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Class changes and balance in Game Update 1.3

STAR WARS: The Old Republic > English > General Discussion
Class changes and balance in Game Update 1.3
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Aikiyc's Avatar


Aikiyc
06.06.2012 , 03:00 PM | #141
Quote: Originally Posted by DarkoDon View Post
P.S. and already people are crying for healer love. I play a sage healer and have no complaints. As far as I'm concerned they are as powerfull as they need to be and don't need an update. That's just me though, a skilled mmo'r.
Agreed. Sage has an awesome healing kit, and tons of utility. With the blanket nerf to burst, their day becomes much brighter
The Teltae Legacy

There's no escape from the mind.

mariioow's Avatar


mariioow
06.06.2012 , 03:05 PM | #142
Quote: Originally Posted by lexiekaboom View Post
These numbers assume all "self buffs" and similar gear (mostly black hole, some rakata, modded ideally) and are based on characters live on test right now.

Shadow:

Damage reduction: 37%
Shield: 54%
Absorb: 43%
Defense: 21% (ONLY works on white damage. Boss special attacks have accuracy and hit 100% of the time)

Vanguard:

Damage reduction: 48%
Shield: 65%
Absorb: 80%
Defense: 13%

Bang up job. You can CLEARLY see the shadow is just as good as the heavy armor tank.
wow they are going to really suck why did they even said that they were going to be the same as the other tanks?

lol this is what they said "However, this armor adjustment was making them passively just as good as the heavy armor tanks,"

GarfieldJL's Avatar


GarfieldJL
06.06.2012 , 03:07 PM | #143
I'm going to be completely blunt, first thing is that Tank Guardians do not need a damage nerf, I agree with the threat increase (they are the only tank I have to worry about generating more threat than the tank), but a damage nerf is plain stupidity, Tank Guardians are by and large the absolute worst tank when it comes to dishing out damage as it is.

Also, while Vigilence needs some work, Bioware isn't addressing the real problem for Vigilence which is survivability. Yes we could use some moderate damage boosts, but all of that is pointless when we get clobbered by boss AoE's.

Vanguards and Shadows have a lot more in the way of ranged capabilities than a Guardian does. Also this song and dance about kiting being a good thing is a load of garbage. Juggernauts and Guardians are the only two classes that can be kited with complete impunity, I believe Sentinel has a speed boost, I know that Consulars do, and Vanguards have quite a few ranged attacks.

This talk about Shadows and Assassins no longer being able to tank may be overreacting on people's parts, I think we need some numbers first before making a determination. Particularly since Shadows and Assassins have something called a self-heal, and also dish out more damage than Guardian Tanks. Maybe a healer will have to pay more attention to you and actually have to heal you like Vanguards and Guardians.

Also I'm going to point out that Guardians are supposed to be the ones that are skilled in lightsaber combat (as are Sentinels but I digress), so I think we should actually be able to deflect things more easily than some crazed hermit that runs around waving their hands like some wannabe Wizard from WOW. Bioware is using ranged class stats for a Melee class, I think that's the main problem with Guardians right now.

Sir-Coffee's Avatar


Sir-Coffee
06.06.2012 , 03:28 PM | #144
I'm playing a jugg atm. Looks like I will be leveling a marauder in 1.3.

TheRedNalroni's Avatar


TheRedNalroni
06.06.2012 , 03:36 PM | #145
Quote: Originally Posted by GarfieldJL View Post
This talk about Shadows and Assassins no longer being able to tank may be overreacting on people's parts, I think we need some numbers first before making a determination. Particularly since Shadows and Assassins have something called a self-heal, and also dish out more damage than Guardian Tanks. Maybe a healer will have to pay more attention to you and actually have to heal you like Vanguards and Guardians.
Overacting is big style. People are seeing 35% Armour nerfs as huge, but its not a straight 35% more damage. With diminished returns etc its somewhere around 2-5% more damage from hits (4-10% from Crits) Not even sure if Armour rating stacks with Shielded hits, so thats going to reduce the affects of the nerf.

I have
Health 23262
Armour 7003 (+39.33% with Dark Charge), Without it its 3047 its +22%,
taking the change of 17% across that 150%, 115% is going to be 13% leaving a reduction in about 4% (not alot)
Damage Reduction 43.33%
Defence 20.41%
Shield Chance: 44.81% (+64.81% with Dark Ward)
Shield Absorbance 60.12%

So the Armor Nerf isnt massive on a 1v1 fight, but that multiplies exponentiallly the more mobs your tanking. (3 mobs = 4%x3 (not taking account of crits against you.)

Healing wise, the 50% health on Dark charge...works out about 425 down to 212 health every 5 or 6 seconds (due to rotation/global) which although adds up over time as a pretty good trickle of health, it can be compensated by healers quite easily and doesnt break tanking at all for assassins.

Jordalx's Avatar


Jordalx
06.06.2012 , 03:41 PM | #146
No change to Sorc/Sage DPS? Which is pathetic compared to other DPS classes, in addition to being the squishiest?
Not to mention that Sorc/Sage Heals are broken, pathetic, and crap, compared to other healer classes, also, in addition to being the squishiest?
What?

testcan's Avatar


testcan
06.06.2012 , 03:44 PM | #147
I hope they give up on Assassin changes!

mariioow's Avatar


mariioow
06.06.2012 , 03:45 PM | #148
Quote: Originally Posted by Jordalx View Post
No change to Sorc/Sage DPS? Which is pathetic compared to other DPS classes, in addition to being the squishiest?
Not to mention that Sorc/Sage Heals are broken, pathetic, and crap, compared to other healer classes, also, in addition to being the squishiest?
well i have a sage dps and i do a very good damage on pvp and on pve too actually i don't really have any problems to compare myself to the most dps classes and sage heals are good for pve not for pvp but on pve they are imo the best healers you can even do li hm with a sage healer easier than a comando

oredith's Avatar


oredith
06.06.2012 , 03:51 PM | #149
Quote: Originally Posted by testcan View Post
I hope they give up on Assassin changes!
stop hoping now and save yourself the heart ache.

history of patches has not been on your side. Look at the healers and 1.2.
(╯°□°)╯┻━┻
flipp'n yo desk, like a bauss
Tankie

mariioow's Avatar


mariioow
06.06.2012 , 03:53 PM | #150
is there still a way to be a good shadow tank on 1.3? or all hopes are lost?