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How does your Guild handle loot distribution?


dominius's Avatar


dominius
06.09.2012 , 02:59 PM | #31
Quote: Originally Posted by Vortuus View Post
To answer the question in your thread title... we force loot on people.
Haha, so true. It's soooo nice to have guild members that realize everyone will be fully geared up before we get new content so it doesn't matter when they get their loot. We prioritize things based on the content and need. For instance, if DPS checks are more a concern than survivability then DPS would get loot first then tanks and healers. Weapons always go to DPS first, then tanks and healers last. For the most part though we just spread the loot around.

We actually had a plan to setup an official Loot Council with Officers and non-Officers but no one cared enough so it was just going to be a waste of time. So now I just ask who wants the item and if multiple people do the Officers just make the final call. We have never had any drama with loot.
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JohnnyD_'s Avatar


JohnnyD_
06.09.2012 , 05:28 PM | #32
Easiest and most drama free way of distributing loot for us has been open rolling, more or less. We do have a priority system, though:

1. Main spec, actual item
2. Main spec, mods from item
3. Off spec or sidegrade
4. Companions

So we just roll like that, no other restrictions. It's like someone above said, everyone is going to get what they want eventually. I will say though that the system can suck if you have a lot of pugs or guild members with irregular attendance. It's pretty damned annoying to get someone all decked out and have them dissapear a week later. But then again, nobody is going to want to join the raid group if you tell them they aren't eligible for loot.

SqueaksTheLabRat's Avatar


SqueaksTheLabRat
06.11.2012 , 07:14 AM | #33
Quote: Originally Posted by xenofire View Post
. . . so you're wrong and obviously don't understand how important it is to min max every element of your guild.
Seriously? SERIOUSLY????

Words fail me.
Because some men aren't looking for anything logical, like money. They can't be bought, bullied, reasoned or negotiated with.

uniz's Avatar


uniz
06.11.2012 , 01:57 PM | #34
Quote: Originally Posted by cshouston View Post
Loot council. Any serious progression raiding guild is more likely than not going to use loot council. In fact, I've yet to see one that doesn't, going from my experience in both WoW and SWTOR.
loot council was seldom used in eq2. there was far too many classes and aa choices to make a group of people more knowledgeable than the person playing the class. we used mostly dkp instead. specificly open bidding dkp in my guild.

loot council is subject to percieved favortism and drama. if i bid 20 dkp and my guildy counters with 30 i have a choice to continue or stop. there is no drama involved. no percieved favortism. when you have humans making such decisions such issues will always come up. sure you have rules but you also have simuliar ones for dkp too. only i can decide how bad i want a item or not. not a few chumlees who are less knowledgable than me on how my class/spec works.

back to the op. we used dkp to buy items from the guild bank. each item and mat had a set price. you went to a officer and got the item with the dkp being deducted.

in a nutshell every guild will use the method they feel works best for them. some will work better with some people. most will use the roll for system as it is fair, takes little time and effort. other methods do have thier place. which is better is a matter of debate and perception. i do know one thing: loot drama has killed many guilds. do anything you can to avoid it.

ekwalizer's Avatar


ekwalizer
06.11.2012 , 02:11 PM | #35
Quote: Originally Posted by DarkDisturbed View Post
What we do...

If you need it, it's your's. If more than one needs it for their main raid spec, we do "/roll" on it between the players whom need it. Highest roll gets it. If it's the last piece from the raid you need, you automatically get it so we can pull in another player to get geared.

All crafting mats go to the guild bank (for distribution to official guild crafters that craft items for fresh 50s to get into hard/nightmare raids faster) , but mods/enhancements/armoring/schematics are rolled upon in the raid.
Same method for both my guilds. Everything is done via master looter and voice comms. If someone isn't on voice, then it gets typed out for that person. Only mats go directly to the bank (which anyone can access), everything else is fair game for a need /roll.

If no one "needs" it, it goes out randomly.

Not allowing a roll on a Rakata level armoring/mod/enhancement is just counterproductive. Chances are someone in your raid could use it as an upgrade.

ritchied's Avatar


ritchied
06.12.2012 , 09:37 AM | #36
another thought.... if nobody needs specific items (IE a Resolve Armor 26 drops) then the Cybertech gets it to RE for a schematic... as long as no sorcs/sins need it. Same with enhancements... the Artifice guy gets it. Mats got back to the bank. etc etc (Thats how we did it before the guild blew up anyways lol)