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Class changes and balance in Game Update 1.3

STAR WARS: The Old Republic > English > General Discussion
Class changes and balance in Game Update 1.3
First BioWare Post First BioWare Post

Vespassian's Avatar


Vespassian
06.06.2012 , 01:48 PM | #131
Their not skimping or keeping away from healers. They showed what they had so far and wanted to know what we think. They are working on other classes right now because they feel that's the importance. I'm pretty glad their fixing Mercenary/Commando DPS, which was always a pain, and tanking; quite annoying missing AoE's and letting your team get owned. , but yes I do hope that they find a good mechanic for healeres.
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DarkSaberMaster's Avatar


DarkSaberMaster
06.06.2012 , 01:49 PM | #132
I just have one question. What is the point of having the tanking tree in Shadow if y'all are nerfing HS healing and the combat technique armor bonus? I mean seriously. People complained about the DPS from Shadows/Assassins in PvP. Not the survivability. Reduce our damage that we do to PLAYERS by a certain percentage while in CT and the issue would have been solved. Or how about buffing the other two tress so that not everybody will flock to the tanking tree. Nerfing a class in PvE because of PvP crying has never been good for any game. It didn't work in SWG and it dang well won't work here.
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AzraelCales's Avatar


AzraelCales
06.06.2012 , 01:53 PM | #133
While I didn't read every post I did notice a lot of complaints about not touching healers. What they could be doing is going ahead with the Tank/Dps changes and see how they work out. After possible needed tweaks and such then they may focus on healers.
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Marisblood's Avatar


Marisblood
06.06.2012 , 02:08 PM | #134
1. DO YOU THINK 1 MILION DMG DONE BY POWERTECHS ARE FINE IN WZ? CAN U SEE THE CAPS? (PROVES SOON)
2. BIOWARE HAVE A HUGE BUG IN HIS MEMORY AND THAT BUG IS CALLED IMP. STOP MAKING FREE PUBLICITY TO THEM.
3. WHAT ABOUT MARAUDERS/SENTINELS?

Besta's Avatar


Besta
06.06.2012 , 02:15 PM | #135
Why powertech tanks deserved such harsh nerf? it was most useless class befor 1.3 and will be almost not playable 900 crits is So much , compare to 4 k hitting maras

bioware , rethink it

Darth_Precursor's Avatar


Darth_Precursor
06.06.2012 , 02:17 PM | #136
Well, I like the changed with making Wither "smart" and the added threat. It will help with my aoe threat.
On the other hand, I don't like the changes is Assassin self-healing and armor. Guess it was about time though
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venomlash's Avatar


venomlash
06.06.2012 , 02:19 PM | #137
Whoa whoa whoa.
Can we Gunnery Commandos have our old resource management back? I've been stacking up my crit, and I was getting that free cell pretty much every 3 seconds. (I almost never have to use Hammer Shots, and I only ever run low on energy cells if I want to do a big burst of AoE.) Now that bonus cell regen is going to be cut approximately in half.
If it was an issue of nerfing the class, I'd understand it; sometimes we need a nerf. But don't mess up my resource management and then tell me that it's making me tougher. Sure, the current Cell Charger is a bit of a gamble, but it's a gamble that pays off.
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DarkoDon's Avatar


DarkoDon
06.06.2012 , 02:41 PM | #138
Quote: Originally Posted by Zannis View Post
I doubt it. Tanks worry about Threat gen, positioning, and proper timing of cooldowns. Making the new AoE smart for them makes sense.

DPS on the other hand focus on one thing only, and that's DPS. It's the least mentally taxing role to play in any MMO, and keeping your DPS up without breaking CC is part of your job.

At least with these new changes, a tank can much more easily pull packs of mobs away from CC so that the DPS can AoE unhindered.
At the same time, it's the tanks job to not breakk CC as well. All this does it make it easy for tanks to faceroll now than pay attn just like everyone else has to do. This is gonna make the already easy ops/fps that much more easier. While most the tanks concerns were addressed, i don't remember EVER seeing any tanks complain that they are breaking CC with AoE. Just some fluff that wasn't needed and will prolly be a major game changer in those add friendly boss fights. I for one don't like it.


P.S. and already people are crying for healer love. I play a sage healer and have no complaints. As far as I'm concerned they are as powerfull as they need to be and don't need an update. That's just me though, a skilled mmo'r.
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ZirusZero's Avatar


ZirusZero
06.06.2012 , 02:51 PM | #139
Does anyone notice that the IA looks like a Transformer in the final picture? That helmet...
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Aikiyc's Avatar


Aikiyc
06.06.2012 , 02:59 PM | #140
Quote: Originally Posted by lexiekaboom View Post
QFT

A single healer is balanced so that it can keep a tank alive vs. a mob that has about 2000 to 3000 DPS (a hard mode flash point boss) and can spike 10K or so, all the while healing a group of splash damage.

Then you put that same character in PVP vs people who can do 1200 dps and expect everything will just play out.
I think this is the heart of the problem right here. Healers can manage the CRAZY amounts of damage HM operations throw at single targets and entire 8-16 man groups. Throw that at PvP where the damage is significantly less unless there's 6+ people hitting one target, and the healer is gonna come out on top.

If they really want a super tight PvP balance between burst vs healing, they might have to scale down some of damage healers need to manage in operations, then nerf healers to that level, however much or little that may be.
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