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List of Marauder's / Sentinel's Defensive abilites - No More Misinformation!

STAR WARS: The Old Republic > English > PvP
List of Marauder's / Sentinel's Defensive abilites - No More Misinformation!

Paulman's Avatar


Paulman
06.11.2012 , 11:46 PM | #141
Quote: Originally Posted by Xerain View Post
I'd rather have a real stun that lets me beat on someones face, you can put out more damage in those 4 seconds with your stun then i could with just choke in the 3 and you can use it in a lot of other ways. Like stunning and running. A lot of the time i'd rather stun an opponent leave him there and focus on an objective then have to kill him.
Yeah, but like I said you also gain rage which it more potential damage. If that's what you'd rather have then role a sage. I don't think you'll find the grass greener.

ProfessorWalsh's Avatar


ProfessorWalsh
06.11.2012 , 11:57 PM | #142
Quote: Originally Posted by pureeffinmetal View Post
You sir win.

I lol at every poster who thinks Force Speed is a defensive CD. Does that mean Predation and Force Charge are defensive CDs?
Not as much as I laugh at posters who think that Transcendence is a Defensive CD or even a Gap Closer. Or who act like we can use it whenever we want to. However for a ranged class, yes, Force Speed is a defensive CD.

Quote:
If my Slow is a defensive CD that also must mean Crippling Slash and Specc'd Rupture are defensive CD's too right?
Negative. Your slow is a defensive CD, our Crippling Slash and Rupture are not... There is an important reason why... And I will get to that in a second.

Quote:
To the guy who suggested Purge was a defensive CD - absolutely golden sir.
It is a defensive CD.

See, "Defensive CD" is a subjective term and it really depends on what it is being used against. A defensive CD is any ability that has a cooldown which prevents damage. For a ranged class using a snare/root against a melee DPS class is a Defensive CD as it mitigates the damage they can do to you because they can't reach you. Your speed, your slow, your roots, and your purges are all Defensive CD's when used against a Sentinel or Marauder. (Note: Not the purge, unless they are Watchmen spec.)
"There is no room for compromise. We walk the path of the light side, or we fall into darkness. There is no gray area, Ben."
~ Jedi Grand Master Luke Skywalker (P. 187 FotJ, Book II: Omen)
Host of the Jedi Council stream also author of From the Journal of Val Starwind

Zepidel's Avatar


Zepidel
06.12.2012 , 12:08 AM | #143
Quote: Originally Posted by pureeffinmetal View Post
You sir win.

I lol at every poster who thinks Force Speed is a defensive CD. Does that mean Predation and Force Charge are defensive CDs?
If used to escape someone and thus avoid damage, yes, yes they are. However since you're melee its effectiveness is largely reduced.
Quote: Originally Posted by pureeffinmetal View Post
If my Slow is a defensive CD that also must mean Crippling Slash and Specc'd Rupture are defensive CD's too right?
Crippling smash has no CD, rupture could potentially be used as one.
Quote: Originally Posted by pureeffinmetal View Post
If having ranged abilities equals defensive CD, then AFKing in the corner of a warzone is a defensive CD too right?
Not an ability and thus cant have a CD.
Quote: Originally Posted by pureeffinmetal View Post
At what point do people realize they're arguing semantics or better yet - making absolutely no sense at all? Perhaps we should start a thread called "What is a Defensive CD?"
Not all CDs are used exclusively as either offense or defense, most can be used as both. Any time you use a CD to avoid taking damage you are using that CD defensively. For example if I was to stun a marauder during ravage in order to avoid taking its full damage I would have been using my stun CD defensively. If you're going to narrowly define a defensive CD as an ability that can only be used defensively then i cant think of very many defensive CDs.
Quote: Originally Posted by pureeffinmetal View Post
PS. To the guy who suggested Purge was a defensive CD - absolutely golden sir.
Lets see, has a CD? check. Can be used to avoid taking damage? check.

Thinking sorcs have no CDs that can be used defensively is silly, as a scrapper a well played sorc is one of the most difficult and frustrating targets to kill by far. The bad ones are barely speed bumps.
Zepidel-Sniper
Belatin-Scoundrel

Coldin's Avatar


Coldin
06.12.2012 , 12:34 AM | #144
Sprint is a defensive cooldown. All depends how you use it. A marauder can use Force Leap as a defensive cooldown if they leap from one person to another to avoid damage.

Force speed in general will get you out of range of most attacks, and noone will be able to catch you. Couple it with a knockback or a stun, and you can make even more distance away.

