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LFG Tool. Sitting in queue for an hour

STAR WARS: The Old Republic > English > General Discussion
LFG Tool. Sitting in queue for an hour

Valkirus's Avatar


Valkirus
06.09.2012 , 05:22 PM | #191
Quote: Originally Posted by Skidrowbro View Post
Wrong, people want the LFD too so they can chain run FP's/Ops
Or get one done before they have to go to bed to get up early the next day for work.
Trust is something which is earned.

clintcasey's Avatar


clintcasey
06.09.2012 , 05:23 PM | #192
The LFG tool stopped working, at least on Empire side. They brought the server down to fix it.
Al'den, Jedi Guardian, Level 50, The Bastion, 4/4 EC HM
Jindo, Mercinary, Level 50, The Swiftsure, 3/4 EC HM
Jiindo, Power Tech, Level 27, Squadron 367

fatoldguy's Avatar


fatoldguy
06.09.2012 , 05:23 PM | #193
Successful troll is successful.
.
RIP Orange pixel

50 Sage, 50 Sentinel, 50 Commando, 50 Juggernaut, 50 Shadow.

Ratajack's Avatar


Ratajack
06.09.2012 , 05:28 PM | #194
Quote: Originally Posted by Valkirus View Post
Stop saying that. The biggest MMO in history tried a same server LFG tool and it failed. So they went to a cross server one. That is a fact. Even Rift did eventually.
The biggest MMO in history did try a single server LFG tool, but it was NOT an autogrouping LFD tool. It was much more like the LFG tool the TOR had at release, where you could flag yourself as LFG, but much like TOR, a lot of the instant gratification crowd did not use it because it actually required a modicum of effort. So, it did not have the desired results.

With the second expansion, that MMO did introduce the current LFD system, which is cross server. The instant gratification crowd latched onto that tool quick enough, as it took all the effort out of finding groups. A couple of mouse clicks, and you're queued. Wait for LFG tool to find group, you're autogrouped, autoported to the instance, and then autoported back to where you were. NO EFFORT REQUIRED. And let's not forget the bonus part, if you got autogrouped with someone who wasn't in the latest and greatest raiding tier gear, you could kick them and hope for someone with the latest tier gear.

And people wonder why the cross server LFD tool in that game, which does all the work for you, had better results than that game's single server LFG tool, which required effort, but would have helped had people used it.

Excorsion's Avatar


Excorsion
06.09.2012 , 05:30 PM | #195
Quote: Originally Posted by Sauska View Post
With all due respect, not everyone asked for a cross-server LFG. I'm sure the ones who saw its failures in WoW, like me, are perfectly happy with a server LFG.
LFG wasn't a failure in wow.... lets look at the facts here... so you can been shown that you are a self centered Player. before LFG in WoW.... which was the start of wrath.... 9 millions subscriptions. after LFG which was around the time ulduar was released.... 16 million subs.... yep sure seems like LFG was a big failure huh?

that 5 million more subs....over half of what they currently had. they didn't really lose any subs til they did the big revamp skill trees and make things twice as hard as what they needed to be in cata.. and then lost more once they annouced Kung fu panda land as the next expansion....

So if you want to try and bash something gets your facts straight before trying to use it.

cross server LFG will be the best thing this game can have atm.... because the population is so spread out. Sure you will run into those who are less skilled but the game is still new and not everyone knows thier class anyway.... I'm constantly having to teach players on my server how to properly cc or how to follow a kill order... or why tank swaps are needed on a boss in KP that debuffs the tanks armor by 16% per stack. that's part of grouping and if you can't handle that then quit grouping.

Valkirus's Avatar


Valkirus
06.09.2012 , 05:32 PM | #196
Quote: Originally Posted by Ratajack View Post
The biggest MMO in history did try a single server LFG tool, but it was NOT an autogrouping LFD tool. It was much more like the LFG tool the TOR had at release, where you could flag yourself as LFG, but much like TOR, a lot of the instant gratification crowd did not use it because it actually required a modicum of effort. So, it did not have the desired results.

With the second expansion, that MMO did introduce the current LFD system, which is cross server. The instant gratification crowd latched onto that tool quick enough, as it took all the effort out of finding groups. A couple of mouse clicks, and you're queued. Wait for LFG tool to find group, you're autogrouped, autoported to the instance, and then autoported back to where you were. NO EFFORT REQUIRED. And let's not forget the bonus part, if you got autogrouped with someone who wasn't in the latest and greatest raiding tier gear, you could kick them and hope for someone with the latest tier gear.

