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HardMode FlashPoint Changes.

Yndras's Avatar

06.06.2012 , 03:26 PM | #1
Hardmodes need to be made significantly harder. As a healer, and fresh to 50, i stepped into hardmodes and had no trouble what so ever with them.

I didn't even have level 50 gear. Now, with the introduction with hardmodes flashpoints dropping gear that prepares you for hardmode ops, this really trivialises the gear progression.

Its fine for hardmodes to prepare you for OPS, but tionese gear is rubbish at the moment as it is easier to obtain battlemasters gear. With recruits gear, much of this better that tionese, you can skip any tionese gear and get battlemaster which is just under columi.

Not that you need it cos its all to easy.

Difficulty of end game really needs a ramp up, particularly hard mode flashpoints.
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Orlesian's Avatar

06.06.2012 , 03:48 PM | #2
I think they are fine and I am also a healer. Wait till you play Lost Island HM.
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Master-Nala's Avatar

06.06.2012 , 03:48 PM | #3
No. Last time we had this complaint we would up with healer nerfs, one medpack a fight, and other foolishness. Yes the FPs are easy. They are "hard mode" because they are level 50. That's it. Let people grind out their gear.
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Twickers's Avatar

06.06.2012 , 03:50 PM | #4
Dear OP, no.

NoxiousAlby's Avatar

06.06.2012 , 09:52 PM | #5
Tier 1 flashpoints are relatively quick and easy, but before you ask for difficulty to be ramped up go give HM Lost Island a try then come back and tell us HM flashpoints need to have their difficulty increased.