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Stun Locking


Zunayson's Avatar


Zunayson
06.10.2012 , 12:05 PM | #71
Quote: Originally Posted by Elilhrairah View Post
Completely agree the amount unopposed stuns available to certain classes (namely Jedi Consular: Shadow and Sith Inquisitor: Assassin) is utterly ridiculous.
However as far as the mirroring class to class, faction to faction goes, the equivalent pairs do prove to have equivalent tooltips for every ability they have.

What is NOT equally distributed, but should be, are the so called "Shared Talent Trees" which fall under the two advanced class options available to the same faction.

For instance,

Sith Bounty Hunter: Powertech, Pyrotech offers in its' first tier of talents
  • Bursting Flame - Flame Burst has a 33.34% chance to trigger your Combustable Gas Cylinder if active.
  • Iron Fist - Increases damage dealt by Rocket Punch by 4%
  • Integrated Cardio Package - Increases Endurance by 1%

Sith Bounty Hunter: Mercenary, Pyrotech offers in its' first tier of talents
  • Advanced Targeting - Increases ranged and tech accuracy by 1%
  • System Calibrations - Increases alacrity by 1%
  • Integrated Cardio Package - Increases Endurance by 1%

This imbalance pisses me off.
The stunlock also pisses me off (as well as the ultra mobility of all classes except the BH and Trooper with zero fast travel moves, neither on self nor on target).
Different classes are different. Different advanced classes are different. Mercs don't even have Flame Burst, Merc Pyro and PT Pyro are meant to be different, that difference is still present in the VG/Commando. That's like saying "Electro Dart does no damage but Electrocute does damage, it must be an imbalance"
Quote: Originally Posted by Uber_the_Goober View Post
Bioware couldn't balance a sheet of plywood if it were laying [sic] on the ground.
Quote: Originally Posted by Aragost View Post
Make sure you take 3/3 in the "knowing how to play" box

Zunayson's Avatar


Zunayson
06.10.2012 , 12:12 PM | #72
Quote: Originally Posted by Elilhrairah View Post
Wow I sure hope no one is ever counting on you to pull out all the stops and pull off that once in a lifetime heroic game-changing move to save the day. You obviously don't do anything where adaptability to the situation and instant reflexes are required. You just queue up your rotation and point your toon toward the general direction of the opposing team and let autofire and spell queue decide what move you use and when, don't you? Who's really the one with no skill here?
No, you can only queue up a move up to 1 second (0, ,.5, ,.75, 1 are the numbers in seconds) before the GCD for that move ends. The point is so that you can chain moves without having a .1 second delay or whatever in your reaction time. MMOs are not about reaction time, although there are still some situations where reaction time is needed. You cannot queue your whole rotation up at once, so the argument that he does so is invalid. He can only do it one move at a time.

Anyways, all of your posts (Except maybe one or two) lead me to this reaction.
Quote: Originally Posted by Uber_the_Goober View Post
Bioware couldn't balance a sheet of plywood if it were laying [sic] on the ground.
Quote: Originally Posted by Aragost View Post
Make sure you take 3/3 in the "knowing how to play" box

Y-Yorle's Avatar


Y-Yorle
06.10.2012 , 12:44 PM | #73
Guys relax. Let's all get along or I will be forced to use this
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matslarson's Avatar


matslarson
06.10.2012 , 04:52 PM | #74
Quote: Originally Posted by Elilhrairah View Post
Wow I sure hope no one is ever counting on you to pull out all the stops and pull off that once in a lifetime heroic game-changing move to save the day. You obviously don't do anything where adaptability to the situation and instant reflexes are required. You just queue up your rotation and point your toon toward the general direction of the opposing team and let autofire and spell queue decide what move you use and when, don't you? Who's really the one with no skill here?
Quote: Originally Posted by Zunayson View Post
No, you can only queue up a move up to 1 second (0, ,.5, ,.75, 1 are the numbers in seconds) before the GCD for that move ends. The point is so that you can chain moves without having a .1 second delay or whatever in your reaction time. MMOs are not about reaction time, although there are still some situations where reaction time is needed. You cannot queue your whole rotation up at once, so the argument that he does so is invalid. He can only do it one move at a time.

Anyways, all of your posts (Except maybe one or two) lead me to this reaction.
LOL thanks Zunayson, that clip pretty much sums it all up Anyway, I'm a healer, so queuing all my moves and pointing my toon "toward the general direction of the opposing team" wouldn't get me very far...
Ma'tias - Conqueror Healer Extraordinaire
~The Geneva Convention forbids you from targeting the medic.
He's drunk, and it's just mean.

