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Class changes and balance in Game Update 1.3

STAR WARS: The Old Republic > English > General Discussion
Class changes and balance in Game Update 1.3
First BioWare Post First BioWare Post

Arilou_skiff's Avatar


Arilou_skiff
06.06.2012 , 10:17 AM | #51
Quote: Originally Posted by Goldenstar View Post
I think the armor nerf on Shadows/Sins is a little overkill. They didn't have a problem holding threat before, but they're definitely going to have trouble staying UP now. The healing nerf is definitely justified for PvP, but i'd suggest reverting the armor nerf. A "tank" spec that onloy has 15% more armor than the LIGHTEST armor class (dps sin/sorcerer) doesn't seem right.
Dark Charge incrases your armour by 115%, which is more than twice base.

Phlem's Avatar


Phlem
06.06.2012 , 10:17 AM | #52
Quote: Originally Posted by Imascientist View Post
So i have a 50 sorc healer full WH and a 50 tank assasin mostly WH. In the last patch my sorc got super ****ed and OPs are now incredibly OP healers in pvp. NOW, my tank assasin is also nerfed, and the sorc is still just as bad. The best part, both my characters were biochem. So this means when the patch goes live, bioware will have put me in this situation from "balancing the classes": My sage healer has the worst survivability plus 4 casted heals and only one instant heal (unless you count purge). My tanksin's survivability is also reduced. AND, all of my biochem adrenals are now useless in pvp. OPS, Juggs, and PTs were either buffed or not touched. So now that RATED WARZONES are finally coming out, i have the two worst classes for pvp. I get to reroll an op and jug now, plus getting two new professions. Bioware is forcing me to start over in order to be competitive in Rated warzones, while people who chose FOTM classes like maras and ops are rewarded with two entire patches of being overpowered. I had hope that at least one of my classes would be useful, but it looks now like inquisitors will be absent in a lot of competitive rated warzones. I know i'm QQing, but imagine if you spent days of gameplay getting two classes geared that are now the only two nerfed classes in 1.3. It's like i spent all of my time just to lose to worse pvpers who have an ops healer behind them.
You many want to re-read the PTS notes. Ops and Scoundrels got nerfed, no buffs at all. You are confusing ops and scoundrels with snipers and gunslingers.

If you want to roll a class that will dominate rated WZ's roll a marauder/sentinals. No nerfs, so they not only have great dps, but they also still have the best defensive cool downs in the game that all stack.
Originally Posted by GoergZoeller
"If we leave the Operative the ability to stun lock and kill people — yes, there aren’t many Operatives — but over the long term, that means people will quit the game cause it’s not fun."

Rassuro's Avatar


Rassuro
06.06.2012 , 10:17 AM | #53
Very well written blog post, it's good to get things explained like this. Much appreciated.

I also loved the "Class Changes" section in the beginning. It's fantastic to see that you finally realize that your secret metrics are not everything, and that things like the usefulness of off-heals are subjective.

The thing that disappoints me though, is that both of my classes seem to have gotten nerfs to their survivability.
Assassins seem to have gotten a pretty big nerf overall, and Operatives a nerf to healing received. Of course I'll wait to see how this end up playing, but it's very worrying to think that TTK might become even shorter in a game where it already is very short (in PVP).
Toor, 50 Operative healer | Odaen, 50 Assassin tank | Tiyr, 50 Vanguard tank | Zerofour, 50 Mercenary DPS | The Red Eclipse

psi_overtake's Avatar


psi_overtake
06.06.2012 , 10:18 AM | #54
Quote: Originally Posted by caravaggio View Post
Reading the patch notes for GS/Sniper it reads like the SS tree will require 2 more points put into it. Rapid Fire (previously a 1 point skill) is now 3 points. Did Burst Volley get reduced to a 1 point skill (from 3) and that information was omitted in the notes?
That's probably it. Good catch
PsiSniper Sniper & PsiOvertake Sorcerer (Updated July 5, 2012)
Ascend / Consumed / Art of War
The Brony Legacy
Quote: Originally Posted by CourtneyWoods View Post
Let's show them how Imperial Intelligence handles things! Pa-Chow!

