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PVP Changes - 1.3


dronepilot's Avatar


dronepilot
06.06.2012 , 11:40 AM | #41
Quote: Originally Posted by Ahhmyface View Post
It is my opinion that they are essentially removing burst damage from the game, restoring healers to their former place as the gods of swtor.
Well if that's the case, then it leaves Infiltrators with nothing at all, considering that's the type of DPS our spec was doing. I just can't see how any of those changes are even fair or balanced anyway. Bioware ever listen ? Nerfing too far, that's what your doing.
Velseen / Valseena
Jedi Consular Level 50 - Shadow - Infiltrator - Jedi Sage
Tomb of Freedom Nadd

ghettogenius's Avatar


ghettogenius
06.06.2012 , 11:40 AM | #42
Quote: Originally Posted by DarthNuke View Post
Shoot, THAT guy could be totally correct and totally justified. On paper, it looks like this tank spec can now be ~out tanked~ by a Sorc.

However....

1.) Looking at the changes on paper...and actually playing it...the nerfs might not be so bad.
2.) These nerfs may get toned down.

That dude didn't freak out that bad. Chill yo. Tonight when people get off work....eesh....watch the sparks fly!
Wouldnt be the first time a mage class became a better tank than a warrior class. In DDO I remember sorcs being better tanks in certain raid encounters due to their huge accumulated resistances. WOW had similar issues if I recall. But ya there's something fundamentally wrong about light armor/robe dpsers being more effective tanks than well ... tanks. It's not quite as bad as it's being made out though. Don't think you'll be seeing sorcs/sages occupy tank spots in fps/ops just yet.
How am I tanking? Holo 1.800.EAT.SITH

Traestus's Avatar


Traestus
06.06.2012 , 11:41 AM | #43
Quote: Originally Posted by Dracosz View Post
Loving these changes, Biochem can make the Adrenals/Medpacs for PvP and with no more POP ALL THE TRINKETS folks running around TTK should drop dramatically. Positioning and tactical play are going to be THAT much more important now.
I'm somewhat scared as a Rage Jugg because of the Adrenal/Relic change. Yeah we did get a 6% force damage increase from SSM, but considering we we're about popping all trinkets to get insane TTK what are we going to do now? Being a controlled burst spec is fun, it's what I enjoy playing. Vengence puts me to sleep, so I'm really glad Rage spec is pretty much the exact opposite too that. However if our TTK is too high we're not going to be able to anything and I'll be forced to respec just to keep up.
Taelan - 50 Sith Juggernaut Bondar Crystal

Pistols's Avatar


Pistols
06.06.2012 , 11:42 AM | #44
I am a Sith Lord!

DarthNuke's Avatar


DarthNuke
06.06.2012 , 11:44 AM | #45
Quote: Originally Posted by Traestus View Post
I'll be forced to respec just to keep up.
I hear ya. But Shadows were forced to spec Tank. Now might be forced to spec elsewhere again. A lot of classes/specs may have this same issue. Idk.

Swidgin's Avatar


Swidgin
06.06.2012 , 11:45 AM | #46
I like EVERYTHING....

What the HEII is going on? BW you had me so used to you SCREWING up...

This can't BE!!!!!!!!!!!!

& I'm a shadow...Trust me the nerf was needed!

How bout u re-bff Infil spec so I can go back to playing a rogue class?
Angry, Nasally kid with braces (VOICE) "I want my ARENAS BW!"

Traestus's Avatar


Traestus
06.06.2012 , 11:48 AM | #47
Quote: Originally Posted by DarthNuke View Post
I hear ya. But Shadows were forced to spec Tank. Now might be forced to spec elsewhere again. A lot of classes/specs may have this same issue. Idk.
Except unlike Tankassins I don't think anyone was crying about Rage Juggs being OP. Granted that's not a great reason, but still it feels like a kick in the balls to get nerfed when you're balanced.
Taelan - 50 Sith Juggernaut Bondar Crystal

Pekish's Avatar


Pekish
06.06.2012 , 11:48 AM | #48
Quote: Originally Posted by Dracosz View Post
Loving these changes, Biochem can make the Adrenals/Medpacs for PvP and with no more POP ALL THE TRINKETS folks running around TTK should drop dramatically. Positioning and tactical play are going to be THAT much more important now.
and in voidstar we will always be stuck at first door forever with 2 equal team

Swidgin's Avatar


Swidgin
06.06.2012 , 11:50 AM | #49
Quote: Originally Posted by Pekish View Post
and in voidstar we will always be stuck at first door forever with 2 equal team
When was this NOT going to happen...

BAD WZ is BAD....
Angry, Nasally kid with braces (VOICE) "I want my ARENAS BW!"

Trauglodyte's Avatar


Trauglodyte
06.06.2012 , 11:50 AM | #50
Quote: Originally Posted by Keypek View Post
So the relic I spent 200 daily comms to boost my power by 405 is now useless in pvp after 1.3? Which is all I do really. Great. Can I get my 200 comms back please? That's a lot of time spent for nothing now.
NO, it isn't useless. Jeez, people. What they've done is sort of what Blizz did with the various crafting enchantments vs the Engineering glove augmentation. One is active while the others are static and passive. So, instead of having 380 Power for 20s every 2 minutes (Battlemaster relic), they're going to make it give you a static +64 Power which will be on full time. What this does is lower the burst the relic provided, thus increasing the TTK in PvP, and they also give you a damage boost for the 100s that you DON'T have the relic available. Also remember, the relic, even when popped, does you no good when you're CCed or dead. This just balances everything out by resituating the overall power.

Also remember that they're providing on-attack versions of relics. This will be the same as the relics that you currently have but the buff popped is random and could happen on your killing blow or your first hit.
To die is simply to end the cycle of pain!