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1.3 Character specific legacy perks

STAR WARS: The Old Republic > English > General Discussion
1.3 Character specific legacy perks
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Iwipe's Avatar

06.07.2012 , 08:53 AM | #71
Quote: Originally Posted by Elfindreams View Post
I haven't been able to download the PTS patch yet... so can someone answer something:

Do you have to buy/train the speeder skill in addition to the early speeder legacy perk? Or does the legacy perk grant that skill automatically?
I believe you need to purchase the speeder skill in addition

Grimgrey's Avatar

06.07.2012 , 09:47 AM | #72
Haven't had my characters copied over yet, so I haven't been able to test the legacy stuff. From what I've read here and in other threads, though, I can't see myself ever purchasing any of the new legacy perks. The few I'd be interested in seem pretty pointless if they only apply to one character.

thewatcheruatu's Avatar

06.07.2012 , 10:13 AM | #73
While I can understand why some perquisites make more sense to offer on a character-by-character basis (for example, one might not want all of his characters to benefit from increased experience gain), there are other perks that for the life of me, I can't figure out why anybody wouldn't want them for all of their characters. Mostly, I'm talking about the Convenience features, which are:
  • the field repair droid
  • the field mailbox
  • field respecialization

I guess the idea is they can offer these things at a lower cost if they're granted character-by-character, but we all know these costs are more or less completely arbitrary anyway. While it's not a big deal to log in to each character and purchase these convenience features on each one, I still think they should simply be placed under the "Other" section of the "Global Unlocks" category. If you think any of these features is a good idea, you think it's a good idea for all of your characters.

Just my two cents on that.
Project Broken Compass | Hapan Delegation

Iwipe's Avatar

06.07.2012 , 01:58 PM | #74
Btw, someone pointed out something that I didn't notice before. the Priority transport: Fleet vanguard vessle actually shares a cooldown with the emergency fleet pass (18 hrs) and ports you to the vessel for operations supposedly.. Not too bad for 50k I gues.

aeterno's Avatar

06.07.2012 , 02:38 PM | #75
Too bad the increased sprint won't make it heh. Not that I'm surprised it got cut heh.

All in all I'm dissapointed with the legacy system implementation. I expected a seperate progression system. I dunno, get a point every legacy level and spend the points on your "legacy spec".... but it turned out into a glorified credit sink. Sad. Could have been so much more.

thewatcheruatu's Avatar

06.07.2012 , 03:26 PM | #76
Quote: Originally Posted by aeterno View Post
Too bad the increased sprint won't make it heh. Not that I'm surprised it got cut heh.

All in all I'm dissapointed with the legacy system implementation. I expected a seperate progression system. I dunno, get a point every legacy level and spend the points on your "legacy spec".... but it turned out into a glorified credit sink. Sad. Could have been so much more.
I'm actually glad they didn't go that way. Age of Conan did this for the post-50 game, and it basically ruined everything. For one thing, it made it so that even some borderline hardcore gamers couldn't really effectively play more than one character anymore. It compelled a lot of grinding, and unbalanced a lot of endgame combat even more than it was already getting unbalanced by gear. I don't know...I'd rather just not see a game developer even attempt that.

While I'm underwhelmed by some of the legacy features, I'm willing to condede they might just not be for me. I am loving the hell out of the mailbox I have on my ship on live, as well as the astromech droid. Hell, I even bought some of the emotes. I'm definitely going to grab the convenience perks in 1.3, as well. So I think it's a good model. Nothing in there throws off game balance. It's all just stuff that's nice to have while not giving you any specific advantage over other players who haven't played as long.
Project Broken Compass | Hapan Delegation

GalnarDegana's Avatar

06.07.2012 , 03:49 PM | #77
Quote: Originally Posted by tkinnunzero View Post
Experience buffs are only useful when leveling. They should be as useful to everyone, regardless of whether they are leveling 8 characters at the same rate or 1 character exclusively.
I disagree, I think that the game should be taken at normal rates until you have several alts that have been through the content.

I now have 4 level 50s (3 Rep, 1 Imp), and I really don't want to do much on the planets again for my 4th Rep. I might even only want to do some of the planets on my future Imps. Thus, at legacy level 35, I feel that the legacy levels 20, etc. for the highest exp boosts make sense.

Quote: Originally Posted by Iwipe View Post
Given how long it takes for Corellia to load on my computer, I would purchase it just so I get 1 loading screen instead of two.
This is exactly it for me. I don't like the long load times that make me miss PvP queues. It takes me 10 minutes just to get through the load screens, which is ridiculous.


