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LFG Tool. Sitting in queue for an hour

STAR WARS: The Old Republic > English > General Discussion
LFG Tool. Sitting in queue for an hour

Mezla's Avatar


Mezla
06.09.2012 , 04:29 AM | #91
Quote: Originally Posted by SajmanPeetee View Post
I think what's completely getting overlooked here is why exactly he sat in the queue for an hour.

If it only takes 4 people to make a group and there's 70 people in fleet, in theory there would have to be atleast 10 of them queueing for the LFD, they're all probably DPS and this was the problem in WoW.

I remember sitting in WoW's cross-server LFD for an hour on my Lock because there were no tanks or healer using the tool. And the problem is going to be worse here because you can only bring 2 DPS for every Tank/Healer, in WoW you could bring 3.

It doesn't matter whether you have 20 people, 200 people, or 2000 people in the fleet, it doesn't matter whether it's cross server or single server or the entire game.

If no one is playing a Tank or Healer, you're going to sit in the queue for a very long time.
And that is why SWTOR failed that early in the design phase. Once the decision was made to go with 4-man groups, the game was unrecoverable.

jgelling's Avatar


jgelling
06.09.2012 , 04:31 AM | #92
Quote: Originally Posted by SajmanPeetee View Post
I think what's completely getting overlooked here is why exactly he sat in the queue for an hour.

If it only takes 4 people to make a group and there's 70 people in fleet, in theory there would have to be atleast 10 of them queueing for the LFD, they're all probably DPS and this was the problem in WoW.

I remember sitting in WoW's cross-server LFD for an hour on my Lock because there were no tanks or healer using the tool. And the problem is going to be worse here because you can only bring 2 DPS for every Tank/Healer, in WoW you could bring 3.

It doesn't matter whether you have 20 people, 200 people, or 2000 people in the fleet, it doesn't matter whether it's cross server or single server or the entire game.

If no one is playing a Tank or Healer, you're going to sit in the queue for a very long time.
So why did they nerf healers in 1.2? I'm legitimately curious - why not make one of the more passive classes "OP" to encourage more players? At least they're making tanking relatively mindless in 1.3 - shouldn't that encourage FTM adoption? Although in the process they managed to alienate a lot of shadow/assassin tanks.

Blackardin's Avatar


Blackardin
06.09.2012 , 04:59 AM | #93
Quote: Originally Posted by Cordelia View Post
Yep, many of us thought it was ludicrous they went same server only. We could be wrong, but I think in a few months we will suddenly hear how they have decided to go cross server LFG after all.
There were more arguing against the cross server LFG then for it. Those of us that looked beyond our noses to the fact that it caused more problems then it solved know that it does little beyond filling the instant needs of those that tend to be the most troublesome when using the thing. The last time I queued for the cross server LFG with my dps on wow the wait time was 45 minutes to 2 hours for anything beyond the just released troll dungeons.

A cross server tool is not the answer, and this guy's post does not support anything. It is this very type of visceral reaction and demand, based on a hysterical lack of reasoning, that supports the cross server LFG. One guy, one post, one time,and its a failure? Sampling size that of a "dead" server? This is the proof that we "need" a cross server LFG?

Maybe we should wait and see what happens on live servers, when there are four times the people then this example, before we start passing out kool-aide.
May the Schwartz be with you....

Blackardin's Avatar


Blackardin
06.09.2012 , 05:06 AM | #94
Quote: Originally Posted by SajmanPeetee View Post
I think what's completely getting overlooked here is why exactly he sat in the queue for an hour.

If it only takes 4 people to make a group and there's 70 people in fleet, in theory there would have to be atleast 10 of them queueing for the LFD, they're all probably DPS and this was the problem in WoW.

I remember sitting in WoW's cross-server LFD for an hour on my Lock because there were no tanks or healer using the tool. And the problem is going to be worse here because you can only bring 2 DPS for every Tank/Healer, in WoW you could bring 3.

It doesn't matter whether you have 20 people, 200 people, or 2000 people in the fleet, it doesn't matter whether it's cross server or single server or the entire game.

If no one is playing a Tank or Healer, you're going to sit in the queue for a very long time.
You are misrepresenting the facts here in order to support your case. The reason that there were no tanks queuing up for randoms in wow was because of that very LFG tool and the lack of accountability of players (mostly dps) and the abysmal experience it represented. Many a post were put forth on the tanking forums, from even new tanks, that refused to do another LFG run because of what dungeon runs became.

That is what we are hoping to avoid with the server wide tool by allowing for some accountability for players and therefore eliminate must of the problems caused by the lfg, with, as you've demonstrated, less then adequate results.
May the Schwartz be with you....

SajmanPeetee's Avatar


SajmanPeetee
06.09.2012 , 05:12 AM | #95
Quote: Originally Posted by Blackardin View Post
There were more arguing against the cross server LFG then for it. Those of us that looked beyond our noses to the fact that it caused more problems then it solved know that it does little beyond filling the instant needs of those that tend to be the most troublesome when using the thing. The last time I queued for the cross server LFG with my dps on wow the wait time was 45 minutes to 2 hours for anything beyond the just released troll dungeons.

