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Official Q&A Thread for June 22nd Blog Post

STAR WARS: The Old Republic > English > General Discussion
Official Q&A Thread for June 22nd Blog Post
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CourtneyWoods's Avatar


CourtneyWoods
06.15.2012 , 03:25 PM | #1 Click here to go to the next staff post in this thread. Next  
Hello and welcome to the official Q&A thread for questions to be answered for the June 22nd, 2012 Q&A blog post.

As a reminder, we’ll be starting up a weekly Q&A blog series in which we will select questions from the community and post answers to them every Friday. We’ll have the next set of answers next week on June 22nd, 2012, but before that, we need your questions!

Please use this thread to ask your question (one per community member, so make it count!). On Monday at 2PM CDT (8PM BST/9PM CEST/5AM AEST), we will close this thread, select the questions, and get answers to them for Friday’s blog post.

In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:
  1. Keep your question relatively short. Background details are welcome, but don’t go overboard.
  2. Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
  3. Use common sense – we cannot answer everything, especially on far-reaching content.
  4. This should go without saying, but be respectful.
  5. Limit yourself to one question in this thread, please. You can always ask another question next week!
  6. And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.

As development plans are always subject to change, questions about future features will often get vague answers which can be repetitive and sometimes annoying. With that in mind, the development team is more interested in questions about current in-game features or systems, or questions about why development decisions were made. You’re still welcome to ask questions about future features and we’ll continue to answer them where appropriate – just expect the occasional ‘soon.’

Any other posts apart from questions in the thread will be removed.

With that being said, please ask away!
Courtney Woods | Lead Community Coordinator
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ProfessorWalsh's Avatar


ProfessorWalsh
06.15.2012 , 04:28 PM | #2
Quote: Originally Posted by CourtneyWoods View Post
Hello and welcome to the official Q&A thread for questions to be answered for the June 22nd, 2012 Q&A blog post.

As a reminder, we’ll be starting up a weekly Q&A blog series in which we will select questions from the community and post answers to them every Friday. We’ll have the next set of answers next week on June 22nd, 2012, but before that, we need your questions!

Please use this thread to ask your question (one per community member, so make it count!). On Monday at 2PM CDT (8PM BST/9PM CEST/5AM AEST), we will close this thread, select the questions, and get answers to them for Friday’s blog post.

In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:
  1. Keep your question relatively short. Background details are welcome, but don’t go overboard.
  2. Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
  3. Use common sense – we cannot answer everything, especially on far-reaching content.
  4. This should go without saying, but be respectful.
  5. Limit yourself to one question in this thread, please. You can always ask another question next week!
  6. And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.

As development plans are always subject to change, questions about future features will often get vague answers which can be repetitive and sometimes annoying. With that in mind, the development team is more interested in questions about current in-game features or systems, or questions about why development decisions were made. You’re still welcome to ask questions about future features and we’ll continue to answer them where appropriate – just expect the occasional ‘soon.’

Any other posts apart from questions in the thread will be removed.

With that being said, please ask away!
Here is my question:

There are a number of... Elements... Of this game that clearly favor the Imperial faction. Some of these have been fixed (such as animation issues) and others have not even been looked into (Imperial dailies generate more credits?) and then there are still merchandise issues held over from pre-launch (no free Republic centered comic? There has been a Bounty Hunter statue, a Darth Malgus statue, even a life-sized Darth Malgus statue... but no Republic statues at all?) then there are hype issues (Two dead named Jedi Masters in the three trailers, not a single dead named Sith Lord...) that all seem to favor the Empire clearly.