I am extremely disappointed with the credit costs on the exp boosts, as I feel that should be so much smaller since it is only per character. Let's put this in perspective.
Repair droid for all ships: 1,000,000 credits (125,000 per character)
Warzone training dummy 500,000 credits (62,500 per character)
Mailbox for all ships: 500,000 credits (62,500 per character)

The Convenience tab fits this scheme well, with 50k startup cost for the Field Repair Droid, a 60k TOTAL cost with the Field Mail Droid, and a decently priced 200k cost for the Field Respec (which will also cost money after that).

The Speeder Piloting seems a little steep, considering that it is not THAT useful of a bonus after the first rank. The first rank is very affordable, and honestly, I will pay it.

The Priority Transport is very skewed towards the ridiculous though. For one, they should not have shared cooldowns. They are all for entirely different purposes. If you were to have a port to Ilum dailies and Belsavis dailies, then they could share the Black Hole cooldown. I also think that the Outlaw's Den should have its credit cost eliminated upon reaching Valor rank 50 or 60. I was really hoping for a pass to Outlaw's Den like the Fleet Passes you can buy from the Security Key Vendor. And the cooldown should be 1 hour on the Outlaw's Den pass, because there is absolutely no incentive to go there (thanks to completely dead open world PvP). I have traveled there on several occasions to pick up the chests, and it has been completely empty. Having a 1 hour cooldown will let me go check it several times a day to see if someone is there. It will be really annoying to use the 9-hour cooldown skill to get there and have no one to fight and nothing at all to do.

The Legacy of Leadership and Legacy of Crafting are good prices for what you get.

The Advancement perks should be halved in price. I already (with 4 level 50s) cannot afford some of the LEGACY-WIDE features. I have legacy level 35 for goodness sakes, I should get something for that without paying all of my expenses. I want to PvP and raid, not spend 8 hours a day running dailies. With my new Sage, I don't want to run planet quests anymore, I can practically quote them. I want to have fun with my class stories and level through PvP. Instead, I have to go play my 50s and get money for the perks. Kinda annoying.

Other than the stuff above that was opposite the current values, I am looking forward to this!
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Deewe's Avatar

06.07.2012 , 04:19 PM | #78
Quote: Originally Posted by LordRahlik View Post
Okie, here is my constructive criticism.

Number Uno. The big thing:
Stop complaining!
The legacy system is something that Bioware give us and reading this thread its "underwhelming" there and "all to bad" there. BW won't listen to that cause it's not constructive. The "if I add up all the rank 5 blues it would take to cover the 15% it costs XYZ and it costs 250k (way more) to get the bonus" is constructive. That's the type of arguments we need.

Okie, now for my reflections (aimed at Bioware, hope you read it):
Want constructive criticism?

Read below:

Quote: Originally Posted by Deewe View Post
A search on the suggestion forums for the term "legacy" in the title, returns 500 threads.
So as a try to concatenate the most asked or discussed ideas here's... one more topic

  1. Before anything else the most asked and viewed topic is about allowing players to change their legacy name.
  2. Then, not so surprisingly the second one is to part surnames (or last names) from the legacy feature.
  3. Going on we dig into the alt as companions at level 50

And don't forget to turn off the legacy creation name screen popup.

Now specifically about the legacy trees the requests are:
  1. More links types:
    • Adopted sibling (for if you are not making characters of the parents)
    • Aunt/Uncle
    • Cousin
    • Twin
    • Mentor or Master
    • Slave (could add a strike-through for former slave, for Inquisitors especially)
    • Alias of
    • Unaware of Existence
    • Friends (vs Ally)
    • Enemies (vs Rival)
    • *Or (better?) a blank field filled by the player
  2. Not limiting link as (Adopted)Child for the links in the middle of the legacy tree (ie: not flat legacy)
  3. Keeping dead (i.e.: deleted) characters in the tree
  4. Cross server Legacy
  5. Link legacies to characters of others players
  6. More than one legacy tree per server, with ability to link them
  7. Add companions to the legacy tree

Interestingly enough players want to use the Legacy feature between their characters for sharing:
  1. Cargo hold/Secret stash
  2. Credits pool
  3. Holocron unlocks
  4. Codex entries unlocks
  5. Social ranks
  6. Valor (since it is now purely cosmetic and has no impact on stats)
  7. Titles
  8. Achievements
  9. Crew Skills (Send other character companions on crafting missions)
  10. Gear
    • Heirloom for leveling
    • Wardrobes for look
  11. Space ship chassis
  12. Legacy Unlocks: choice of smaller fee for individual characters or more expensive for legacy-wide.
  13. Quick travel points.
  14. Reveal know maps

Now about the new stuff, players are suggesting, new:
  1. Titles
  2. Gear & droid skins
  3. Weapons & Crystal colors combinations
  4. Body customization (Hair / face / jewelry / tattoo...) for characters and companions
  5. Character species
  6. Crafting recipes
  7. Speeders (single player, multiplayer & character + companion)
  8. Pets
  9. Armor decals
  10. Emotes
  11. Titles (ex: title for getting all the datacrons)
  12. More character slots
  13. Multi-Pet: bring out more than 1 pet at a time.