A cross server tool is not the answer, and this guy's post does not support anything. It is this very type of visceral reaction and demand, based on a hysterical lack of reasoning, that supports the cross server LFG. One guy, one post, one time,and its a failure? Sampling size that of a "dead" server? This is the proof that we "need" a cross server LFG?

Maybe we should wait and see what happens on live servers, when there are four times the people then this example, before we start passing out kool-aide.
If it were to go live tomorrow, I can tell you exactly what would happen.

Since the LFD tool needs 25% tanks, 25% healers, and 50% DPS from the player base to be successful, and the numbers are closer to 5% tanks, 10% healers and 85% DPS, the queues would look like this.

Tank - Instant
Healer - 7.5 minutes
DPS - 60 minutes

And that would be on the larger servers. The smaller servers may never see a tank or enough tanks to use the LFD tool the entire night. Those servers may have an infinite queue because there just may not be enough tanks to fulfill all the DPS queueing.

SajmanPeetee's Avatar


SajmanPeetee
06.09.2012 , 05:15 AM | #96
Quote: Originally Posted by Blackardin View Post
You are misrepresenting the facts here in order to support your case. The reason that there were no tanks queuing up for randoms in wow was because of that very LFG tool and the lack of accountability of players (mostly dps) and the abysmal experience it represented. Many a post were put forth on the tanking forums, from even new tanks, that refused to do another LFG run because of what dungeon runs became.

That is what we are hoping to avoid with the server wide tool by allowing for some accountability for players and therefore eliminate must of the problems caused by the lfg, with, as you've demonstrated, less then adequate results.
I am not misrepresenting anything. Group are made of 4 players, 2 DPS and 2 Tank + Healer. That means in order for the LFD tool to work half the player base has to be playing a tank or healer.

Half........Half.......

Ignicity's Avatar


Ignicity
06.09.2012 , 05:21 AM | #97
Yes, I've always been intrigued by the design decisions of this game.

4 Man teams consist of 1 tank, 1 healer, 2 dps
8 Man teams consist of 1 tank, 2 healers, 5 dps (1 off tank when needed)
16 man teams consist of 2 tanks, 4 healers, 10 dps

With so much emphasis placed on the need for DPS at end game to beat enrage timers, it's no wonder there is a shortage of tanks and healers for 4 man teams

Blackardin's Avatar


Blackardin
06.09.2012 , 05:28 AM | #98
double post
May the Schwartz be with you....

Blackardin's Avatar


Blackardin
06.09.2012 , 05:32 AM | #99
Quote: Originally Posted by SajmanPeetee View Post
If it were to go live tomorrow, I can tell you exactly what would happen.

Since the LFD tool needs 25% tanks, 25% healers, and 50% DPS from the player base to be successful, and the numbers are closer to 5% tanks, 10% healers and 85% DPS, the queues would look like this.

Tank - Instant
Healer - 7.5 minutes
DPS - 60 minutes

And that would be on the larger servers. The smaller servers may never see a tank or enough tanks to use the LFD tool the entire night. Those servers may have an infinite queue because there just may not be enough tanks to fulfill all the DPS queueing.
You are taking statistical assumptions and then extrapolating them based on imagined results. I can understand where you are coming from, but only for argument sake as there is no solid data to support this claim. We do not know how many tanks, healers, dps there are on any server on any given time frame, and we can't, at this time, gauge their desire. Its all speculation. I'm not questioning your intellect here, just arguing your analysis at this time.

We had vast numbers on wow, yet no tanks were queuing. That would tend to counter your number's theory and point in another direction....which I'm arguing is player desire based on the quality of the event. Case in point would be myself. I would never queue for a cross server LFG, not ever. I will queue constantly for the server lfg, and I am a raid tank.

My reasons are simple. Accountability of players, the occasion to meet players that I will actually see again and even interact with in the future, recruitment possibilities for my guild, the ability to sort out the negative players from those I would seek out again. These are all reasons stated as lacking for many of the tanks that spoke to us over in wow.

I guess what I'm saying is that we can toss out all the statistical data that we want, but we cannot simply ignore the human element, especially in a case were such an impact will be had upon that particular element. one hundred tanks with no desire to run a dungeon as opposed to 20 tanks all with a desire to run a dungeon. The former represents greater statistics, the latter greater results.
May the Schwartz be with you....

Blackardin's Avatar


Blackardin
06.09.2012 , 05:34 AM | #100
Quote: Originally Posted by SajmanPeetee View Post
I am not misrepresenting anything. Group are made of 4 players, 2 DPS and 2 Tank + Healer. That means in order for the LFD tool to work half the player base has to be playing a tank or healer.

Half........Half.......
Only when playing a zero sum game....which is never the case.
May the Schwartz be with you....