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And what are roleplayers getting with these updates?

STAR WARS: The Old Republic > English > General Discussion
And what are roleplayers getting with these updates?

CadeAssant's Avatar


CadeAssant
06.11.2012 , 10:02 PM | #91
We really get nothing, still can't sit down in chairs, still can't toggle my hood, still can't see what people are saying in crowded areas because of no chat bubbles. Most of the Social gear is just ugly so I don't care if it adapts. In short we get screwed by a much louder group of pvpers and bug fixes still from Beta and now 1.2...

I'll most likely be spending my time in The Secret World which has way more support for RPers and hoping that TOR finally adds some real RPG tools in a mmoRPG. Also I think once a lot of the pvpers leave for Guild Wars 2 we might actually get the features we were promised. FYI Hoods and Chat Bubbles were supposed to be in 1.3.
"Love doesn't lead to the dark side. Passion can lead to rage and fear, and can be controlled, but passion is not the same thing as love. Controlling your passions while being in love, that's what they should teach you to beware, but love itself will save, not condemn you." ―Jolee Bindo

Rogoo's Avatar


Rogoo
06.11.2012 , 10:07 PM | #92
Quote: Originally Posted by Dezzi View Post
It's not one or the other, but you're right that it's prioritization. From the developers themselves:

November 2011: Fan Site Summit: Day 1 -- Q&A with James Ohlen, Fan Site Summit 2 Q&A Wrap-Up
Articles about the Fansite Summits from November 2011, where Bioware's Studio creative director James Ohlen promised chat bubbles to be a "high priority in BioWare's list of things to do". On a side note, Georg Zoeller confirmed this on the beta forums as well by posting "chat bubbles are a high-priority feature for launch or shortly thereafter" around the same timeframe.

February 17th, 2012: Community Q&A: Feb 17th 2012 -- in the February 17th 2012 Community Q&A post, Bioware's Damion Schubert confirmed that chat bubbles will be implemented: "They're definitely on the list. We’ve got many active roleplayers in the dev team and chat bubbles have always been important to us. We actually had chat bubbles in beta, but there was unfortunately some serious performance issues that our implementation caused that, for example, made things really suck in warzones and the fleet. They’ll be coming soon, but in priority, the GUI team is focused first on GUI customization. I'll have a better idea of timing once we get past that. And yes, for people who hate them, whenever we do them, they'll be toggleable."

March 5th 2012: STAR WARS: The Old Republic - Guild Summit 2012 Roleplaying Panel -- Bioware's new Lead Designer Daniel Erickson confirmed on the topic "The future of roleplaying" that chat bubbles are indeed coming and issues with chat bubbles having a negative effect on performance have been resolved: "Chat bubbles...yeah, chat bubbles. *bows his head in shame while applause roars through the room* So...this is...this is one of those weird...like... *sigh* ... there are things that you can always tell from our faces when we talk about it. There are things that are just kind of embarassing. Like we had chat bubbles in the game and for whatever reason there was a really strange technical... thing... with the chat bubbles that they totally dragged the performance of the game down. [takes a deep breath] We were like "chat bubbles...really? That's what's doing it?!" And you know, a tech came over and turned off the chat bubbles and framerate went way up and we were like "Oh god, okay." So...uh. We think we've got that worked out though. So chat bubbles: YES!"

Sourced here: http://www.swtor.com/community/showthread.php?t=41864

We're way past GUI customization. Where's the update? They were originally a priority, but now chat bubbles have filtered back to the bottom of the barrel. Or are they not even in the barrel anymore?

The fact of the matter is that the developers have dragged their feet on the issue of roleplaying support. Period.
Haven't you learned by now ? It's the same PR spin BS EVERY SINGLE TIME.

Everything is coming to the game! Everything is planned, legacy has been a great success, game is doing great and it's all very exciting.
You are not your rig specs. You are not your K/D ratio. You are not your character level. You are not your sig.
Gunslinger / Shadow / Sentinel / Powertech
The Hero engine: a 2005 technology bringing 2013 rigs to their knees.

