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List of Marauder's / Sentinel's Defensive abilites - No More Misinformation!

STAR WARS: The Old Republic > English > PvP
List of Marauder's / Sentinel's Defensive abilites - No More Misinformation!

Paulman's Avatar


Paulman
06.11.2012 , 10:05 PM | #131
Quote: Originally Posted by Xerain View Post
If you want to consider choke a hard stun then... you're crazy. I know lets give someone a stun that takes them out the fight too!
If you want to argue that a channeled or cast ability "takes them out of the game". Then half or more of the sage abilities "take them out of the game". The fact is it doesn't take you out of the game at all. It does damage and more importantly generates rage. While the channeled damage is somewhat weak, it's not that bad and the rage allows you to do even more damage. It's a stun. The other person can't do anything and it doesn't break on damage.

I have both a marauder and a sage. On my marauder I can often times take multiple players and win, or at the very least kill someone even when outnumbered. I have no hope of doing that on my sage. Honestly the game was better balanced in 1.2.

Xerain's Avatar


Xerain
06.11.2012 , 10:10 PM | #132
Quote: Originally Posted by Paulman View Post
If you want to argue that a channeled or cast ability "takes them out of the game". Then half or more of the sage abilities "take them out of the game". The fact is it doesn't take you out of the game at all. It does damage and more importantly generates rage. While the channeled damage is somewhat weak, it's not that bad and the rage allows you to do even more damage. It's a stun. The other person can't do anything and it doesn't break on damage.

I have both a marauder and a sage. On my marauder I can often times take multiple players and win, or at the very least kill someone even when outnumbered. I have no hope of doing that on my sage. Honestly the game was better balanced in 1.2.
I'd rather have a real stun that lets me beat on someones face, you can put out more damage in those 4 seconds with your stun then i could with just choke in the 3 and you can use it in a lot of other ways. Like stunning and running. A lot of the time i'd rather stun an opponent leave him there and focus on an objective then have to kill him.

pureeffinmetal's Avatar


pureeffinmetal
06.11.2012 , 10:45 PM | #133
Quote: Originally Posted by DaedalusV View Post
List of sorc/sage defensive cooldowns:
You sir win.

I lol at every poster who thinks Force Speed is a defensive CD. Does that mean Predation and Force Charge are defensive CDs?

If my Slow is a defensive CD that also must mean Crippling Slash and Specc'd Rupture are defensive CD's too right?

If having ranged abilities equals defensive CD, then AFKing in the corner of a warzone is a defensive CD too right?

At what point do people realize they're arguing semantics or better yet - making absolutely no sense at all? Perhaps we should start a thread called "What is a Defensive CD?"

PS. To the guy who suggested Purge was a defensive CD - absolutely golden sir.
Fallschirmjager
Lightning Sorcerer
<Rapture>
The Shadowlands (Formerly Shadow Hand)

Xerain's Avatar


Xerain
06.11.2012 , 10:48 PM | #134
Quote: Originally Posted by pureeffinmetal View Post
You sir win.

I lol at every poster who thinks Force Speed is a defensive CD. Does that mean Predation and Force Charge are defensive CDs?

If my Slow is a defensive CD that also must mean Crippling Slash and Specc'd Rupture are defensive CD's too right?

If having ranged abilities equals defensive CD, then AFKing in the corner of a warzone is a defensive CD too right?

At what point do people realize they're arguing semantics or better yet - making absolutely no sense at all? Perhaps we should start a thread called "What is a Defensive CD?"
What is speed for a sorc then? What purpose does it provide? What purpose did blink for mages provide?

pureeffinmetal's Avatar


pureeffinmetal
06.11.2012 , 10:52 PM | #135
Quote: Originally Posted by Xerain View Post
What is speed for a sorc then? What purpose does it provide? What purpose did blink for mages provide?
Blink and Force Speed are the Same thing? Mages and Sorcerers are the same thing? WoW and SWTOR is the same game?

Even if you want to consider Force Speed a Defensive CD - fine. Sorcerers have 1 defensive CD that lasts for 2s. So clearly they're balanced compared to the at minimum 4 (depending on your definition of course, since we haven't established that in this thread yet).

Clearly they're the hardest thing in the world to kill. Thats must be why everyone targets to get their 5k hit medals.

I don't have a problem playing a Sorc in PVP. But if you're seriously trying to argue that a Sorcerer has the same/better defensive capabilities than a Marauder (and we're not even getting to the damage yet) you're delusional.
Fallschirmjager
Lightning Sorcerer
<Rapture>
The Shadowlands (Formerly Shadow Hand)

Xerain's Avatar


Xerain
06.11.2012 , 11:00 PM | #136
Quote: Originally Posted by pureeffinmetal View Post
Blink and Force Speed are the Same thing? Mages and Sorcerers are the same thing? WoW and SWTOR is the same game?

Even if you want to consider Force Speed a Defensive CD - fine. Sorcerers have 1 defensive CD that lasts for 2s. So clearly they're balanced compared to the at minimum 4 (depending on your definition of course, since we haven't established that in this thread yet).

Clearly they're the hardest thing in the world to kill. Thats must be why everyone targets to get their 5k hit medals.

