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1.3 Class Nerfs/Buffs

STAR WARS: The Old Republic > English > PvP
1.3 Class Nerfs/Buffs

Jarfunkz's Avatar


Jarfunkz
06.06.2012 , 03:26 AM | #71
Hopefully nerf to guardian/juggernaut
hopefully nerf to sent/mara
hopefully nerf to assassin
hopefully slight buff to two of the sorc/sage trees

Merc is actually fine. As of now it has a fairly high skill cap, but those players who can play it effectively can pull of extremely good numbers and a decent counter to the melee classes.
VicVega

BambulaGTS's Avatar


BambulaGTS
06.06.2012 , 03:27 AM | #72
Quote: Originally Posted by Blurps View Post
Armour means jack **** in this game, there are way too many attacks completely bypassing it. The reason tanks are running in their defensive stances is the flat damage mitigation it provides directly or via talents.

For self preservation: Flat damage mitigation >>>> everything else available to tanks combined.

Commanding Awe ( Guardian, Vigilance DPS tree ) for example provides almost the same benefit as wearing heavy over medium armour and a huge bonus on top when Focused Defense is active.
And how much flat damage mitigation is tanking stance providing? 5-7%? WOW THAT HUGE. And what are that "too many attacks" that bypass armor completely?

You bro just do not have a single clue about game mechanics.

The_Him's Avatar


The_Him
06.06.2012 , 03:34 AM | #73
Nerf QQ Piou Piou Whinners !

Chemic_al's Avatar


Chemic_al
06.06.2012 , 03:38 AM | #74
Proper class balancing after watching what happened in 1.2... yeah

OP classes keeps only the untalented here, watching the best pvp guilds diminish in number only proves that.

Oh well. *sigh*

Mournblood's Avatar


Mournblood
06.06.2012 , 03:39 AM | #75
Quote: Originally Posted by Coldin View Post
Marauders were already good prior to 1.2. They were just slightly more difficult to play, and there wasn't as many of them. 1.2 gave a few small buffs, and changes to skill trees....but that's all a class can need to go from underpowered, to overpowered.

It's not about how much DPS they have, nor about how effective their defensive cooldowns are, but how both of those combine lead to a very powerful class in PVP. I think it's most likely if Sentinels/Maruaders get a nerf, it will be increased cooldowns to their defensive skills. This won't hurt them much in PVP, but it would ensure they won't always have Camo and Guarded by the Force available for every single encounter.
Again, those changes (buffs) were primarily to Rage and Carnage. Annihilation actually lost some of it's abilities, including a reduction in one of our signature defensive CDs (Force Camo), and that's what you mostly see in WZs these days. Had you been playing a Marauder since day one, you'd realize how misinformed this argument is given that Annihilation in particular is actually slightly less effective after 1.2 than it was before.

As for your suggestion, puting our defensive CDs on longer timers will simply make us fodder for anyone with any semblance of competence in PvP. I can only conclude that you're advocating nerfing the AC so that we're easier to kill by the lowest common denominator of skill and gear in PvP, which is great if you happen to be an AC that we're meant to counter, and even better for ACs that easily beat us now, but does little to serve actual class balance.

If you want to point the finger at an AC that simply has too much of everything, look no further than Tanksins wearing DPS gear who get the benefits of a tank tree combined with DPS gear, and who have more utility than any other AC in the game. That AC alone is unique in the distinction of having the "total package," and epitomizes your misplaced point.

Chemic_al's Avatar


Chemic_al
06.06.2012 , 03:51 AM | #76
Quote: Originally Posted by Mournblood View Post
Again, those changes (buffs) were primarily to Rage and Carnage. Annihilation actually lost some of it's abilities, including a reduction in one of our signature defensive CDs (Force Camo), and that's what you mostly see in WZs these days. Had you been playing a Marauder since day one, you'd realize how misinformed this argument is given that Annihilation in particular is actually slightly less effective after 1.2 than it was before.
Except the expertise changed skewed things heavily in favour of burst dps, so even if the tree is slightly worse, you still come out miles ahead.

Quote:
As for your suggestion, puting our defensive CDs on longer timers will simply make us fodder for anyone with any semblance of competence in PvP. I can only conclude that you're advocating nerfing the AC so that we're easier to kill by the lowest common denominator of skill and gear in PvP, which is great if you happen to be an AC that we're meant to counter, and even better for ACs that easily beat us now, but does little to serve actual class balance.
Technically from a class design standpoint, you shouldn't even have stuff like force camo and undying rage. They are abilities that belong on a more lightly armoured class, whose dots ticks less hard and don't have the burst, and don't have any defensive cooldowns at all at the moment, hmm let me think if there's a class like that... oh wait there is sorc.

Force camo, don't get pulled out of it with damage, can get healed whilst stealthed (cf operative and assassin that have to actually talent that)

Undying Rage, if you get virtual immunity to damage, then likewise it should block all healing whilst in that mode too.

Seriously, sick and tired of maras trying to defend the indefensible. Their class would be fine with outright removal, if not nerfs to these abilities.

Quote:
If you want to point the finger at an AC that simply has too much of everything, look no further than Tanksins wearing DPS gear who get the benefits of a tank tree combined with DPS gear, and who have more utility than any other AC in the game. That AC alone is unique in the distinction of having the "total package," and epitomizes your misplaced point.
I agree tanksins are broken, but maras are too. It seems to me you want to justify one broken class by pointing fingers at another.

My advice, try playing a merc or sorc in competitive 50 pvp and come back and talk about class balance.

Twor's Avatar


Twor
06.06.2012 , 03:54 AM | #77
Quote: Originally Posted by Chemic_al View Post
Proper class balancing after watching what happened in 1.2... yeah

OP classes keeps only the untalented here, watching the best pvp guilds diminish in number only proves that.

Oh well. *sigh*
The so called best PvP guilds usually reroll FOTM. Ah no, thats just the guilds who think they are best
Quote: Originally Posted by fungihoujo View Post
BW motto- If it ain't broke, break it. If it is broke, take it away.

Frostbyt's Avatar


Frostbyt
06.06.2012 , 04:03 AM | #78
Quote: Originally Posted by fungihoujo View Post
Sorcs will get a big nerf to their burst and have two of their roots removed.
Sins will get a dps buff and have their combat stealth make them immune to damage for the first 4 seconds.
Operatives will get a nerf to their burst from stealth damage and have their stuns reworked because BW is legally bound to do that every single time they release a patch.
Marauders will get the ability to tank and wear heavy armour because BW knows that they're the only players still subbing so they have to keep them happy or the game will just vanish.
Mercs will get a buff to their class by reducing the damage to tracer missile by 25% but increasing the damage of DfA by 5% to compensate.
Juggernauts will gain the ability to fly and shoot lasers from their eyes.
And Snipers will no longer be immune to interrupts or force leap while in cover, and entrench will no longer make you immune to all CC, but instead make you immune to snares only- and only while not moving. This is in order to appease marauders who have complained that snipers are the one class that can beat them and how unfair that is.


Naw, just kidding- that's far more logical than the utter ******** that BW will pull tomorrow.
+1
entrench should only make snipers Immune to snares

Wesgile's Avatar


Wesgile
06.06.2012 , 04:15 AM | #79
no, entrench should at least make the sniper immune to roots.
大丈夫だ、問題ない。

Niil's Avatar


Niil
06.06.2012 , 04:32 AM | #80
Any bets on how many marauders will be frothing at the mouth threatening to ragequit after the patch notes are revealed? I'm betting quite a few.