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Will you resubscribe to SWTOR after 1.3?

STAR WARS: The Old Republic > English > General Discussion
Will you resubscribe to SWTOR after 1.3?

Phlem's Avatar


Phlem
06.11.2012 , 10:27 AM | #111
It seems to me that 1.3 is being rushed to try and bandage the hemorrhage from 1.2. I don't feel as it looks right now that it addresses remotely close to enought of the lingering issues that have been around for months.

Eg: class balance (Marauders/Sentins)
Performance issues, why in this day and age is a gaming company is still producing games in DX9?
Etc

I still believe that the legacy system is stupid. Why do I need another set of levels to unlock ways to spend credits? Spending credits IMO on any system is not by definition a perk.

Quote:
perk/pərk/
Noun:
Money, goods, or other benefit to which one is entitled as an employee or as a shareholder of a company.
I will not be resubbing.
Originally Posted by GoergZoeller
"If we leave the Operative the ability to stun lock and kill people — yes, there aren’t many Operatives — but over the long term, that means people will quit the game cause it’s not fun."

APSINC's Avatar


APSINC
06.11.2012 , 10:30 AM | #112
It's amazing what releasing a game early will do to it. Release 1.2 & 1.3 are things that were supposed to be in at launch for Summer 2012, that would be now, but then they released it 6 months early and really hindered the game.

To all the unsubbers, I ask that you realize the state of SWTOR is a result of annoucing the game development too early and releasing the game too early and therefore not having some things correct or implemented. Once server population is improved, you all should give it another try, I mean come on it's SW! You owe it another shot.
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Skirata_Kal's Avatar


Skirata_Kal
06.11.2012 , 10:34 AM | #113
Quote: Originally Posted by APSINC View Post
It's amazing what releasing a game early will do to it. Release 1.2 & 1.3 are things that were supposed to be in at launch for Summer 2012, that would be now, but then they released it 6 months early and really hindered the game.

To all the unsubbers, I ask that you realize the state of SWTOR is a result of annoucing the game development too early and releasing the game too early and therefore not having some things correct or implemented. Once server population is improved, you all should give it another try, I mean come on it's SW! You owe it another shot.
If I like what some of my trusted friends say after a certain amount of time then maybe I will return. The game as it is now though? Thanks but no thanks.
Forum troll, former fanboy, later a "hater", recent returnee

Skirata_Kal's Avatar


Skirata_Kal
06.11.2012 , 10:36 AM | #114
Quote: Originally Posted by Phlem View Post
I still believe that the legacy system is stupid. .
Careful! The word 'stupid' gets the fanbois in reporting mode and the mods love them!
Forum troll, former fanboy, later a "hater", recent returnee

wutru's Avatar


wutru
06.11.2012 , 10:38 AM | #115
No. I played 1.3 on PTS, and the only thing interesting is the LFG tool. All the Legacy stuff is terrible, and it's not even worth getting.

Rafaman's Avatar


Rafaman
06.11.2012 , 10:39 AM | #116
Quote: Originally Posted by APSINC View Post
It's amazing what releasing a game early will do to it. Release 1.2 & 1.3 are things that were supposed to be in at launch for Summer 2012, that would be now, but then they released it 6 months early and really hindered the game.

To all the unsubbers, I ask that you realize the state of SWTOR is a result of annoucing the game development too early and releasing the game too early and therefore not having some things correct or implemented. Once server population is improved, you all should give it another try, I mean come on it's SW! You owe it another shot.
You know... what is interesting to me, is that based on what you've asserted, it seems that this is, in large part a matter of semantics of sorts. Had they had a longer phased "beta" with a general smattering of content all would be well. I bet you money that people would even have paid to be a part of it.

Skirata_Kal's Avatar


Skirata_Kal
06.11.2012 , 10:40 AM | #117
Quote: Originally Posted by Starhugger View Post
A thousand time this! I only wish haters would be a little less vocal, as I don't like rummaging through their **** every time I'm looking for sense, or value in the forums!
Many of us 'haters' were avid fans and ardent defenders at one time...so we should just ignore the game's flaws and let them go unmentioned? Maybe some of us don't give the game enough kudos for what it did right (it kept me entertained for 6 months after all), but don't expect us to bury our heads in the sand like some of the fanbois on this forum.
Forum troll, former fanboy, later a "hater", recent returnee

wutru's Avatar


wutru
06.11.2012 , 10:41 AM | #118
Quote: Originally Posted by Sendai_S View Post
I unsubbed this past Saturday. I have 30 some odd days left on my account that I could play. I haven't logged in at all in since Saturday except to help my Ops Raid group do their raids.

My reasons for unsubbing are numerous but the primary reason is I love Star Wars. This doesn't feel like Star Wars to me. It feels like a copy of another game with a Star Wars theme.