Smashbrother's Avatar


Smashbrother
06.10.2012 , 05:26 PM | #75
Quote: Originally Posted by Stoicraven View Post
Regardless of what guide there is on resolve, fact still remains. There is simply no reason to allow an ability to hit 100% of the time. There SHOULD BE and NEEDS TO BE either armor or passive skills to resist/defend it. I can't force leap to someone in cover, i can't force push someone out of cover but.......they can stun lock me any time they want.......oh that makes total sense.
You can push someone out of cover. You also have a talent that makes you immune to all cc for 4s after you leap. QQ more.

vGaff's Avatar


vGaff
06.11.2012 , 06:03 AM | #76
Quote: Originally Posted by dronepilot View Post
I take it this was a legitimate way of saying "all classes are mirrored".

No, not quite, some classes there are some differences, such as with my own class and project, and our mirror class has 'shock' they are 'not' the same.

Just my thoughts, just to say no classes are not all mirrored correctly. But as for stuns, and cc's all classes have those, some work on some things, other work on some thing else. 1 min cd on cc breakers can be too long in a Warzone, when most fights are decided in less than a third of that time, though.
BTW Did you see what they did to project in 1.3? I prefer the old Project even it has delay!!

EvaSofie's Avatar


EvaSofie
06.11.2012 , 06:49 AM | #77
The real problem is that when you break cc with CC breaker you can get stuned imedieately with out being able to do anything. The breaker should make you temporarily immune to re cc atleast more then a global cooldown or be of the global cooldown so you atleast can pop something after breaking cc.
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Darth_Philar's Avatar


Darth_Philar
06.11.2012 , 06:51 AM | #78
Quote: Originally Posted by EvaSofie View Post
The real problem is that when you break cc with CC breaker you can get stuned imedieately with out being able to do anything. The breaker should make you temporarily immune to re cc atleast more then a global cooldown or be of the global cooldown so you atleast can pop something after breaking cc.
You are not supposed to use your breaker until your Resolve bar is white.
With the current broken TTK that is nearly impossible, but that was the intention.

If 1.3 fixes the TTK then most of these "I was stun locked to death" threads will go away since the actual problem will have been fixed (the actual problem being TTK, not CC or Resolve).
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Elilhrairah's Avatar


Elilhrairah
06.11.2012 , 10:48 PM | #79
Quote: Originally Posted by matslarson View Post
You've never actually pvped have you?
Hard to attain rank 62 of Valor and full BM gear plus pvp gear for all my pets, including those that don't even wear the same armor class as myself, without ever having pvped, don't you think?

Quote: Originally Posted by Zunayso
Different classes are different. Different advanced classes are different. Mercs don't even have Flame Burst, Merc Pyro and PT Pyro are meant to be different, that difference is still present in the VG/Commando. That's like saying "Electro Dart does no damage but Electrocute does damage, it must be an imbalance"
Right except that Bioware classifies a "SHARED TREE" as being the one build that is common to BOTH ADVANCED CLASSES. Well it's not very common if there are differences. Yes I know that there are some moves only available to one or the other but if they're going to go out of their way to state that one of the three build options is availble to both advanced classes then they could leave the Adv. Class specific moves OUT of that build. Note that Merc Pyro has in place of Flame Blast Accuracy and in place of other one Alacrity. So why, pray tell, couldn't they give those same 2 talents to Powertech Pyros? Niether are unique to their advanced class or class, period.

To the comment about queing up the next few spells, I know how to set my UI preferances, thank you. Fact remains that someone who thinks that graphical rendering or reaction time delays are incosequential in pvp obviously use a very lazy approach and play style and I hope he doesn't play team sports IRL.

And as to all the red highlighted text responses debating each move I listed as Consulars' auto-stuns and built-in movement impeding mechanisms, so what if they can be broken by damage? It hardly matters when you've got another 5 or 6 variations at the ready to string together. One break free breaks out of the first movement impedance now how would you suggest I handle the 4 immediately following the first? My ONLY escape has 60 second cooldown. And DO PLEASE review the Mercenary or Commando moves before answering, for once. I reiterate, ONE stun with a 60 second CD and no damage component, NO stuns built-in to other damaging moves, NO interrupts, NO pulling targets, NO leaping to, NO stealths, NO vanishes, NO escapes after the ONE break free is used, ever, from anyone.

For the sake of argument we'll just ignore the fact that you can DO NOTHING while INCAPACITATED, not even queue your 1 second's worth of moves. Also we'll ignore the observation that there is a slight recovery time coming out of any CC, soft and hard alike.

Knockback DOES work in pvp, hello, Jet Pack? All you need do is cast Force Wave to see it.

Where do you get that immobilize only applies to pve NPCs? Also not all slows can be cleansed and I could care less about Force Lift's healing aspect, you're ignoring the main purpose of that move which is to Incapacitate target for 8 seconds!.

wolfmith's Avatar


wolfmith
06.12.2012 , 08:31 AM | #80
yeah, it's a faction problem for sure ! Nerf the Imperials as they're the bad guys !
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