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1.3 Juggernaut Changes


Dracosz's Avatar


Dracosz
06.07.2012 , 09:12 PM | #51
Quote: Originally Posted by Nemmar View Post
You're not reading it right.

Read the change to single saber mastery. Its getting changed from 6% more damage across the board to 6% damage ONLY on melee/physical damage (shien form) or ONLY on force damage (shi-cho form). That means 6% lesss force damage on shien and 6% less physical damage on schi-cho, that IS A NERF.

Seriously, im struggling to keep up with marauders as it is. If you see dps ranking its marauders all on top. I dont understand why juggernauts need an underhanded nerf like this to their DPS when we're performing as we should (aka behind the pure DPS classes)... and when everyone knows marauders are the ones that are OP.

Revert it, seriously.

EDIt: Nevermind i just noticed it says melee damage on live servers aswell. Well, if its the same for vengence then im ok with it, but i still dont understand why nerf Rage spec. Its already pretty bad as it is, why make it worse?
It's a buff to rage, actually. A buff to force damage means 6% more damage on crush, smash, push, scream AND choke which are all more important than obliterate and vicious slash. The big thing is that it forces even more damage into force attacks which I find odd considering they want to provide a means to work with other damage.

The big nerf is when we go defensive in soresu, we'll actually be dealing 12% less damage in it as vengeance. It also effectively murders soresu-rage as you'll be losing on too much damage, period.

otherworlder's Avatar


otherworlder
06.08.2012 , 12:28 AM | #52
Very unfortunate change to SSM for those of us who run mostly Vengeance but use Soresu form to guard a pocket healer. Immortal was never really a great spec for PvP as you sacrificed way too much damage without gaining an awful lot in survivability (most of that comes from tanking pvp gear, if that's your thing).

I've always run a mostly Vengeance spec for single target damage and some nice survival / cc-immunity skills (I find Rage way too gimmicky and unreliable, not to mention boring). That said, I always ran my spec in Soresu for increased defense and to guard my wife's healer. The combination was very effective for peeling, protection and single target kills when there weren't any dpsers around to do the job. Now... not so much.

With the totally unneeded change to SSM, my workable damage is going to become much less workable, especially with the relic changes. WTH did they feel we need increased threat generation in PvP (or hell, even PvE) in place of damage, which was already struggling a bit even for the dps specs? Was anyone complaining about Jugg damage in Soresu form and I missed it? Hell, was anyone complaining about Jugg damage at all?

Do they want tanks/guards to be used in pvp or not? I just don't get it. An immortal jugg running Soresu form in current pvp is little more than a nuisance/tauntbot in anything but Huttball. We need some kind of damage to keep persistent dpsers off our healers----not to mention allowing us to defend ourselves.

Sheesh, first merc and now this. I'm not exactly regretting the imminent loss of my sub.

Vid-szhite's Avatar


Vid-szhite
06.08.2012 , 12:32 AM | #53
Quote: Originally Posted by Nemmar View Post
You're not reading it right.

Read the change to single saber mastery. Its getting changed from 6% more damage across the board to 6% damage ONLY on melee/physical damage (shien form) or ONLY on force damage (shi-cho form). That means 6% lesss force damage on shien and 6% less physical damage on schi-cho, that IS A NERF.
Actually...

Quote:
EDIt: Nevermind i just noticed it says melee damage on live servers aswell. Well, if its the same for vengence then im ok with it, but i still dont understand why nerf Rage spec. Its already pretty bad as it is, why make it worse?
Well, you could call it a buff to Rage, if not breaking exactly even, since Rage only really cares about Force damage.

Darth_Victus's Avatar


Darth_Victus
06.08.2012 , 01:49 AM | #54
Quote: Originally Posted by DawgPoundSwag View Post
http://www.swtor.com/community/showthread.php?t=463539

Love the changes. What are your thoughts?
I am fine with the changes up until the damage reduction.

We already do crap for damage, already are the lowest DPS of the 3 tank classes and with the change we are being brought down even lower.

Sookster's Avatar


Sookster
06.08.2012 , 05:25 AM | #55
Immortal's dps was atrocious to begin with, I had a great spec pre 1.2, came 1.2 I had to put 1 point into quake to be able to move up the tree (quake is so useless), and in 1.3 I would have to pick up single saber mastery to be viable in tanking which messes up my 31/2/8 spec, why would you take single saber mastery as tank on live? Anyways, my jugg is vengeance spec, I went back to tanking with it last week and realized how inferior it is compared to my assassin in tank spec, and vengeance doesn't really compare to my assassin dps spec either. Both Columi/Rakata and Battlemaster geared.

My jugg was my first 50 and my main, now it's gathering dust.
Now that GoergZoeller is gone, buff operative.
SWTOR going F2P, now playing SWGemu.

unbreak_able's Avatar


unbreak_able
06.08.2012 , 12:31 PM | #56
Quote: Originally Posted by Sookster View Post
Immortal's dps was atrocious to begin with, I had a great spec pre 1.2, came 1.2 I had to put 1 point into quake to be able to move up the tree (quake is so useless), and in 1.3 I would have to pick up single saber mastery to be viable in tanking which messes up my 31/2/8 spec, why would you take single saber mastery as tank on live? Anyways, my jugg is vengeance spec, I went back to tanking with it last week and realized how inferior it is compared to my assassin in tank spec, and vengeance doesn't really compare to my assassin dps spec either. Both Columi/Rakata and Battlemaster geared.

My jugg was my first 50 and my main, now it's gathering dust.
Are there any viable jugg builds now? The changes seems to stop people from DPSing while in Soresu form, but they have crippled the few remaining pure Immortal Tanks.

unbreak_able's Avatar


unbreak_able
06.08.2012 , 12:38 PM | #57
Also consider the fact that we're losing Unleash...no more CC break for us

Crimson_Paladin's Avatar


Crimson_Paladin
06.08.2012 , 02:43 PM | #58
So does this mean Intimidate will only reduce rage requirement for Chilling Scream? Seems a bit underwhelming to me.

BanetheDarkLord's Avatar


BanetheDarkLord
06.08.2012 , 04:22 PM | #59
Quote: Originally Posted by Crimson_Paladin View Post
So does this mean Intimidate will only reduce rage requirement for Chilling Scream? Seems a bit underwhelming to me.
^ This ^

A good question because even though Chilling Scream being free is nice, its not worth alone 2 points in the Immortal tree.
Ry'tan-Juggernaut-55 | Treys'n-Powertech-55 | Velmir-Operative-55 |
Lurruh-Sage-21 | Sellysha-Mercenary-45 | Zarruh-Assassin-41

Teioh_White's Avatar


Teioh_White
06.08.2012 , 04:30 PM | #60
Bad for Jugg Op tanking, but should help out in running Flash Points. While bad for the class, overall fine for me, as helping friends out in FP's only time I ever tank on my Jugg, real tanking has been left to my PT for months now. (Though they are getting a decent dmg nerf as well)

Veng looks untouched, and it does great in PvP and capable enough in Ops, so i'm thankful for that, at least. They could've made Shien stance only weapon damage or something, but at least they didn't hate on it that far.