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[Armstech] Armstech + Sniper + Kaliyo = Broken

STAR WARS: The Old Republic > English > Crew Skills
[Armstech] Armstech + Sniper + Kaliyo = Broken

Rhaphael's Avatar


Rhaphael
06.11.2012 , 01:10 AM | #11
Quote: Originally Posted by redzonewarrior View Post
As for the affection, Kaliyo is currently sitting at 1500 affection. I hope it is not implied that I need 100% affection before she is able to get a crit on a weapon craft? or is that smugglers are the preferred class for armstech as they get the +crit bonus? in which case, are imperial agents never meant to crit? though that does not seem right either.
Since Kaliyo does not have an innate chance to Crit, you are only left with the Affection-based crit bonus. Affection at 0-10k gives 0-5% Crit bonus. In your case with Kaliyo at 1500 Affection she had exactly 0% Crit bonus.

Luckily for you schematics also have an innate crit chance depending on your crafting skill compared to the schematic's difficulty level.
Orange difficulty is +10% chance.
Yellow/Green/Grey difficulty is +15% chance.

xJACKTHERIPPERx's Avatar


xJACKTHERIPPERx
06.11.2012 , 01:31 AM | #12
This entire thread can be solved with 3 simple letters.

RNG.

That is all. Good day.
<Prophecy of the Five> Munda - 55 Sniper | Seever - 55 Juggernaut | Kasra - 55 Assassin | Vasius - 55 Mercenary | Innoss - 55 Sage | Sediya - 55 Vanguard | Yellow'Polka - 55 Sentinel | Vi'da - 55 Scoundrel

DDSilver's Avatar


DDSilver
06.11.2012 , 01:50 AM | #13
Well, for what its worth.

When I wanted to make my augmented pistols for my gunslinger, I had enough mats for 20 attempts. Having Corso at max affection made that seem enough. And it sure was, as my first 2 attempts both critted...

Off course the level 35 purple barrel is still imprinted in my memory as pure hell as it costed me about 50 attempts to get it.

What you *COULD* do to increase your crit chance is a) improve affection, or b) get the hunter droid sensor from the legacy shipdroid (buy it yourself or go to the ship of a friend that has it). This will give your shipdroid a +10 investigation efficiency bonus, and a armstech +2 critical bonus. If you then proceed to increase your shipdroids faction he should be somewhat effective in critting armstech recipes.

chimunga's Avatar


chimunga
06.11.2012 , 04:11 AM | #14
Quote: Originally Posted by redzonewarrior View Post
However, are you implying that as Kaliyo does not have the +5 to crit that she is incapable of critting? and if so, does that seem right?
Kaliyo still has a chance to crit, on any skill, just like all companions. however, she does not have a crit bonus. Her bonus is +10 Armstech Efficiency, meaning, I believe, that she does it faster. She does not have a crit bonus. Her crit bonus is in UWT.

I know it's really frustrating, but you have to keep in mind that critting when you are making something does not take into account how many you have made. Meaning, you have no more chance to get an Augmented weapon making 2 than you do making 50. The chances are independent. A few times I've gotten 2 out of 3 critted, and sometimes I don't get a crit for a hundred tries. It sucks, I get it. Most of the time I just give up and buy one on the GTN for 50,000-100,000 creds. It's usually worth it in the end, with all the mats you're wasting.

Splaktar's Avatar


Splaktar
06.11.2012 , 09:17 AM | #15
Yep, it is frustrating, but it is not broken. I keep getting armormech and armstech augment slots on my green/blues that I'm RE'ing and then sometimes it is real hard to get the augment on your purples. But that is just because the difficulty level on the purples is higher and thus your chance to crit is lower.

There is a post on one of the Q&As which breaks down crit crafting and crit chances. The basic idea is the following:

To maximize your crit crafting chance do the following:
1) Max your crafting skill to 400 (low difficulty schems will crit more often than max difficulty schems)
2) Max your companion's affection to 10k
3) Craft with a companion that has +crit to the crafting skill if possible

Just FYI, yesterday Kaliyo crit crafted about 8 different weapons with augment slots for me. So no, she is not broken.
Splaktar - Arsenal Mercenary [55] - Master Armormech (UT/Slicing)
Samas - Engineering Sniper [42] - Armstech (Scavenging/Investigation)
Pak'Cafan - Jedi Covenant

Alxandria's Avatar


Alxandria
06.11.2012 , 09:34 AM | #16
Quote: Originally Posted by rhaphael View Post
since kaliyo does not have an innate chance to crit, you are only left with the affection-based crit bonus. Affection at 0-10k gives 0-5% crit bonus. In your case with kaliyo at 1500 affection she had exactly 0% crit bonus.