I don't have a problem playing a Sorc in PVP. But if you're seriously trying to argue that a Sorcerer has the same/better defensive capabilities than a Marauder (and we're not even getting to the damage yet) you're delusional.
well if you want to blow your force speed to get to a battle faster then get your face ripped off when a melee gets on you and you can't escape that's your own fault and you need to l2p.

Oh and no mages and sorcs aren't the same but the abilities were put in place to server the same purpose. Escape.

Also sorc bubble is a defensive ability... maybe not cool down but it's a defense.

pureeffinmetal's Avatar


pureeffinmetal
06.11.2012 , 11:09 PM | #137
Quote: Originally Posted by Xerain View Post
well if you want to blow your force speed to get to a battle faster then get your face ripped off when a melee gets on you and you can't escape that's your own fault and you need to l2p.

Oh and no mages and sorcs aren't the same but the abilities were put in place to server the same purpose. Escape.

Also sorc bubble is a defensive ability... maybe not cool down but it's a defense.
Like I said I have no problems with Sorcs in PVP. But if you're really trying argue we have all these defensive capabilities at our disposal, you're quite frankly just trying to deflect attention from yourself.

And again Force Speed doesn't come close to Blink. I don't know why you keep making the comparison. Blink is definitely a defensive cool down.

Blink
Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds.

So you get distance from you and the other guy - immediately. And you free yourself from all stuns and bonds.

On a 15 second cool down that is a very powerful defensive ability.

Force Speed
Increases your movement speed by 150% for 2 seconds. Does not break Stealth.

Okay. So we move really fast for 2 seconds. But it doesn't break stuns, doesn't remove slows and doesn't put distance immediately. It only offers the potential. And with a 30 second cooldown its twice as long as Blink.

So Force Speed is an ability that CAN be used defensively, but really shouldn't be classified as such.

As far as Static Barrier. Its good for about 1 hit, and has a 20 second cooldown. Defensive ability yes - but by no means does it make Sorcerers unkillable so using that is an excuse also means you need to l2p.
Fallschirmjager
Lightning Sorcerer
<Rapture>
The Shadowlands (Formerly Shadow Hand)

Xerain's Avatar


Xerain
06.11.2012 , 11:14 PM | #138
Quote: Originally Posted by pureeffinmetal View Post
Like I said I have no problems with Sorcs in PVP. But if you're really trying argue we have all these defensive capabilities at our disposal, you're quite frankly just trying to deflect attention from yourself.

And again Force Speed doesn't come close to Blink. I don't know why you keep making the comparison. Blink is definitely a defensive cool down.

Blink
Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds.

So you get distance from you and the other guy - immediately. And you free yourself from all stuns and bonds.

On a 15s second cool down that is a very powerful defensive ability.

Force Speed
Increases your movement speed by 150% for 2 seconds. Does not break Stealth.

Okay. So we move really fast for 2 seconds. But it doesn't break stuns, doesn't remove slows and doesn't put distance immediately. It only offers the positional. And with a 30s cool down its twice as long as blink.

So Force Speed is an ability that CAN be used defensively, but really shouldn't be classified as such.

As far as Static Barrier. Its good for about 1 hit, and has a 20s cooldown. Defensive ability yes - but by no means does it make Sorcerers unkillable so using that is an excuse also means you need to l2p.
I love seeing this "bubble lasts 1 hit" and then people claim the bubble will absorb 3k-4k damage...

Well you should probably be saving your sprint for a get away instead of sprinting into the fight because you want to get into the action and loldamage faster... You gotta take self preservation into account when playing a ranged class nto just sit there and think you can loldamage while someone closes a gap then expect to facetank a melee. Distance is your best and most valuable defense and a lot of you need to learn this.

KBSIP's Avatar


KBSIP
06.11.2012 , 11:16 PM | #139
Feh, why are people trying to compare a ranged DPS class to an MDPS class about defensive ability?

there's a really big one; its called range. sentinel/mara can't hit you if you keep them out of melee range, sorcs are giving a good mix of tools that synergize well to allow you to operate at range, sentinel/mara counters this by burning defensive cooldowns on the approach to have enough health for the burn if/when they catch up.

pureeffinmetal's Avatar


pureeffinmetal
06.11.2012 , 11:17 PM | #140
Quote: Originally Posted by Xerain View Post
I love seeing this "bubble lasts 1 hit" and then people claim the bubble will absorb 3k-4k damage...

Well you should probably be saving your sprint for a get away instead of sprinting into the fight because you want to get into the action and loldamage faster... You gotta take self preservation into account when playing a ranged class nto just sit there and think you can loldamage while someone closes a gap then expect to facetank a melee. Distance is your best and most valuable defense and a lot of you need to learn this.
I haven't said anything about how I use sprint.

I haven't asked any tips for playing my class.

All I've been doing is debating the definition of "Defensive Cooldown".

All you're doing is crying L2P and trying to appear as though you've justified yourself.

So since we're not interested in having an actual conversation, I'll just leave now.

Regards.
Fallschirmjager
Lightning Sorcerer
<Rapture>
The Shadowlands (Formerly Shadow Hand)