ProfessorWalsh's Avatar


ProfessorWalsh
06.12.2012 , 12:40 AM | #145
Quote: Originally Posted by Coldin View Post
Sprint is a defensive cooldown. All depends how you use it. A marauder can use Force Leap as a defensive cooldown if they leap from one person to another to avoid damage.

Force speed in general will get you out of range of most attacks, and noone will be able to catch you. Couple it with a knockback or a stun, and you can make even more distance away.
Sorcs won't be happy until they have a 99% damage reduction ability so they can facetank Sentinels again. They want 99% damage mitigation, with the ability to heal themselves while at the same time the ability to stunlock and kill any Sentinel that even looks in their direction. Simple as that.
"There is no room for compromise. We walk the path of the light side, or we fall into darkness. There is no gray area, Ben."
~ Jedi Grand Master Luke Skywalker (P. 187 FotJ, Book II: Omen)
Host of the Jedi Council stream also author of From the Journal of Val Starwind

DaedalusV's Avatar


DaedalusV
06.12.2012 , 12:43 AM | #146
I posted earlier in this thread, listing the defensive cooldowns for sages/sorcs. I applied the exact same definition of a defensive CD that the OP did to create his list of mara/sent defensive CDs

OP's definition (derived from looking at the skills entioned) is not a broad definition (as seen later on, used to defend the mara/sents)

- The CDs he posts are self-cast only.
- The CDs directly mitigates damage taken (doesn't heal/prevent/absorb but lessens the amount taken by all sources over a short period of time...)

By that definition I posted the amount of defensive cooldowns a sorc/sage has access to. (zero, zip, zilch, nada)

I am well aware of the utility skills I can use as a ranged class, but that doesn't change the fact that by OPs own defination (as derived by me) sages and sorcs don't have any at all.

The 5th one he mentions, he grudgingly puts there, arguing it may/may not be useful, so it's not REALLY a defensive CD by his own admission. Just like every single (supposed) defensive CD a sage has.

maras/sents have on-demand damage mitigation up the wazoo.

Oh and btw, 'tis funny people thought I was complaining. Like the OP I just listed the CDs without arguing anything, just to put people's facts straight.
"you're going to find that many of the truths we cling to depend greatly on our own point of view."
Aërwyn Sage Blitzkrieger Sentinel Sk'ye Guardian

HTPRO's Avatar


HTPRO
06.12.2012 , 06:43 AM | #147
I had no idea people could actually be confused about what a "defensive cooldown" is, thus I updated OP with my personal definition of a defensive CD.

Fdzzaigl's Avatar


Fdzzaigl
06.12.2012 , 06:49 AM | #148
Defensive CD = "I press button X every Y seconds to protect myself, no questions asked..."

That's the convention in most games anyhow, I guess stuns and mezzes could be classified as such if they didn't affect resolve, but they do. You'd also have to add Awe to the OP's list then.

It's better to hold on to the widely accepted definition instead of trying to throw every single ability which can possibly result in you taking less damage to the list, in order to hide that Marauders do have a huge amount of defences at their fingertips compared to other classes.

Decaturfist's Avatar


Decaturfist
06.12.2012 , 07:01 AM | #149
After reading this I'm actually more amazed they didn't get nerfed. Didn't realize their vanish was on a 45 second cooldown. Guess it makes sense since I see it all the time but like one person said, the aggro dump/detargeting is the best part! WTB 45 second cooldown on Force Cloak please, I'll take the other stuff too.

Chemic_al's Avatar


Chemic_al
06.12.2012 , 07:25 AM | #150
Quote: Originally Posted by ProfessorWalsh View Post
Sorcs won't be happy until they have a 99% damage reduction ability so they can facetank Sentinels again. They want 99% damage mitigation, with the ability to heal themselves while at the same time the ability to stunlock and kill any Sentinel that even looks in their direction. Simple as that.
Exaggeration perhaps? Of course it's quite alright for a class with better base defence (med armour and other damage mitigations) to have an ability for 99% damage reduction on top of the highest single target DPS, but the poor light armoured sorceror, whose damage is less, whose dots tick for less damage and have less burst, nah, who are far more prone to interrupts (like trying to get a heal off, yeah fat chance), why in the heck would they need anything like that??

It beggars belief that you can post such nonsense with what I can only think is a straight face. :S

Force speed, get out of reach of harm's way? Oh really, because if you want to attack someone got to stay within 30m (not talking about talenting some abilities), which funnily enough means.... let me see ... yes they can be leapt to again.

Sorcs have nothing by way of cover, or force shroud (to stop sins pulling them back) etc,, and no not everyone is 31 madness....