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Class changes and balance in Game Update 1.3

STAR WARS: The Old Republic > English > General Discussion
Class changes and balance in Game Update 1.3
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Ten_Ton_Hammer's Avatar


Ten_Ton_Hammer
06.12.2012 , 04:24 PM | #371
I'm certainly not the most experienced MMO player or anything, but shouldn't DPS be the absolute last thing a tank should care about? You're a meat shield for DPS characters. It's the nature of the job. Draw and hold aggro so the squishies can burn all the things.

grezgorz's Avatar


grezgorz
06.12.2012 , 04:33 PM | #372
Quote: Originally Posted by Ten_Ton_Hammer View Post
I'm certainly not the most experienced MMO player or anything, but shouldn't DPS be the absolute last thing a tank should care about? You're a meat shield for DPS characters. It's the nature of the job. Draw and hold aggro so the squishies can burn all the things.
True, but damage is still important when soloing and PvPing, which are both big parts of this game. I don't think many Jugg/Guardian tanks would have asked to exchange threat for damage. It makes the game play less fun IMO. Sure, boost threat if it's needed, but the trade-off of less damage doesn't seem justified here.

Ten_Ton_Hammer's Avatar


Ten_Ton_Hammer
06.12.2012 , 04:37 PM | #373
I tried playing a JK tank, and I had a problem with survivabiity, but I guess that's just me. I have no problem being a tank, but if your survivablity is mediocre even when you spec into pure tank with a shield and heavy armor AND your damage is mediocre, you're gonna have a bad time. I'd rather specialize in one thing and be tough as a mountain and trick out a DPS companion to handle the killing because that's what I'd expect out of a tank.

There's absolutely a place for tanks in PVP. In fact it's critical and good tanks are beloved, but again, it's knowing your role. You interrupt, protect, and defend.

I find it boring.

EidFrawd's Avatar


EidFrawd
06.12.2012 , 05:59 PM | #374
As Is for PVE the tank classes seem fairly well balanced from my own experience with all three. these adjustments are going to make the shadow inefective if not useless as a tank in FP's and Ops as i have found on the PTS.
how can this be equalization of the classes?
I cannot speak to PVP as i rarely PVP with my tank nor do i care to. but if they are truely unbalanced there find a way to fix that without ruining (in my opinion) the best part of the game.

Thank you for your hard work SWTOR team I hope you see the light and Play some shadows in ops before you make this change

Darth_Victus's Avatar


Darth_Victus
06.12.2012 , 06:01 PM | #375
Quote: Originally Posted by JeramieCrowe View Post
This might help answer some...

Lots of good info in that interview, but especially this:



DPS is not a focus for a tank in PvP. Thus, if survivability is increased, DPS must be decreased.

This, of course, extends to PvE as well. With threat and survivability being increased, you no longer need so much damage to hold aggro, thus in the interest of proper balance, something has to give, and in this case the trade-off is DPS.
Still does not justify the damage reduction. Guardians/Juggernauts as stated already dealt the least amount of damage of all the tank classes and they are lowering it even more.

Now, I can't speak for everyone who plays a Guardian or Juggernaut, but I can say that my guild has already approached me about replacing my Juggernaut tank with a Bounty Hunter tank in light of this damage nerf.

JeramieCrowe's Avatar


JeramieCrowe
06.12.2012 , 06:16 PM | #376
Quote: Originally Posted by Darth_Victus View Post
Still does not justify the damage reduction. Guardians/Juggernauts as stated already dealt the least amount of damage of all the tank classes and they are lowering it even more.

Now, I can't speak for everyone who plays a Guardian or Juggernaut, but I can say that my guild has already approached me about replacing my Juggernaut tank with a Bounty Hunter tank in light of this damage nerf.
For PvE or PvP? I play a Guardian tank myself, and damage is the very least of my concerns, as that's not my job in either PvE or PvP. Unless you mean you're playing a DPS spec?
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight

boxfetish's Avatar


boxfetish
06.12.2012 , 06:56 PM | #377
Quote: Originally Posted by ccmantok View Post
Its really sad to see the Shadow/Assassin tanks getting nerfed like this. I'm sorry Bioware, you guys really should think about stuff before you speak on them. This change is obviously made for PvP... simple! But you guys "claim" you are trying to bring this spec down to par with the other tanking classes. We raid 3 nights a week, and we would rather have PT's or Juggs over Assassins. Even the 150% armor buff isn't enough to bring them up to par with other tanks... but instead you lower the armor by 35% lol. Really? 35%? And you guys claim this is supposed to be a small nerf?

Ok.. so the staple behind the Assassin tanking style to "bring them up to par" with the others tanks is self healing. So what do you guys do? Cut Dark Charge in half 50% (doesn't sound like a small nerf there does it? 50% lol) and reduce Harnessed Darkness to 8% down from 12%.

You guys are cowards! You claim this is for PvE but infact it has nothing more to do with than PvP. So you destroy any viability we have to satisfy some kids who can't play in WZ's..

lol this is a joke
This.

Maybe Bioware should develop two games. Balance classes around PvE only on PvE servers and around PvP only on PvP servers. Yes, they would eventually be quite different, but at least those of us who don't PvP wouldn't have to worry about our class being completely destroyed because bioware has decided they will balance the game around kiddie pVpz0rzzzzzzz

TheRedNalroni's Avatar


TheRedNalroni
06.13.2012 , 04:35 AM | #378
The changes to Assassin/Shadow in 1.3 does not hinder the play ability of the class apart from one thing.

Spike damage from Operation Bosses, in particularly Hardmode/Nightmare.

Assassins have at least 15% less Damage reduction (Skills/Abilities+Armour) Than the other two tanks.

That is also 26% More damage From Crits. Its Currently 17% More than the other tanks on Live.

Healers are already aware of the Relative spikes Assassins take now.

No amount of 'channelled healing/proc" can be balanced for these large damage spikes.


Reducing armour to reduce survivability in 4 man Heroics, Flashpoints or PVP, cripples them in Hardmode nightmare operations.

Nerf = 4 man Heroics/Hardmode Flashpoints = Balanced
Nerf = Hardmode Operations = F*****

Cerion's Avatar


Cerion
06.13.2012 , 05:02 AM | #379
gawd I hate "design by metrics" philosophy of some game designers. Gotta hit those target numbers rather than, you know, playing the class and seeing if it's fun or not.
Good will always triumph because Evil is lazy.

Shouei's Avatar


Shouei
06.13.2012 , 07:47 AM | #380
Totally honest 1.3 will be a load of crap. For the tanks who can't hold agro maybe you should think about doing something else i have no problem holding agro thats why bc im a good tank and way to swing the nerf bat on only shadows in this update. Sigh really i wouldn't have mind the nerf if u gave us better dps but u just straight nerfing us like *** i rerolled a shadow tank after u nerf the crap out of scoundrels/operatives. Tell you what how about you tell me the next class your gonna nerf before i make another lvl 50.