For convenience features we have the following entries:
  • Travel
    • To space ship porting
    • "Home Point" bind option for quick travel ability
    • Speeder speed increase
    • Faster Quicktravel cooldown
  • Manage our emails with our datapad from anywhere
  • Access to the GTN with our datapad from anywhere
  • Companions send (or pickup) mail packages from the space ship for the player
  • Companions sell items for the player, both to traders and the GTN
  • Increase duration for listing GTN Items (ex: 5 days, 7 days, 10 days)
  • Increase max number of Items for sale per character on the GTN (ex: 25, 50, and 100 )
  • Discount for Credit Deposit on Item Sale (ex: 10%, 20%, and 30%)
  • Check mail on other characters
  • Being able to use crafting-restricted items
  • Reduced money sinks fees (1)
  • Use the Ship Holoterminal to have all your level faction fleet dailies and weeklies to save time on the fleet
  • Being able to change a BoP item into a Bind On legacY (BoY)
  • Legacy Name as a pre-title.
  • Manage crafting & missions for all companions through a centralized UI
  • Manage all companions and character gear through a centralized UI
  • Queuing a character for any instanced content while playing an alt solo

Then it seems players see the legacy as a nice way to unlock some major changes to their characters after character creation
  1. Name
  2. Specie
  3. Body features
  4. Sex

On the companion system:
  1. Players have requested to be able to change their companions name with a nickname.
  2. It seems sharing companions between alts is really looked after. (ie: playing Mako with a Sith Warrior or why not a Smuggler.)
  3. Being able to use 2 companions at once, mostly was requested to solo some instances.
  4. And finally really being able to edit the companions body through a character creation tool
  5. Customized companions should have the portraits change to the new customization

About classes now while dual specs are in the works AC to AC respec was requested and, once again IMHO would work well along the legacy system. Now to promote alt playing, this could be limited to players with already 4 capped characters or say 2 capped and a high level of legacy + a gold farmer fee

Note about the 1.3 speeder begin available at lower level, (LEGACY SPEEDER LICENSE) I'd suggest to lower it by 5 to 10(max) levels for each capped alt instead of lowering immediately to 10, depending on how much points or credits the player spends on that unlock tree.

Before leaving, IMHO the PORTABLE MAILBOX and maybe even the REPAIR DROID features looks like very much Wowish without making it better. Replacing these with the companion item transfer trough the ship and UPS to the player house (space ship) would be a SW improvement to them and a nice topping.

=========== ===========
I'd like to apologize in advance for all the great ideas I missed. As you can guess I did not read all the 500 topics. Still it would be my pleasure to add future entries posted here.

The Legacy is really a feature where TOR can shine, still I'd like to point at some major issues in the first iteration.
- The first being making the legacy a gold farmer dream come alive (2)
- The second being implementing features going against the lore by many players, and as such dividing the population in two opposed factions... but not in game!
- The third being penalizing players that already level characters with new species unlock as no specie switching yet.

(1, 2) Some data on the in game wealth:

......=> Credits distribution is roundly
  • [0 - 400k[ = 80%
  • [400k -1M[ = 4%
  • [1M - 10M[ = 15%
  • [10M & >] = 1%

Finally I hope in the future The Legacy system will be less restrictive from not imposing a legacy name to obliging all characters to have (even not displayed) a same legacy name nor being tied one to the others.

P.S.: Gear customization and management
[HOW_TO] Mouse look toogle

Cleet_Xia's Avatar

06.07.2012 , 06:00 PM | #79
I'm having a really hard time understanding how a character specific unlock fits the idea of a Legacy Perk.
~Master Telagtun Telag of Lord Calypho~

AdamLKvist's Avatar

06.07.2012 , 06:15 PM | #80
Quote: Originally Posted by Cleet_Xia View Post
I'm having a really hard time understanding how a character specific unlock fits the idea of a Legacy Perk.
Valid point. Simple answer? It doesn't...
The Forgotten Legacy