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LFG Tool. Sitting in queue for an hour

STAR WARS: The Old Republic > English > General Discussion
LFG Tool. Sitting in queue for an hour

mithrelkhaar's Avatar


mithrelkhaar
06.09.2012 , 05:42 PM | #201
Quote: Originally Posted by Pcolapat View Post
50-70 people on the PTS fleet but no queue pop with the LFG tool. I checked all the boxes trying to get anything to pop. Nothing. The transfers better make the servers pretty big or I expect that tool to be pretty useless. They probably should have just went with a xserver tool.
This could possibly be a bug....

I ran 3 different HM Flashpoints like 3 days ago, instant pop on all 3

Ratajack's Avatar


Ratajack
06.09.2012 , 05:46 PM | #202
Quote: Originally Posted by Valkirus View Post
This is totally wrong. You have to be trolling dude. The average wait time for a random anything in WoW is 15 mins for a dps...allmost instant for a tank or healer.
Sorry, but you are wrong. The last time I queued for a LFG, less than one week ago, I waited almost an hour. I have not used the LFR tool, so those times may well be shorter.

Sauska's Avatar


Sauska
06.09.2012 , 05:48 PM | #203
Quote: Originally Posted by Vlaxitov View Post
It couldn't have anything to do with new content and no competition at the time. No, it could never anything like that.

Your so called facts are distorted. WoW saw serious population growth up to the time you've been gratious enough to mention. After that, their subscription base went stagnent, then into decline. Thats a fact.
Roger that!

And if you don't mind me asking, how does grouping up with complete strangers, who you'll probably never see again (or even hopefully in case of ninjas and/or scrubs) help build a community? At least with a non cross-server LFG, you could hold bad pug members accountable if you choose to, or recruit new members for your guild.
The Borealis Legacy

Trollokdamus's Avatar


Trollokdamus
06.09.2012 , 05:58 PM | #204
Quote: Originally Posted by Valkirus View Post
Cool. You make some good points about the LFG tool in 1.3. But don'nt you think it should work well for all servers to be a successful feature?
Of course it should. In order to achieve this, the tool has to draw players from a much larger pool than any given server can offer. And everyone, no matter on which server his or her toon is located, have to get access to the said pool of players. Which leads us... to cross server LFG

Ratajack's Avatar


Ratajack
06.09.2012 , 06:02 PM | #205
Quote: Originally Posted by Valkirus View Post
It is true they are going back to the easier and quicker dungeon models of WOTLK in MOP. The reasons for this is because the majority of thier player base is casual gamers who want to logon.. run a dungeon..have some fun and logoff because they have ether jobs they need to do or families to spend some time with. There will still be heroic raids and also a new feature called Challenge modes for dungeons for those wanting more of a challenge. BioWare can do the same thing.
The majority of their player base wants everything now, and with minimal or no effort.

chaosdefined's Avatar


chaosdefined
06.09.2012 , 06:11 PM | #206
Quote: Originally Posted by Sauska View Post
Roger that!

And if you don't mind me asking, how does grouping up with complete strangers, who you'll probably never see again (or even hopefully in case of ninjas and/or scrubs) help build a community? At least with a non cross-server LFG, you could hold bad pug members accountable if you choose to, or recruit new members for your guild.
How does sitting in General Chat shouting "DON'T GROUP WITH THIS PERSON, THEY'RE A NINJA!!!! NOBODY PLAY WITH THEM!!!!" build community again?

chaosdefined's Avatar


chaosdefined
06.09.2012 , 06:12 PM | #207
Quote: Originally Posted by Ratajack View Post
The majority of their player base wants everything now, and with minimal or no effort.
To be fair, a lot of players don't have the time in their lives to spend 2 hours doing one flashpoint/dungeon.

This is a game after all, something to play for fun.

KivanSane's Avatar


KivanSane
06.09.2012 , 06:13 PM | #208
Quote: Originally Posted by Pcolapat View Post
50-70 people on the PTS fleet but no queue pop with the LFG tool. I checked all the boxes trying to get anything to pop. Nothing. The transfers better make the servers pretty big or I expect that tool to be pretty useless. They probably should have just went with a xserver tool.
50 people on the PTS , and the level range is 1-50 ... and you need 8 guys of about the same level ...

yeah. It's not the tool. It's the low population.
Survey says : need more story....but we already have more story than anyone else ! ... too bad. need more story.

