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"play to win" VS " play for medals"

STAR WARS: The Old Republic > English > PvP
"play to win" VS " play for medals"

Kumakichi's Avatar


Kumakichi
06.13.2012 , 08:08 AM | #51
Quote: Originally Posted by kitsinni View Post
You can get more than 8 medals in a match, but you will get the same amount of commendations as if you got 8 medals. At least that is what I have been told. If that is the case you should be able to try to win and still get as many medals as you need to get max commendations.
Yes your right. Commendations are the same. Medals are for epeening and also to influence MVP voting. Some people vote for most medals figuring that person completed the most objectives in that WZ. And MVP gives you a little bonus.

Astarica's Avatar


Astarica
06.13.2012 , 10:44 AM | #52
Do people realize the difference between winning and losing is probably 40 commendation which is the same as having 8 medals?

MVP gets you one more commendation. It's hardly a reason to risk losing the game by trying to get another MVP vote.

Generally speaking the guy taking the risk or sacrificing himself is unlikely to get medals because you never get medals while dying. It's not a problem if you win, and if you still lose, either you were just outplayed that time, or you need to reevaluate that maybe all your deaths really were just pointless deaths and possibly hurting your team.

mikedee's Avatar


mikedee
06.13.2012 , 11:21 AM | #53
Quote: Originally Posted by Pistols View Post
Hence a more effective grouping system shortly, which can eliminate these types, if you so choose to.
This is the answer. With 8 man q's pugs can be pugs and premades can be premades. Until then you have to deal with noobs.
Kinrath Spider ----------------------------->The Fatman
Michael - Sage ---------------------------->Mike'Dee - Sage
Tebow - Guardian -------------------------> Timmy'Tebow - Guardian

Dein_Cathair's Avatar


Dein_Cathair
06.13.2012 , 03:10 PM | #54
Quote: Originally Posted by mikedee View Post
This is the answer. With 8 man q's pugs can be pugs and premades can be premades. Until then you have to deal with noobs.
I still think removing the medal acquisition display (and the text msgs also need to go for defending/etc.)during the match is good, but also have had a couple thoughts about premades.

If they want to do it right, they should average out the medals/ comms for all team members at the end.
I play all 4 classes, but not all 8 advanced classes. I can tell you it's much easier to gain medals with certain classes than others and it's not a lack of talent in one vs the other. I can easily get top billing with certain classes and others, it's much harder. One real obvious difference is between guardians and sentinels. Sentinels are probably the hardest class to get them with, while a guardian who stays alive much longer and does much less can get many more. It's about the survivabily factor of the guardian that allows them to out medal a sentinel and guarding other players.

So if they want to do ranked games right and eliminate farming and imbalances, averaging the medals/comms out at the end out probably be the best way imo (at this time). If it's a supposed picked group, you don't need to worry about people fluffing off. The whole epeen thing needs to go if they want real pvp based on trying to win rather than ranking people individually in these ranked games.

Arkerus's Avatar


Arkerus
06.13.2012 , 03:54 PM | #55
When a team is mathematically/statistcally out of it, they might as well play for medals.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

Revelationjp's Avatar


Revelationjp
06.13.2012 , 03:58 PM | #56
It's easy to blame game design for issues like this, because that would mean it can be fixed, and everyone wants to see their pet issue fixed. But the awful truth is that it's not the game design that causes it. It's the idiot people who think that they're being smart and gaming the system when they're actually making it harder on themselves. They're not going to listen to anything anyone has to say, because they're smarter, better, and more awesome than anyone else.There's nothing that can be done about such people, and we'll always have to live with them, whether it's in a game or in real life.

The best thing we can do is to ignore those idiots, and their e-peen, don't get into arguments with them, and don't reward them with MVP votes. Too often I see the entire team vote and leave the op before I've finished looking at the data, only to find the majority of votes given to the guy with the most medals, even though he had no objective points. That just shows that people auto-vote for the green bar at the top of the list and exit, without actually paying attention to what's going on. Sure, we know that MVP votes don't matter in any real sense, but they're an intangible reward that says "good job", and it's demoralizing to those that try hard to see those votes go to medal farmers, and strokes the egos of those same farmers to receive them.

Some of the blame lies squarely on our own shoulders, and pretending that it's all a design flaw will never solve the problem.

Dein_Cathair's Avatar


Dein_Cathair
06.13.2012 , 04:17 PM | #57
Quote: Originally Posted by Arkerus View Post
When a team is mathematically/statistcally out of it, they might as well play for medals.
I see this all the time, a group of pugs gets 2 capped in civil war and you start seeing people gather at west or w/e node your group has. Why are they there? to gain defense points. It's pathetic. Other people in the match are still trying/fighting and a bunch of people have just given up. And it makes it even worse as those still trying are really overwhelmed by superior forces. Why promote this behavior by displaying text msgs and giving little medal displays over their heads while the others are still trying and dying and geting zero? The current design "teaches people to farm" rather than play to win.

My example for today was this morning in Novare Coast. I was in a pug that was over classed by another team, Not a big deal to me, I don't give up. But I tend to pay attention to what is going on and who is around and who is not,
Well, I noticed one shadow tank was missing most of the match and when the scoreboard came up the shadow tank had 8 medals, while everyone else on the team had 1-3. How do you think he got all 8? It sure as heck was not by fighting with us or at any node beyond the initial start of the game..... And guess what? the guy gets 2 mvp votes from the clueless other people in our pug.