Sunstarr's Avatar


Sunstarr
06.11.2012 , 11:36 PM | #93
Quote: Originally Posted by Dezzi View Post
You're talking about two different kinds of roleplay. To your last point, can you define for me how chat bubbles have no direct impact on "real" game mechanics?
Do chat bubbles make or break the game as it pertains to doing missions, flashpoints, PVP? No. Game mechanics are defined as those happy lines of code that allow you to walk, run, fight, things that matter to the game itself, not so much to "social aspects". User interfaces, skills, crafting, things like this are game mechanics. You do not need these game mechanics to RP. You DO need them in order to play without error, to level, to create things, etc. It is these game mechanics that are required to be continually fixed before we start causing an uproar because .1% of the game population wants chat bubbles or other RP based/focused fluff. This is not a new concept.

To your first query, no, I am not talking about two different kinds of role play. Interacting with other player characters is role-playing, I am not talking about integrated storyline here (which is provided by game and game mechanics to make the leveling more enjoyable), I am talking about honest to goodness CHARACTER INTERACTION all the way from 1 to 50 as was and still is my experience on Ebon Hawk. No chairs, no bubbles. Didn't impact on my ability to RP with others, Others didn't seem to care that they couldn't sit down visually, rather, they simply took the time and effort to emote it, to which aided to inform everyone involved what was going on.

That kind of collaborative effort is what RP is about.

Like I and may others here have stated. RP is what YOU as a PLAYER makes it to be. IF a person is that short sighted to say, or think, that because a character cant sit in a chair (visually) or cant "see" what is being said, then said individual is truly a lazy RP'er. Rather than wait around and hope or ***** and complain because of a lack of fluff, start thinking outside the box and work with what is available. I'm sure you might find your RP pleasure experience increased. People learn by example, start setting one. This is what starts to build community.

Razdek's Avatar


Razdek
06.11.2012 , 11:44 PM | #94
Adaptive social gear?

Theronlas's Avatar


Theronlas
06.12.2012 , 12:20 AM | #95
Quote: Originally Posted by Razdek View Post
Adaptive social gear?
Currently all the social orange gear is light armour, with 1.3 they will match the armour type of the AC they are equipped on. So if you put the pilot set on your trooper it will become heavy armour.

NotSevv's Avatar


NotSevv
06.12.2012 , 12:26 AM | #96
Well to be honest are all the RP-PVE breaking the rp rules?
Viral (Corellian Run)
It burns when I PvP (Prophecy of the Five) GM

CarpeSangrea's Avatar


CarpeSangrea
06.12.2012 , 12:44 AM | #97
Wow people today are spoiled. Try roleplaying with pen, paper, and dice then tell me swtor gives you nothing to rp with.

utio's Avatar


utio
06.12.2012 , 06:08 AM | #98
The problem is that what where once MMORPGs are now MMOs. Where we once were in a living, usable digital world, we now get put into a themepark of scenery we can't use, as we progress to the "end " of our story.

It's like COD with add ons.
PROPER SPACE COMBAT PLEASE

Lord_Ravenhurst's Avatar


Lord_Ravenhurst
06.12.2012 , 06:59 AM | #99
Quote: Originally Posted by Sylvan View Post
Nothing it seems.
Yeah I don´t get it too.
Every update should at least contain one nice feature for RP, one for PvE and one for PvP.
That would be fair.

Goggymonstah's Avatar


Goggymonstah
06.12.2012 , 07:09 AM | #100
I want more emotes, there's a bunchton of nifty and useful emotes continiously used by NPCs from which we're excluded, everything from ,/talkative to nifty things such as crossing your arms, or having a ''Briefer/villainous stance with your hands behind your back, and so forth!

Hoods and Masks were meant to come with 1.3, they did nawt!
Nay Chatbubbles, and least bring out and enable them blasted emotes to be used! D:
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