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[Slicing] Slicing + what other crew skills

STAR WARS: The Old Republic > English > Crew Skills
[Slicing] Slicing + what other crew skills

Venimer's Avatar


Venimer
06.15.2012 , 07:08 PM | #1
I am looking into what crew skills I should end up going with on my Agent. I am going to be going slicing but the choice comes down to.

- 2 other gathering/mission skills for pure credits
- cybertech and either underworld trading or scavenging(buying the mats of the one i don't pick)
- biochem and bioanalysis(buying the diplomacy mats)
- armstech or armor tech for augment crafting

anyone have any input?

darksidechemist's Avatar


darksidechemist
06.15.2012 , 10:40 PM | #2
Quote: Originally Posted by Venimer View Post
I am looking into what crew skills I should end up going with on my Agent. I am going to be going slicing but the choice comes down to.

- 2 other gathering/mission skills for pure credits
- cybertech and either underworld trading or scavenging(buying the mats of the one i don't pick)
- biochem and bioanalysis(buying the diplomacy mats)
- armstech or armor tech for augment crafting

anyone have any input?
I've got one toon that I have gone each of the first two ways with. Both worked out pretty well for me.

Wizard_Thoarin's Avatar


Wizard_Thoarin
06.17.2012 , 03:23 AM | #3
If you actually decide to craft something, you may find you won't be able to buy the raw materials off of the GTN for the harvesting crew skill you don't pick or they may be real expensive as you level so if you really want to craft then you should consider skipping slicing. If you want pure credits, I'd go slicing and 2 harvesting skills (bioanalysis, scavenging or archeology). Personally I'd go scavenging and archeology because those items seem to be lacking on the GTN, again on my server. Anyway look at whats got a ton of stuff and what is missing a lot of materials on the GTN for your server and then make your decision.

One of my alts went slicing/archeology/bioanalysis. I make a decent amount of coin slicing the slicing nodes out in the world while running missions and I mail any harvested materials to one of my other alts that craft and can use those materials. Archeology materials are fed to either my synthweaver or my Artificer while bioanalysis materials go to my biochem guy. Scavenging also feeds 3 crafting classes Armormech, Armstech, and Cybertech. Bigger demand for Archeology and Scavenging materials although there are a lot of biochem guys out there too.
Wizards First Rule: People are Stupid

Venimer's Avatar


Venimer
06.17.2012 , 10:00 AM | #4
Thanks for the input so far, if I was to focus on augment crafting which crew skill would be best to go with out of armortech, armstech and synthweaving(with a agent main i would assume armor or arms tech would be best)

the other question is better to go with the gathering skill or mission skill to go with slicing.
Lord Veným ValnÝr
-
Born on Eclipse SWG, Now on The Bastion.

Ashanor's Avatar


Ashanor
06.17.2012 , 10:51 AM | #5
Has slicing been changed since the nerd in the first month of release? I remember it being pretty horrible after the nerf, as far as missions were concerned.

Wizard_Thoarin's Avatar


Wizard_Thoarin
06.18.2012 , 12:18 AM | #6
Well, Augment crafting is done by Synthweavers, Armormechs, and I don't remember the third crafting class that does augments. But the Augment raw materials are obtained through slicing missions. So if your going to do nothing but augments then you can pick up slicing as one of your crew skills with the other crew skill being the one you can harvest without running missions if you want (scavenging or Archeology depending on crafting class). If you want to make any blue or purple recipe's your at the mercy of the GTN for your special or rare crafting materials though.

Personally, I like to be as self sufficient as possible, so I have one of each crafting class and one pure harvester... I haven't done the Bounty Hunter yet on my current server and he will be a second pure harvester once I do create him. Each pure harvester will be the ones with slicing and then feed other harvested raw materials to the crafters that can use or need them. My main is already at 400/400 on Synthweave, Archeology and Underworld Trading and my Artificer isn't far behind even though he is much lower in adventure class level from my main. But I've been working my Trooper/Armormech lately and also using him to harvest raw materials for my other scavenging based crafters. So, if you eventually plan on have one of each core class, you can easily be self sufficient and rely on two pure harvesters for your augment raw materials.
Wizards First Rule: People are Stupid

Jiating's Avatar


Jiating
06.18.2012 , 12:08 PM | #7
My Slicer went with Diplomacy and Investigation. The idea being i can nab Companion gifts and class lockboxes alongside my slicing.
Mostly to help/pimp out other alts, etc.

Skakul's Avatar


Skakul
05.28.2013 , 12:46 AM | #8
I went with Slicing, Underworld Trading, and Cybertech because it seems pretty profitable.

Ausgelebt's Avatar


Ausgelebt
05.28.2013 , 02:40 AM | #9
My main has Slicing, Underworld Trading and Biochem(saves a lot of money)

I just sell Thermal Regulators and Beryllius

all of my alts have slicing(thermal regulators!!!) paired with synthweaving and armstech(+5 crit each) and mostly underworld trading or scavenging

DarthTHC's Avatar


DarthTHC
05.28.2013 , 10:43 AM | #10
Agents have pets with +Crit on Slicing and Underworld Trading. Take those.

If your goal is easy money, take another gathering profession, too, probably Bioanalysis or Scavenging.

If you want to make stuff, one of your pets has +Crit on Armormech.

If it's your main and you're going to keep doing stuff after you hit 55, Biochem can save you tons of money - 25,000 credits or more every time you click a stim, adrenal, or healing kit.
Human beings see oppression vividly when they're the victims. Otherwise they victimize blindly and without a thought. ~ Isaac Bashevis Singer