As more and more people play they will learn the tricks people use to game the system, why teach and promote such behavior?

If the medal acquisition display/ text msgs were removed it would encourage people to not just sit there at a node and collect their 3 medals or more while others continued to play. This part is not needed for the ranked system you can leave the displays up.

Furthermore, if in ranked WZ's the totals were averaged for medals and comms per side and possibly halve the losing teams as suggested earlier in the thread, it would promote "team play" rather than the individualistic attitudes you see all the time, which in many cases are not understood by the noobs.

Edit: these last 2 paragraphs fix a ton of what is wrong with pvp in this game

funkiestj's Avatar


funkiestj
06.13.2012 , 05:32 PM | #58
Quote: Originally Posted by Dein_Cathair View Post
If the medal acquisition display/ text msgs were removed it would encourage people to not just sit there at a node and collect their 3 medals or more while others continued to play. This part is not needed for the ranked system you can leave the displays up.

Furthermore, if in ranked WZ's the totals were averaged for medals and comms per side and possibly halve the losing teams as suggested earlier in the thread, it would promote "team play" rather than the individualistic attitudes you see all the time, which in many cases are not understood by the noobs.

Edit: these last 2 paragraphs fix a ton of what is wrong with pvp in this game
The problem is that weak players lose too many matches which makes them hungry for gear.

If your a 1600 rated chess player, you don't lose 90% of your matches because you get paired at tournaments with other similarly skilled players. In WZ, on the other hand, you not only routinely get paired against much stronger teams (skill wise) you get paired against enemies that are both more skilled at play and better geared.

While getting to BM gear and later WH gear won't make you a more skilled player, it will increase your win rate.

It is OK to have unskilled (in PvP) players in columi gear in WZ if they are playing against comparable opponents. I.e. the problem isn't that your PUG teammate is horribly unskilled and undergeared but that his mirror on the opposing team is skilled and well geared.

Sure, a close match with skilled teammates and opponents is more fun that a close match with unskilled teammates and opponents but a blowout domination is never as fun as a close match.

Presumably when BW implements cross server queuing (they say this is on the roadmap) then the player population will be big enough that they can implement PUG match scheduling that trys to create more frequent competitive contests and fewer facerolls.

Mr. Hat says "BW support is the best"!
I am a bad player, so what?

Jarfunkz's Avatar


Jarfunkz
06.13.2012 , 05:37 PM | #59
Quote: Originally Posted by Dein_Cathair View Post
Hello,

I wanted to make this post because I'm so tired of seeing people playing for medals rather than to play to win. It's kinda annoying.

There are so many examples of people playing for medals rather than playing to win and it just causes matches to be lost.

I'll give my two most recent examples I've seen that are really annoying.

1. a guardian in civil war runs west and caps andthen automatically takes off for mid, leaving nobody west.
2. in Huttball a gunslinger is ontop of the structure overlooking mid, someone passes him the ball, rather than even trying to find someone to pas it to, he throws it to an opposing player instantly ( right after receiving it) and then starts shooting the opposing player. He had people open but did not even try. His goal was to get points.

Hey I could do this too, but I'd rather try and win matches.

My suggestion is to remove all the little medal proc disp[lays and just total them up at the end. What the current system promotes is for people to farm medals, which is a poor pvp design.

I guess if BW does not listen I can just stand there and hit noble sac and heal myself for 500k healing while standing behind a node for the duration of a match and laugh at the people who complain. Which is the current reverse of what I do.

Play to win is much better than play for medals.
You forgot the players who play for only four medals... I have ran into them.
VicVega

SteffizleESQ's Avatar


SteffizleESQ
06.13.2012 , 08:23 PM | #60
Quote: Originally Posted by Dein_Cathair View Post
I see this all the time, a group of pugs gets 2 capped in civil war and you start seeing people gather at west or w/e node your group has. Why are they there? to gain defense points. It's pathetic. Other people in the match are still trying/fighting and a bunch of people have just given up. And it makes it even worse as those still trying are really overwhelmed by superior forces. Why promote this behavior by displaying text msgs and giving little medal displays over their heads while the others are still trying and dying and geting zero? The current design "teaches people to farm" rather than play to win.

My example for today was this morning in Novare Coast. I was in a pug that was over classed by another team, Not a big deal to me, I don't give up. But I tend to pay attention to what is going on and who is around and who is not,
Well, I noticed one shadow tank was missing most of the match and when the scoreboard came up the shadow tank had 8 medals, while everyone else on the team had 1-3. How do you think he got all 8? It sure as heck was not by fighting with us or at any node beyond the initial start of the game..... And guess what? the guy gets 2 mvp votes from the clueless other people in our pug.

As more and more people play they will learn the tricks people use to game the system, why teach and promote such behavior?

If the medal acquisition display/ text msgs were removed it would encourage people to not just sit there at a node and collect their 3 medals or more while others continued to play. This part is not needed for the ranked system you can leave the displays up.

Furthermore, if in ranked WZ's the totals were averaged for medals and comms per side and possibly halve the losing teams as suggested earlier in the thread, it would promote "team play" rather than the individualistic attitudes you see all the time, which in many cases are not understood by the noobs.

Edit: these last 2 paragraphs fix a ton of what is wrong with pvp in this game
I don't really understand your logic for why removing the display would help. If anything, you should be able to view thescoreboard throughout the entire match so you can see how you're doing like in fps games.