What would make me re-up for more is a long list and because I can, I will.
  • New PVP planet - based off of Dark Age of Camelot's "New Frontiers" RVR revamp that they did. Best. PVP. Ever.
  • End game armor that doesn't look like Lady Gaga designed it.
  • A customer service team that is capable of listening and researching problems instantaneously as well as providing solutions jsut as fast. City of Heroes is a prime example of the best customer service in an MMO that I have ever dealt with.
  • Armor that doesn't change what it looks like when it crosses factions.
  • Set bonuses only built onto the armor plates; retroactive to all original armor.
  • No level cap increases. I don't want to un-sub then decide I want to play again only to learn that I have to level all 4 of my 50's up to 60. I would rather chew my leg off than level them more.
  • A promise that the nerfing will end. That when they do class changes that they will do gradual and subtle changes as opposed to wide sweeping ones. It's much easier to fine tune something with delicacy than it is with a sledgehammer. Taking too much away forces us as players to re-evaluate our attachment to our characters.
  • I will also only come back if I have all my names intact on all my toons. They are as much a part of my love for them as what they are.
  • The game is already getting dumbed down to accomodate what I will only call the "lazier" players. My understanding of the new threat mechanics in 1.3 is that it's too easy to keep aggro now. Why didn't they just lower the taunt cooldown's instead and make them independent of the global cooldown? Wouldn't that have been easier and less damaging to actual gameplay? Anyway, I want a game to engage me. Not be a system of specific skills that I have to hit in order to be optimal everytime.
  • Star Wars used to mean innovation. I'd like to see that again as well.
  • I'm an animator... and I can come up with at least 20 better ways to do the new "project" skill better than they are. That would be helpful too. (My main WAS a shadow... but the nerf isn't my main reason for leaving... it certainly didn't help though...) My personal take on project is that it should be a left handed motion, that underhandedly sweeps up and toward the target, as it does so, the object being tossed (earth colorcoded to the ground texture on planets and various tech on stations and ships) flies straight out of the ground on a direct vector at the target impacting nearly instantaneously. No one listen's to me though.
  • Also, Force wave sucks. Overload is amazing. Force wave feels slower. Overload feels instantaneous. Yet one more reason people probably chose empire over republic.
  • Incentives to balance populations. (Using the New Frontier's model of PVP they could also make this happen - bonuses to the underpopulated realms - tyvm.)
  • Make it fun again. Right now, it's just a lot of repetitive rinse and repeats. We need more ways to make Black Hole comms for example that aren't dependent on always having an ops group or a very specific FP group. Seriously, the first boss in Lost Island HM is soooooo melee DPS unfriendly....
  • I recommend losing all the WoW inspired garbage as well. Experitse is a horrible idea. I have far more fun in 10-49 PVP. I dread level 50 PVP.
  • "Any group can do anything." I recall hearing that more than once. Why is it really tank/dps/dps/heals then?
  • I'd also like the dev's to admit that listening to the players for ideas on how to improve the game is bad. "What people want and what people need are two entirely different things."
  • Also, I would like the devs to note that PVPer's are a minority in these games and that balance issues have to be based solely off PVE. The only effective way to balance for PVP is to have more than one damage table for all the skills... one for PVE and one for PVP - so they can be individually tuned and have no effect on the other aspect of the game.

Clearly design didn't live up to ambition. When I pictured a new Star Wars MMO game back during my days in SWG, I thought of it with more classes than we got, with spies able to travel back and forth from one side to the other to gather intel. With (on open world PVP servers) PVP that wasn't blocked by story planets being one faction only. With an endgame planet that offered PVEer and PVPers a lot of reasons to PVP. GOOD PVP will make even the most stubborn PVE-only types actually PVP. PVP incentives only work on PVEers. PVP for a hardcore PVPer is usually it's own incentive. I imagined it with grand, flowing landscapes that actually changed, with towns that if raided were destroyed and stayed destroyed until a cycle of time passed and it entered a new phase and began to rebuild. The it would be rebuilt and could be destroyed again. Each phase would have quests and different ones based on the phase it was in.

Instead, we got a WoW clone with movie quality cutscenes and ever degenerating class blance issues.

So will I be back? Probably not. But it is Star Wars - so you never know. All I know for sure is that they have GOT to stop putting things on armor that stick out from them. (My sorcerors boots have spurs on them. /foreheadslap)
You should try GW2 when it comes out. Their WvW is a blast and resembles 3 way pvp. You might not like the combat though. Great list too. I agree with most of it.

Cerdo_hormiguero's Avatar


Cerdo_hormiguero
06.11.2012 , 10:54 AM | #119
I will unsubscribe if there are no 8-man pvp queues (hoping for rateds).

NinjaApacHe's Avatar


NinjaApacHe
06.11.2012 , 11:09 AM | #120
I cannot leave this game, so: yes I will resub!
The Kun Legacy - ToFN
TU'PAKH 60 SW/Mar - YACHIN 60 SI/Sin - A'SHARADD 60 SW/Jug- KAASDAR 60 IA/Op
My referral link: http://www.swtor.com/r/NJDcyp