could dynamicly adjust depending on how many people are on each team...
Fear leads to Anger
Anger leads to hate
HATE leads to suffering

Shinaine's Avatar


Shinaine
06.16.2012 , 01:21 AM | #19
Hello, I'm new to the Forums, so I'm not sure if this question had been asked, or answered yet, but I was wondering if the current GTN could be slightly altered to allow you to also search by name alone?

I think that this would greatly help some new players like me to be able to identify what some of the posted items for trade are ( I have had multiple instances where the posted item in chat doesn't pop up for my viewing, and obviously, I think we ALL know that this would only work if the item was actually IN the GTN, however, I truly think that this would be more helpful that some might think), as well as allow new and experienced players alike to more quickly and easily purchase the items that they already know that they want, instead of having to browse through everything in that subcategory.

Thank you for your consideration! = ^_^ =

LovarBoy's Avatar


LovarBoy
06.16.2012 , 02:08 AM | #20
Quote: Originally Posted by Vankris View Post
we learned that the level cap increase will happen later this year, well we sort of knew or guessed that one already.

we also learned that bw is looking for maybe doing some adjustment to end game to refect the level increase. adjustment would be made on content level and difficulty or on level item .

last but not least, we learn that bioware need empirical data to make those adjustment, that would sound like a beta, close or open, of the new level.

can't wait for more information on that subject, and nightmare denova as well

Nightmare Denova?

Maybe that's the "raid" with 1.4?


There is no reason to implement NM EC after adding a whole new operation - only if the new OP hasn't got a NM - and that would be a shame.