Arilou_skiff's Avatar


Arilou_skiff
06.06.2012 , 10:18 AM | #55
Quote: Originally Posted by Imascientist View Post
So i have a 50 sorc healer full WH and a 50 tank assasin mostly WH. In the last patch my sorc got super ****ed and OPs are now incredibly OP healers in pvp. NOW, my tank assasin is also nerfed, and the sorc is still just as bad. The best part, both my characters were biochem. So this means when the patch goes live, bioware will have put me in this situation from "balancing the classes": My sage healer has the worst survivability plus 4 casted heals and only one instant heal (unless you count purge). My tanksin's survivability is also reduced. AND, all of my biochem adrenals are now useless in pvp. OPS, Juggs, and PTs were either buffed or not touched. So now that RATED WARZONES are finally coming out, i have the two worst classes for pvp. I get to reroll an op and jug now, plus getting two new professions. Bioware is forcing me to start over in order to be competitive in Rated warzones, while people who chose FOTM classes like maras and ops are rewarded with two entire patches of being overpowered. I had hope that at least one of my classes would be useful, but it looks now like inquisitors will be absent in a lot of competitive rated warzones. I know i'm QQing, but imagine if you spent days of gameplay getting two classes geared that are now the only two nerfed classes in 1.3. It's like i spent all of my time just to lose to worse pvpers who have an ops healer behind them.
It's what happens when you play FOTM, 'tis the natural cycle of the MMORPG.

oredith's Avatar


oredith
06.06.2012 , 10:20 AM | #56
the "philosophy of design" is really great.

Can we get a philosophy of design when it comes to the healers?
(╯°□°)╯┻━┻
flipp'n yo desk, like a bauss
Tankie

Missandei's Avatar


Missandei
06.06.2012 , 10:20 AM | #57
Quote: Originally Posted by Zannis View Post
I doubt it. Tanks worry about Threat gen, positioning, and proper timing of cooldowns. Making the new AoE smart for them makes sense.

DPS on the other hand focus on one thing only, and that's DPS. It's the least mentally taxing role to play in any MMO, and keeping your DPS up without breaking CC is part of your job.

At least with these new changes, a tank can much more easily pull packs of mobs away from CC so that the DPS can AoE unhindered.
LOL.. What the point to Shadow Tank throw AOE taunt if with nerfed Armor simply only one trash mob can now kill the Tank.. lol..
Tank in light Armor that can talent Armor to slightly more than Sorc Armor..

Sorc now can better Tank than so called «Shadow Tank»

I presume Bioware is changed all the notes on Shadows so there will be 3 DPS specs in class?
Missandei Shadow ...yet shadows can kill. And oft-times a very small man can cast a very large shadow.

caravaggio's Avatar


caravaggio
06.06.2012 , 10:21 AM | #58
Quote: Originally Posted by psi_overtake View Post
That's probably it. Good catch
I hope that's the case... it would seem a little strange to be the only tree to require more points to have it in full.

Docmal's Avatar


Docmal
06.06.2012 , 10:23 AM | #59
Hey bioware let me take just a little bit of your lunch.

I'll take half your sandwhich, a fourth of your chips and a fourth of your soda. Mmm mmm!

Thanks!

Don't worry that your still hungry because I said it was just a little bit and it must be true.

Missandei's Avatar


Missandei
06.06.2012 , 10:25 AM | #60
Quote: Originally Posted by Astralll View Post
The tank taunt is awesome as we have a shortage of tanks on my server. The level of communication is already bumping up. This is a great direction.
lol.. After 1.3 you will see no Shadow Tanks at all.. And if you see one youll be better to take any DPS instead of such «Tank»..
Missandei Shadow ...yet shadows can kill. And oft-times a very small man can cast a very large shadow.