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Class changes and balance in Game Update 1.3

STAR WARS: The Old Republic > English > General Discussion
Class changes and balance in Game Update 1.3
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dipstik's Avatar


dipstik
06.06.2012 , 09:11 AM | #21
so now my shadow tank and my healing sorccerer are nerfed beyond belief.

quote:
Rather than hit armor or self-healing too hard, we’ve opted to adjust both by a much smaller amount.

The healing generated by Combat Technique/Dark Charge has been reduced by approximately 50%.
The healing generated by Harnessed Shadows/Harnessed Darkness has been reduced to 8% in total (down from 12% in total).
The armor provided by Combat Technique/Dark Charge has been reduced to +115% (down from 150%).
----------------------

you said much smaller amount yet I see a change of 50% (not small at all) and another change of 35% (again... NOT SMALL).

why cant you just increase the effectivness of armor rating? Is it because you dont want people to be playing consulars or inquisitors... unless they are dps?

Creed_Buhallin's Avatar


Creed_Buhallin
06.06.2012 , 09:12 AM | #22
I've never had the problems with my Juggernaut that so many complain about, but I can at least understand the decision to improve AOE threat. But really, was avoiding CC breaks really so hard? It seems like we're quickly approaching "trained monkey" skill levels

Exiled-Phoenix's Avatar


Exiled-Phoenix
06.06.2012 , 09:18 AM | #23
Tanksassins are being nerfed due to the pvp QQing and now the PvE people will have to suffer for it, reducing the armor % buff from dark charge is a horrible idea.
A assassin tank doesnt even come close to the armor rating of a BH when both are in tank stance.
ANd lets not forget that assassins have to actvate a ability every 20 seconds to keep defenses at a maximum rate while the ability does not even guarantee a 20 second duration sins it works with charges.

And no buff to DPS assassins?
You failed here bioware, you're going to end up with a game where every inquisitor is a sorc.
The Red Eclipse
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NoFishing's Avatar


NoFishing
06.06.2012 , 09:22 AM | #24
The commando changes don't really help assault specialist much, since Target Lock is at the base of the AS tree and thus also easily attained by a gunnery commando. I've been assault spec'd for the last few weeks, and enjoying the mobility, but these changes mean I'll be going back to gunnery. The commando AS tree needs some high-level love BW!!

psi_overtake's Avatar


psi_overtake
06.06.2012 , 09:23 AM | #25
Quote: Originally Posted by Exiled-Phoenix View Post
Tanksassins are being nerfed due to the pvp QQing and now the PvE people will have to suffer for it, reducing the armor % buff from dark charge is a horrible idea.
A assassin tank doesnt even come close to the armor rating of a BH when both are in tank stance.
ANd lets not forget that assassins have to actvate a ability every 20 seconds to keep defenses at a maximum rate while the ability does not even guarantee a 20 second duration sins it works with charges.

And no buff to DPS assassins?
You failed here bioware, you're going to end up with a game where every inquisitor is a sorc.
He addressed the armor discrepancy problem by stating that they can and do self-heal to make up for it. And second, there are PLENTY of assassins in PvP and an adequate number in PvE. I don't think this is going to be a problem. And if it is, they'll have 50s on the server to make changes before live hits.
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Exiled-Phoenix's Avatar


Exiled-Phoenix
06.06.2012 , 09:26 AM | #26
Quote: Originally Posted by psi_overtake View Post
He addressed the armor discrepancy problem by stating that they can and do self-heal to make up for it. And second, there are PLENTY of assassins in PvP and an adequate number in PvE. I don't think this is going to be a problem. And if it is, they'll have 50s on the server to make changes before live hits.

See, pvp.
pvp kids crying all day long and making the game worse for people.
I barely ever see any asassin tanks in pve.
Most guilds use powertechs or juggernauts.
The Red Eclipse
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Rollento's Avatar


Rollento
06.06.2012 , 09:31 AM | #27
Why not give Sorc/Sage healers back a quick heal or increase the healing output of the quick heals themselves? Resource managemant has been addressed but as now DPS has been given burst abilities, Sorc/Sages need one too! Deliverance/Dark Infusion quick cast on Conveyance/Force Bending should never have been taken out. The resource management changes were enough, relieving healers of this made healers interrupt fodder, and no easy way to heal through burst.

Bring it back!

Lord_Karsk's Avatar


Lord_Karsk
06.06.2012 , 09:35 AM | #28
Some really good changes.Not perfect but good indeed.
BTW plis remove/change Courage in the Guardian tree,refuse to belive anyone actually put points in that.

Coldin's Avatar


Coldin
06.06.2012 , 09:38 AM | #29
*sigh* Just not an update to SWTOR without some kind of nerf for Scoundrel/Operative.

Reduced incoming healing from one talent.

Reduced damage overall from changes to how Adrenals and Relics will work. Just....great....

Stoicraven's Avatar


Stoicraven
06.06.2012 , 09:39 AM | #30
I get wanting to bring self heals under control (that's an easy concept to grasp). However........reducing their armor by 35%. Why such a massive hit? Seldom as a guardian tank did a shadow tank EVER out survive me or pull aggro off me. Thier 150% armor bonus really didn't do that much for them.