How did such things happen? Was it simply an accident? If so, what steps are being taken to correct it and what items are Republic fans going to get to even the score?
"There is no room for compromise. We walk the path of the light side, or we fall into darkness. There is no gray area, Ben."
~ Jedi Grand Master Luke Skywalker (P. 187 FotJ, Book II: Omen)
Host of the Jedi Council stream also author of From the Journal of Val Starwind

HeavensAgent's Avatar


HeavensAgent
06.15.2012 , 04:40 PM | #3
In the June 8 Q&A you answered a question from RCcarroll regarding Legacy item drops. You mentioned that these items are part of the "Artifact quality loot table." In general how are random loot tables defined, and when an item is awarded how is the loot table it originates from determined? Ar they based on planet? Item level? Item quality? How are they structured?
Del'lantam Trooper of Alpha Company, 203rd Republic Expeditionary Legion

zoefschildpad's Avatar


zoefschildpad
06.15.2012 , 04:47 PM | #4
Currently the legacy family tree seems rather... rigid. For instance, children can't have two parents, you can make one character a parent and the other married to them, but that doesn't allow us to make a distinction between a parent and a stepparent. I also wanted one of my characters to adopt the child of another, but that's not really possible either.

Are there any plans to make this system broader and more flexible?

Unusualsuspect's Avatar


Unusualsuspect
06.15.2012 , 04:54 PM | #5
SW:TOR has, over the course of its existence, continually expanded and improved upon the ability to customize the appearance of our characters, notably including the 1.3 updates to social armor and the augment kit that allows any gear to be augmented.

There is, however, still a very blatant gap between the ability to have one's character look like one wants and the ability to wear gear that is the most useful regarding stats and abilities when working through the first few tiers of gear at level 50 (Tionese, Columi, and Rakata... edit: oh, and Battlemaster!).

It has been repeatedly asked, and repeatedly answered, that the armor mods for these 3 tiers do NOT have the ability to carry their set bonus onto the (ever-expanding choice of) modifiable gear. The reasoning stated has been that the armor sets are somehow coded differently.

Will SW:TOR ever attempt to fix this gap discrepancy between the stated intent to allow players to look how they wish while still having the potential to have BiS items? It really seems like new 50s are left to choose between looking how they wish to look and (literally, for a sorcerer) wearing the Dunce Cap of Ultimate Power and Clown Costume of Unending Force...

DecanAndersen's Avatar


DecanAndersen
06.15.2012 , 04:57 PM | #6
Im not complaining, flaming nor trolling. Pure question to why and how:

Nerfs and buffs: (Oh noooes!) Right?
Why is it you nerf and buff so dramatically?
When you guys explain the changes, you explain them as "minor", or "fine adjustment".
But when you look at the actual changes, its often 50% + or -, 25% + or -.
That is not minor nor fine adjustments, those are HUGE changes.
If your boss takes away 50% of your salary, would you call it a minor salary adjustment? I think, erm, not?

What do you guys calculate these changes based on?
And why dont you change the classes with (minor) changes to see the outcome,
instead of buffing and nerfing back and forward all the time.
Its very VERY frustrating.

Thank you.
<> The Red Eclipse <>
<> Décan <> LvL 50 <> Jedi Shadow <>
<> Decan <> LvL 50 <> Jedi Sentinel <>
<> Décán <> LvL 50 <> Jedi Guardian <>

Naizgrel's Avatar


Naizgrel
06.15.2012 , 05:03 PM | #7
Is the Dual spec coming anytime soon?
Sev, i know you are alive.

Owsley's Avatar


Owsley
06.15.2012 , 05:05 PM | #8
IMO the new 1.3 Ranked Warzones really reflect team scores, not individual scores. As a solo player, I think this will be the beginning of the end of solo players in WZs. It will be dominated by a few well organized groups. I see no upside for solo players. Care to comment?
"But war, organised war, is not a human instinct. It is a highly planned and co-operative form of theft."
Jacob Bronowski - The Ascent of Man

Wefi's Avatar


Wefi
06.15.2012 , 05:13 PM | #9
will we see adaptive armor being spread to all customize able gear?
Ex-SWG clientside Modder. Creator of Super Jedi. Fixing what is broken since 2004.

Postalz's Avatar


Postalz
06.15.2012 , 05:22 PM | #10
Do the Devs plan on ever releasing small competitive group PvP "Arenas"?