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Opinions on the new Project animation?

STAR WARS: The Old Republic > English > Classes > Jedi Consular
Opinions on the new Project animation?

Galbatorrix's Avatar


Galbatorrix
06.06.2012 , 12:46 PM | #1
For those who've seen it? I don't have a video, but instead of picking up the object close to your PC and hurling it, it now come up next the the enemy and hits them with less travel time.

Personally, I'd have preferred it if they'd have kept the old animation and just made the damage hit instantly. The new animation doesn't look half as good.

JMarchini's Avatar


JMarchini
06.06.2012 , 01:37 PM | #2
Boo. I was wondering how they were going to adjust this to put it more in line with the Inquisitor's shock. I personally kind of like the, well now I guess "old" animation, and agree that the damage should occur faster after the object comes out of the ground.

Galbatorrix's Avatar


Galbatorrix
06.06.2012 , 02:19 PM | #3
Quote: Originally Posted by JMarchini View Post
Boo. I was wondering how they were going to adjust this to put it more in line with the Inquisitor's shock. I personally kind of like the, well now I guess "old" animation, and agree that the damage should occur faster after the object comes out of the ground.

Here's a video...

http://www.youtube.com/watch?v=94RhUCyXoYs


Boo indeed.

Elvandar's Avatar


Elvandar
06.06.2012 , 03:39 PM | #4
Agreed. The new animation for project makes me glad my sorcerer is nearly level 50. Honestly, I would prefer it if they put the delay back in, the new animation looks like they knocked it up in 5 minutes. I think it appears so awful because the rocks don't seem to come up from anywhere. If they just had an upheaval type animation like before, but which appears beside your enemy it would look fine. As it is they just appear in mid air a couple of meters away from the foe.

It may also be worth noting that either it is currently bugged on the PTS or they have also changed the disturbance animation, it now appears to not actually have an animation. You see the effect on your hand as you cast but thats it. I'm not sure if the animation we are used to for disturbance had a slight delay or not but it certainly feels like it compared to lightning strike on my sorcerer, from a decent range at least.

Disappointing Bioware, very disappointing indeed. I would hold hope that this would be improved before it goes live, but as it's on the PTS now I think we all know this is what we'll be getting.

Dyvim's Avatar


Dyvim
06.06.2012 , 05:21 PM | #5
This forum is not the right place for this, as it is not just a sage ability. Hopefully the mod will figure that out...

Pretty disappointed, but not surprised. They could have replaced the animation with something that didnt invlolve junk or they could decide to further half-arse an already half-arsed concept. They went with the latter, predictably.

The new project is the same craptasm as the old project. Junk chunking. The "change" is that the junk now magically appears out of the ground at a random spot within a close radius of the target, doesnt spin, and pops up and hits 'em. So it is kind of like what it was for a shadow that was on top of his target when he fired project before, anyway. I actually think I agree that it would have been better to keep the old junk chunking animation with ridiculous instant damage. It looked better than the 1.3 version of junk chunking. But both sux.

So no saber throw, no force burst, none of the other ideas from the community...nothing imaginative or inspired. Just junk. Faster moving junk that magically appears closer to the target. Getting rid of the delay will be nice, but that is kind of tempered for me atm by the lame, phone-it-in way it was done.

So if anything it is a little more annoying and distracting in that instead of magically appearing in the same place all the time, the junk magically appears in a somewhat random spot near the target. Same junk, same crap.

Honestly not sure about how much the delay has been affected, since I just tried it on a consular, with the 10m range and not a sage out to 30m range. It does appear to magically pop up and move a little faster.

Bottom line, same ridiculous, magical conjuring junk chunking, with a minor appearance tweak to where the magically conjured junk pops up from and how fast it moves. I iz jedai, I haz rocks...junkz...andz pebblez...wonderful work guys at blowing a great chance to dejunk the class and make it more appealing to people that arent thrilled with comic relief rocks and junk.... ...some dev loves his junk and just cant part with it, star wars be damned...
The Crystal is the Heart of the Blade.
The Heart is the Crystal of the Jedi.
The Jedi is the Crystal of the Force.
The Force is the Blade of the Heart.
All are Intertwined...the Crystal, the Blade, the Jedi...

Ramahospitality's Avatar


Ramahospitality
06.06.2012 , 05:24 PM | #6
I like the old animation better than this. It was more visually appealing. Instead of taking this quick fix of making it hit the target faster, why not actually make it work EXACTLY like the Sorcerer's ability and even out the playing field a little. I mean, is it me, or does BW seem to favor Imps and not give two ****s about Republic characters and players?

virgowars's Avatar


virgowars
06.06.2012 , 07:16 PM | #7
New animation is horrid, if this goes live, my Shadow will be deleted. I will not play with that animation, would rather play an Assassin.

Halkyon's Avatar


Halkyon
06.06.2012 , 07:27 PM | #8
The video has me kinda disappointed, it's so fast you can barely tell what's going on any more. The old animation was probably my favorite attack animation in the entire game. Kinda sad. The old animation felt much more "epic" with the whole dramatic ripping chunk out of the ground and actually projecting it at someone from afar (...or up close).

For the record, I didn't mind the delay a whole lot the way it was before, nor I would I mind terribly if the damage registered before the projectile hit the target (if you kept old animation but new timing for actual number processing). If the new animation sticks Project should probably be renamed to something that's a more accurate description like uh... not even really sure I can describe it in a word. "Collateral Damage?" "Rock Surprise?" Whatever it is, it's hardly a projection and more of a random object bouncing betty kind of thing.

I'd have to agree with a post in the closed thread, the new animation is so fast that even keeping the item chucking nature is just stupid, since you can't even see it travel through the air any more. If it's going to be this instantaneous, something more like a super-fast disturbance would make sense and at least look less weird.

But really, I'd like the old animation back, more than anything else. Or keeping the old animation but with supersonic projection speed... or something. Anything but this, please.

I think the randomness is actually kind of a nice touch, though I liked it a lot more when it was centered around your character. So watching it some more, I think if they kept the speed/randomized location and just kept it's origin by your character, I wouldn't mind as much..

suggsgested's Avatar


suggsgested
06.06.2012 , 07:33 PM | #9
im for it... probably because i never had much issue with it being rocks in the first place... im for it because of its new responsiveness AND random nature... after playing with it today i was pleased with how it did not immediately scream out "HEY look! squishy sage this way!"

Dyvim's Avatar


Dyvim
06.06.2012 , 09:14 PM | #10
Quote: Originally Posted by suggsgested View Post
im for it... probably because i never had much issue with it being rocks in the first place... im for it because of its new responsiveness AND random nature... after playing with it today i was pleased with how it did not immediately scream out "HEY look! squishy sage this way!"
So, as a general rule, you think its a good idea if combat animations dont show you who is attacking you? Sorry but that is just silly and shortsighted for the game as a whole.

People who wanted the burst no matter what would have sworn up and down that junk chunking was the best animation and the most jedi-like thing they had ever seen, even if it magically pulled up kitchen sinks and pink elephants. Now we are going to see the same level of support for junk in animation for this new project that we see for pebblestorm. Even fewer people are going to like it.
The Crystal is the Heart of the Blade.
The Heart is the Crystal of the Jedi.
The Jedi is the Crystal of the Force.
The Force is the Blade of the Heart.
All are Intertwined...the Crystal, the Blade, the Jedi...