Luckily for you schematics also have an innate crit chance depending on your crafting skill compared to the schematic's difficulty level.
Orange difficulty is +10% chance.
Yellow/green/grey difficulty is +15% chance.
this!

redzonewarrior's Avatar


redzonewarrior
06.11.2012 , 10:58 PM | #17
Hi Guys,
Just wanted to thank everyone for some really great responses. You have all raised some points that I was not aware of what could be done in order to maximise my potential to get a critical craft for an augment slot.

One thing that still puzzles me though, is that in order to maximize your chance to get a critical craft you need in essence, to have leveled to 50 and maxed Armstech to 400 and Kaliyo's affection to 10k. However, this seems to mean that once it has become possible for you to make your augmented custom sniper rifle, you would not have any need for it, as you would have procured yourself a better weapon through pve or pvp.

What people have stated here really, is that it is in fact working as intended. What I am saying is that what they have working as intended, is broken in its experience. If I cant craft an advanced custom sniper rifle for my leveling use, then the crew skill in my opinion has no use. Now I know many have said in other forum posts that Biochem is the only truly useful crew skill, and my experience only seems to reinforce that notion. You might say that you don't need an augmented weapon or armor etc to level, though, to me its the advantage of the crew skill to be able to have that option while you level, and with out it, again, it leaves little reason to take a crew skill with the many other options for gearing in the game.

And I think that really was the crux of my post (sorry if I did not get that across). Some of the replies here confirmed I never even really had a chance to get an augmented craft, and that is the problem. To spend all that time and money to end only in frustration, does not make for a good game experience.

Crafting RNG working as intended, apparently so. Is it fun and useful, No.

Rhaphael's Avatar


Rhaphael
06.12.2012 , 06:14 AM | #18
Quote: Originally Posted by redzonewarrior View Post
One thing that still puzzles me though, is that in order to maximize your chance to get a critical craft you need in essence, to have leveled to 50 and maxed Armstech to 400 and Kaliyo's affection to 10k. However, this seems to mean that once it has become possible for you to make your augmented custom sniper rifle, you would not have any need for it, as you would have procured yourself a better weapon through pve or pvp.
[I made quite a thorough reply earlier today, but when I hit the "Post" button maintenance had started . Anyway below is the short version]

On the way to level 50 the levels fly by so fast that it's simply not efficient to spend time/money on 1st buying/crafting orange gear with an augment slot, 2nd crafting/buying the augments and 3rd buying/crafting the mods to fill those oranges and keeping them updated regularly. You certainly don't need them to beat any content while leveling.

Augments and augment slots should be considered meant for endgame. They are used at level 50 to compensate for whichever stat you feel you have too little of. As such it's quite ok that you won't reach maximum efficiency in crafting augment slots until the higher levels. You simply shouldn't use them earlier, they cost way too much money/effort to maintain.

Erevan_Kindelar's Avatar


Erevan_Kindelar
06.12.2012 , 06:53 AM | #19
Allof the companions have a chance to Crit craft an item, but a companion with a specific bonus to Crit crafting, and/or high affection, and/or your character having a higher skill level in that crew skill, will simply have a higher chance of crit crafting.

My Smuggler is the one who does my Armstech crafting, and Corso has an affection level of about 8500. When I craft pieces that are below my level, my crit crafting percentage (and also the Reverse Engineering percentage) seems to be closer to 50%. Even so, I can still get a run of 10-15 items without a Crit, followed by 4 out of 5 that Crit.
No, really! I am telling the truth, honestly! Look I can prove it, I am a politician! I am as honest as the day is long!
Besides, I am a terrible liar, everyone can see when I am lying - my lips are moving... oh damn, err, that last comment was off the record, right?