Mallorik's Avatar


Mallorik
06.09.2012 , 06:33 PM | #209
Quote: Originally Posted by Ratajack View Post
The biggest MMO in history did try a single server LFG tool, but it was NOT an autogrouping LFD tool. It was much more like the LFG tool the TOR had at release, where you could flag yourself as LFG, but much like TOR, a lot of the instant gratification crowd did not use it because it actually required a modicum of effort. So, it did not have the desired results.

With the second expansion, that MMO did introduce the current LFD system, which is cross server. The instant gratification crowd latched onto that tool quick enough, as it took all the effort out of finding groups. A couple of mouse clicks, and you're queued. Wait for LFG tool to find group, you're autogrouped, autoported to the instance, and then autoported back to where you were. NO EFFORT REQUIRED. And let's not forget the bonus part, if you got autogrouped with someone who wasn't in the latest and greatest raiding tier gear, you could kick them and hope for someone with the latest tier gear.

And people wonder why the cross server LFD tool in that game, which does all the work for you, had better results than that game's single server LFG tool, which required effort, but would have helped had people used it.
Just another shinning example of the anti lfg crowd. It just drives them nuts when something removes a pointless time sink. And they arent happy with just ignoring it and playing the game their way. They have the uncontrollable need to force it on everyone even if it means the game is not as successful.

Its a pretty good example of why you will never win an arguement with them, they dont use logic or facts. Just their "feelings" and some strange desire to make the game miserable and time consuming.

Ratajack's Avatar


Ratajack
06.09.2012 , 06:36 PM | #210
Quote: Originally Posted by KawadaShogox View Post
Wait wait wait...you got the game ALL Twisted dude. What do you mean
"Expecting BW to jump through hoops for him"???? He Should! Are we NOT paying $15 a month for "Online Services"???? We're doing BW the favor by showing a loyal interest in their game and offering information on what we think will improve the game for the better. It's not Bioware doing US the favor, there's a million other games out but we choose to play this one. Sounds like Stockholm Syndrome to me lol. I talked to a handfull of EA and Bioware Devs at E3 this past week and they all said they have people hired specifically to skim through the forums and keep in touch on every and any little thing so that they can please US, the Member. We've already done our part by subscribing they have to do theirs now. Why should anyone HAVE to reroll?? I rerolled to fatman because I like the game that much, others, are like eff it, not doing a full 50 ALL OVER again and subs drop. Just don't....sit there and be Bioware's B***, if more people were like you nothing around here would get fixed, the devs would just be like EH...whatever problems you got in the game, figure it out, work within it, help yourself.


Quote: Originally Posted by Valkirus View Post
Thanks for this input. It is factual and some seem to forget BioWare made TOR as a money maker, not to sit back and let it please a small select few. The best way for them to improve TOR and make it even better is to listen to the player's input and then see if thier own internal tracking data shows which to be true. Even the elite hardcore players need to be listened to and provided with content for them. But the more numerous casual players have to be looked after also. I will once again quote this post made by a Blizz moderator as a reference to what I am saying, this was in response to some on thier forums complaining about a feature in the game....

....... "By looking at actual stats, actual progression, time spent playing, where, and to what extent, ... so yes, we absolutely are able to tell without a doubt that the plan we're enacting is actually what players playing the game want and need, and are not just listening to people on the forums."




Reply With Quote
The players have certain obligations, as well. If a company is making efforts to provide solutions to problems, then the players should be willing to meet them halfway.

If a problem exists, but there is a solution already available, but a player refuses to even consider making use of the solution, preferring to complain about the problem, who's at fault? If a company implements a second solution to this same problem, but the same player again refuses to even consider availing himself of this new alternative, who's at fault?

If a player flat out refuses to even consider rerolling, or transferring servers when transfers become available, preferring to remain on a low pop server, who's at fault if a single server LFG tool doesn't provide quick enough groups to satisfy that player, especially if it turns out that a single server LFG tool works on an even moderately populated server? Is the lack of instant groups for that player due to the LFG tool being single server, or due to his refusal to do anything to improve his situation regarding his server population?