And people wonder why the cross server LFD tool in that game, which does all the work for you, had better results than that game's single server LFG tool, which required effort, but would have helped had people used it.
For PVE the cross server LFG tool was not added until patch 3.3.0 in 2009 after the release of WOTLK. Before then, it was cross server for PVP only. That is Battlegrounds. The one before then was a failure for PVE because it took you forever it seemed like to get a group and sometimes you gave up and logged off. Mainly because it was drawing off a small player base to form the groups. I predict the very same effects will happen with TOR's same server LFG tool.
Trust is something which is earned.

Vlaxitov's Avatar


Vlaxitov
06.09.2012 , 05:33 PM | #197
Quote: Originally Posted by Valkirus View Post
Hehe. I was'nt talking down to you or trying to say the way you want to play it wrong or anything negative. But rather you cannot allways think with just thoughts of how you think it should be done to suit your needs only. A gaming company has to take into consideration all the different play styles and needs. Because thier paying customer base varies. This is why a lot of games have different levels of challenging play.
Again, you're going back to this one size fits all philosophy that is killing the gaming industry right now.

You keep talking about how they need to make money. Does music made for the illicit purpose of making money not usually suck? Why would video games be any different?

Is it ever anyone's goal to stay at the easy setting in a video game? Better yet, is it ever anyone's goal to stay at the easy setting infront of an audience in a mmo? Keep in mind that mmo games have generally never had a high challenge bar to begin with. So we need shirts and skins in mmos now and thats going to work?

I don't think you or the majority of game developers have though it through and the slump in this industry's sales reflects that.

Trollokdamus's Avatar


Trollokdamus
06.09.2012 , 05:36 PM | #198
Quote: Originally Posted by Valkirus View Post
As you can see the "cross server" tool was not added until patch 3.3.0. This was for PVE. They did have a cross server PVP one for Battlegrounds before then. Before that it was same server only for PVE...with different types of styles for use by the players. For all purposes it was a failure. Thus Blizzard came out with the cross server one in 2009 for PVE.
I know all of that mate. As stated in my previous post, i thought that you're talking about the same-server automated LFG which is not the case. My mistake.

Quote: Originally Posted by Roalmo View Post
This is funny... not ha-ha funny, but SAD funny.

All the new same server SWTOR LFG is: simply a more polished current LFG.

And you BELIEVE religiously that it will work... Sad funny...
First, i never said anywhere that i support the same-server LFG, automated or not. I'm pretty much convinced that it won't be even close to WoW one in terms of efficiency, even on servers such as ToFN and Fatman - the pool of players on just a one single server is too small for that.
Second, despite all this i have to disagree that the new SWTOR LFG is simply a more polished current LFG. The current one can't be called a tool because it's just a list of players, when the coming one is automated i.e. a real tool.

Vlaxitov's Avatar


Vlaxitov
06.09.2012 , 05:37 PM | #199
Quote: Originally Posted by Excorsion View Post
LFG wasn't a failure in wow.... lets look at the facts here... so you can been shown that you are a self centered Player. before LFG in WoW.... which was the start of wrath.... 9 millions subscriptions. after LFG which was around the time ulduar was released.... 16 million subs.... yep sure seems like LFG was a big failure huh?
It couldn't have anything to do with new content and no competition at the time. No, it could never anything like that.

Your so called facts are distorted. WoW saw serious population growth up to the time you've been gratious enough to mention. After that, their subscription base went stagnent, then into decline. Thats a fact.

Valkirus's Avatar


Valkirus
06.09.2012 , 05:40 PM | #200
Quote: Originally Posted by Trollokdamus View Post
I know all of that mate. As stated in my previous post, i thought that you're talking about the same-server automated LFG which is not the case. My mistake.


First, i never said anywhere that i support the same-server LFG, automated or not. I'm pretty much convinced that it won't be even close to WoW one in terms of efficiency, even on servers such as ToFN and Fatman - the pool of players on just a one single server is too small for that.
Second, despite all this i have to disagree that the new SWTOR LFG is simply a more polished current LFG. The current one can't be called a tool because it's just a list of players, when the coming one is automated i.e. a real tool.
Cool. You make some good points about the LFG tool in 1.3. But don'nt you think it should work well for all servers to be a successful feature?
Trust is something which is earned.