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Stun Locking


Vaipyr's Avatar


Vaipyr
06.10.2012 , 04:19 AM | #61
Quote: Originally Posted by Elilhrairah View Post
Cover, Blind, Stealth, Hunker Down, Triage, Disappearing Act, Diversion, Distraction, Escape, Flash Grenade provide plenty of escapes plus an array of your own stuns and knock downsLeg Shot, Pulse Detonator, Sabotage Charge, Thermal Grenade, Tranquilizer, and several others
This is a new first! It's not just a 31/31/31 strawman, it's a 31/31/31/31/31/31/31/31/31/31/31/31 Double AC / Double faction strawman!

You sir with the platinum forum helmet for inane ramblings. Bravo!

Elilhrairah's Avatar


Elilhrairah
06.10.2012 , 04:41 AM | #62
Quote: Originally Posted by matslarson View Post
*fixed.

If you play as a random npc trash mob I could understand some of the complaints...

but at this point I'm forced to assume either you're trolling, or have absolutely no idea what most of these abilities actually do in pvp combat.
And how many of those moves does a Mercenary have? If knockbacks are not applied in pvp (even though they are unless they say "Standard and weak targets...") then mercs have TWO equivalents, Concussion Missile equals Tranquilizer or Mind Maze and well... actually that's the only one since any other moves Mercs have that might have the same tooltips can only be acquired through investing talent points deep into certain build trees while nearly every one of the moves i mentioned for jedi consular are available as base skills learned from the trainer and requiring zero talent points be spent.

matslarson's Avatar


matslarson
06.10.2012 , 04:47 AM | #63
Quote: Originally Posted by Elilhrairah View Post
And how many of those moves does a Mercenary have? if knockbacks are not applied in pvp....
You've never actually pvped have you?
Ma'tias - Conqueror Healer Extraordinaire
~The Geneva Convention forbids you from targeting the medic.
He's drunk, and it's just mean.

Elilhrairah's Avatar


Elilhrairah
06.10.2012 , 04:50 AM | #64
Quote: Originally Posted by FourTwent View Post
project still has a delay on when it actually hits the person, if they use project to try and stop a person in a warzone from capping a node.

but even if it was just an illusion, it gives the visible effect of a delay, which for the player means higher burst damage on the republic side. even if it's just perception, the player will react to it differently than they would a instant shock.
Moving back on topic, this is a valid point as the player is delayed in taking any actions until the game renders the actions on their own machines. If the graphics and the sounds and everything happening around you is waiting for smooth and complete graphic and audio synching then any animations that take longer than their mirror equivalents impose the delay of their cast time on the player. Result = huge impact in pvp.

Elilhrairah's Avatar


Elilhrairah
06.10.2012 , 04:55 AM | #65
Quote: Originally Posted by Vaipyr View Post
This is a new first! It's not just a 31/31/31 strawman, it's a 31/31/31/31/31/31/31/31/31/31/31/31 Double AC / Double faction strawman!

You sir with the platinum forum helmet for inane ramblings. Bravo!
No it shows that no matter what class and build and faction you pick, you'll have a few escape options as well as a few stuns yourself. Not the case for Mercs and Commandos. No interrupts, no escapes no quick travel and CCs almost entirely made up of knockdowns.

Namesis's Avatar


Namesis
06.10.2012 , 05:07 AM | #66
i blame operatives stun locking subs into leaving look what they have done. game is finished because of them.

Everyone gets stunned get over it.

matslarson's Avatar


matslarson
06.10.2012 , 05:09 AM | #67
Quote: Originally Posted by Elilhrairah View Post
Moving back on topic, this is a valid point as the player is delayed in taking any actions until the game renders the actions on their own machines.
How is animation delay "on topic" in a thread about stun locking?

Either way, if you actually read the thread you'd find that with the exception of about 2 skills, there is no serverside delay. You're not delayed from taking any action at all, as whatever ability you used has already applied its damage/effect as far as the server is concerned, regardless of how long it takes your low-end computer to render the animation. If you're so amazed by the pretty flashing lights and spinning glowsticks that you forget to press the button for your next ability that's no one's fault but your own.
Ma'tias - Conqueror Healer Extraordinaire
~The Geneva Convention forbids you from targeting the medic.
He's drunk, and it's just mean.

Elilhrairah's Avatar


Elilhrairah
06.10.2012 , 05:17 AM | #68
Quote: Originally Posted by matslarson View Post
How is animation delay "on topic" in a thread about stun locking?

Either way, if you actually read the thread you'd find that with the exception of about 2 skills, there is no serverside delay. You're not delayed from taking any action at all, as whatever ability you used has already applied its damage/effect as far as the server is concerned, regardless of how long it takes your low-end computer to render the animation. If you're so amazed by the pretty flashing lights and spinning glowsticks that you forget to press the button for your next ability that's no one's fault but your own.

Mirror class imbalances is the topic.

And it doesn't matter the least bit if it's already been applied to the server if you yourself don't know what's happened until 2 seconds after it happens.You can't react to until you know what's happening as it really happens in real-time. AND GCD won't allow you to select a skill that is greyed out on YOUR SCREEN.

matslarson's Avatar


matslarson
06.10.2012 , 05:36 AM | #69
Quote: Originally Posted by Elilhrairah View Post
Mirror class imbalances is the topic.

And it doesn't matter the least bit if it's already been applied to the server if you yourself don't know what's happened until 2 seconds after it happens.You can't react to until you know what's happening as it really happens in real-time. AND GCD won't allow you to select a skill that is greyed out on YOUR SCREEN.
Actually the topic was stun locking, which is why the title of the thread is "Stun Locking." The OP just used supposed mirrored class imbalances as a scapegoat for his inability to not get stun locked. While a brief amount of animation delay will effect your ability to react to incoming effects, this delay is milliseconds, nowhere near the 2 seconds you claim, and largely negligible compared to a human's reaction time. The delay shouldn't have any effect on your outgoing effects, because when you use an ability you should already know what that ability will do (deal x amount of damage or apply x effect) and be casting the next ability without having to see the floating numbers first.

As for the greyed out skill on GCD, if you check the preferences for the game, you will find a setting which allows you to set a period of time prior to the expiration of the GCD during which an ability can be queued. This value defaults to 0.5 seconds and can be changed to whatever length of time you want. That's right, you've been able to queue your next ability up to half a second before the expiration of the GCD this entire time, even if the skill is greyed out, and you didn't even know it.
Ma'tias - Conqueror Healer Extraordinaire
~The Geneva Convention forbids you from targeting the medic.
He's drunk, and it's just mean.

Elilhrairah's Avatar


Elilhrairah
06.10.2012 , 09:19 AM | #70
Wow I sure hope no one is ever counting on you to pull out all the stops and pull off that once in a lifetime heroic game-changing move to save the day. You obviously don't do anything where adaptability to the situation and instant reflexes are required. You just queue up your rotation and point your toon toward the general direction of the opposing team and let autofire and spell queue decide what move you use and when, don't you? Who's really the one with no skill here?